busfahrer

busfahrer — CS2 Stats

76561198042580105[U:1:82314377]Steam profile ↗✓ No bans

410Tracked matches45%Win rate2021Tracked since
1,700Hours in CS
CSDB Rating6.4 SolidPositional Player
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,215 +240 11 Aug – 26 May · 34 days played
16,44619,515peak 19,51511 Aug26 May
19,559Peak Premier in tracked matches
57Days played since 2025-08-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,269), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate46.3%40.9%41.3%above
Shot accuracy20.2%14.2%12.7%above
Kill/death ratio1.100.950.95above
Match win rate37.8%42.1%42.6%4.8% short

This profile matches the typical Level 2 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbusfahrerFACEITLevel 1STANDINGTop 100.0% of rankedcsdb.gg/stats

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Performance scores

Aim90
Positioning66
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY50–47–3Last 10050%Win rateLWWWLLLLLW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +6.7pp headshot accuracy · −95ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 29%
  • Avg reaction 470ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 482ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 530ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim9.0
Utility3.5
Positioning6.6
Opening Duels6.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning6.6
Utility3.5
Mechanics6.8
Opening Duels5.4
Win Impact3.3

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time533ms−12ms
first ⅓ avg 545ms → last ⅓ avg 533ms
Headshot accuracy22.7%+1.2%
first ⅓ avg 21.6% → last ⅓ avg 22.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · dust2, 27 Apr →
39%Best headshot accuracy · 13–10 · mirage, 2 Mar →
391msFastest reaction time · 1–13 · mirage, 26 May →
13–1Biggest win · dust2, 27 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
3–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

overpassBest map · 63% over 16nukeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B2614–1254%0.06
mirageC188–1044%0.03
overpassA1610–663%0.03
ancientA148–657%0.03
anubisB136–746%0.03
nukeD50–50%-0.00
cache—42–250%0.03
inferno—22–0100%0.10
train—20–20%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

94,635Lifetime kills
1.10K/D · Top 25% of Level 1 players
3,553Matches
37.8%Match win rate
46.3%Headshot % · Top 25% of Level 1 players
20.2%Shot accuracy · Top 5% of Level 1 players
9,225MVPs
1,700Hours (in match)
2,051Bombs planted
713Bombs defused

Most-used weapons

AK-4727,396
AWP23,952
SSG 083,013
Knife1,324
UMP-451,249
P901,197

Lifetime map wins

4,111dust2
1,367inferno
1,346nuke
672train
522cbble
468vertigo
421lake
413bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

26Matches
27%Win rate
0.95Avg K/D
—ADR
37%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
40.7%Accuracy (enemy spotted)
42.0%Spray accuracy
80.5%Counter-strafing
8.2°Preaim
538msReaction time
42.9%T opening success
60.6%CT opening success
0.49Enemies flashed / flash
5.9%Flash assists
7.45HE damage / grenade
3.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4884 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–130.0435%29 Aug →
cache13–100.0917%13 Jul →
anubis13–80.0335%13 Jul →
inferno13–80.1134%13 Jul →
mirage1–13-0.0425%26 May →
dust29–130.0529%22 May →
anubis2–11-0.0624%21 May →
dust28–130.0326%21 May →
anubis11–13-0.0113%19 May →
overpass13–90.0829%19 May →
dust213–80.0720%18 May →
mirage13–60.1031%18 May →
cache13–90.0817%18 May →
overpass9–13-0.0410%18 May →
mirage13–100.0319%18 May →
nuke10–130.0523%18 May →
ancient5–130.0715%17 May →
anubis13–60.0416%17 May →
mirage13–110.0720%13 May →
dust211–130.0930%12 May →
dust28–130.038%11 May →
nuke6–130.0616%11 May →
ancient13–60.0227%10 May →
dust213–80.0339%10 May →
cache3–13-0.0325%3 May →
anubis11–130.0216%3 May →
mirage9–130.0325%2 May →
dust213–80.1324%2 May →
cache12–12-0.0116%2 May →
dust23–130.0216%27 Apr →
nuke14–160.0328%27 Apr →
dust213–80.0723%27 Apr →
overpass4–13-0.0423%27 Apr →
anubis13–100.0223%27 Apr →
ancient13–40.0429%27 Apr →
mirage8–130.0826%27 Apr →
dust213–10.1836%27 Apr →
overpass13–80.0120%26 Apr →
anubis9–13-0.0132%24 Apr →
dust213–20.1232%24 Apr →
dust210–130.1830%23 Apr →
anubis13–60.0211%23 Apr →
dust213–70.0225%23 Apr →
dust213–80.0418%23 Apr →
mirage16–120.0828%21 Apr →
dust29–130.0231%7 Apr →
mirage4–13-0.0719%2 Apr →
mirage13–50.0615%26 Mar →
overpass13–90.0125%16 Mar →
dust28–13-0.0222%13 Mar →
anubis13–50.1623%6 Mar →
mirage9–130.0614%4 Mar →
dust213–50.1115%4 Mar →
mirage13–100.0739%2 Mar →
nuke1–13-0.1011%18 Feb →
overpass13–40.0623%17 Feb →
dust29–13-0.0317%10 Feb →
dust213–80.0916%8 Feb →
anubis13–100.0113%7 Feb →
anubis7–130.0833%29 Jan →
overpass15–150.0121%27 Jan →
inferno13–70.0921%25 Jan →
dust213–160.0033%23 Jan →
ancient5–13-0.0623%23 Jan →
mirage4–13-0.0612%22 Jan →
anubis12–120.0323%21 Jan →
ancient7–13-0.0328%12 Jan →
overpass10–130.0731%12 Jan →
dust213–50.1520%30 Dec →
ancient10–130.0928%21 Dec →
mirage13–90.0026%1 Dec →
ancient13–60.0222%30 Nov →
dust27–13-0.0325%1 Sept →
dust213–20.0515%1 Sept →
train8–13-0.0221%31 Aug →
dust213–10.0831%28 Aug →
overpass13–40.0421%28 Aug →
mirage5–13-0.0023%27 Aug →
ancient13–50.1034%27 Aug →
mirage10–130.0521%27 Aug →
overpass10–130.0115%27 Aug →
ancient3–130.0218%25 Aug →
overpass13–70.0519%25 Aug →
overpass13–1-0.029%24 Aug →
dust213–90.138%24 Aug →
mirage10–130.0815%24 Aug →
ancient13–70.0827%23 Aug →
ancient16–140.0228%21 Aug →
ancient5–130.0019%20 Aug →
nuke8–13-0.0627%20 Aug →
overpass9–130.0425%19 Aug →
overpass8–20.0825%19 Aug →
ancient16–130.0921%19 Aug →
ancient12–60.0211%19 Aug →
train9–13-0.0629%18 Aug →
mirage8–13-0.0026%17 Aug →
mirage13–8-0.0225%17 Aug →
dust29–130.0418%12 Aug →
overpass13–7-0.0117%12 Aug →
overpass16–140.059%11 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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