b

b — CS2 Stats

76561198038679507[U:1:78413779]Steam profile ↗✓ No bans

748Tracked matches61%Win rate2020Tracked since
CSDB Rating4.6 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 748 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,400 +6,654 17 Feb – 28 Apr · 31 days played
19,58727,636peak 27,63617 Feb28 Apr
27,636Peak Premier in tracked matches
43Days played since 2025-02-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim52
Positioning44
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY59–37–4Last 10059%Win rateWWLLWLLTTW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −0.3pp headshot accuracy · +62ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 561ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 624ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim5.2
Utility3.7
Positioning4.4
Opening Duels0.3
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 38% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning4.4
Utility3.7
Mechanics4.3
Opening Duels1.0
Win Impact8.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time583ms−0ms
first ⅓ avg 583ms → last ⅓ avg 583ms
Headshot accuracy21.6%−0.2%
first ⅓ avg 21.8% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–2 · inferno, 11 Apr →
41%Best headshot accuracy · 10–13 · mirage, 17 Feb →
430msFastest reaction time · 13–11 · mirage, 13 Mar →
13–1Biggest win · inferno, 9 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W2Current streak
13–2In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 82% over 17anubisWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA2516–964%-0.01
mirageA1911–858%-0.01
nukeS1714–382%0.00
ancientC94–544%-0.02
overpassA74–357%-0.03
trainA74–357%0.01
anubisD50–50%-0.01
dust2—43–175%-0.02
vertigo—21–150%0.03
fachwerk—11–0100%0.02
alpine—10–10%-0.07
warden—10–10%0.01
stronghold—11–0100%0.07
grail—10–10%-0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

341Matches
55%Win rate
1.10Avg K/D
92.5ADR
51%Headshot %

Clutches & streaks

0%1v1 clutch win
38%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1354%1.0815.7
Inferno1070%1.0715.3
Ancient450%1.1821.3
Vertigo3100%1.4820.7
Train2100%1.2216.0
Overpass250%1.7815.5
Nuke10%1.1219.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
28.9%Accuracy (enemy spotted)
33.5%Spray accuracy
69.5%Counter-strafing
11.1°Preaim
581msReaction time
20.6%T opening success
38.0%CT opening success
0.50Enemies flashed / flash
4.4%Flash assists
4.53HE damage / grenade
6.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4964 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.6464% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
fachwerk8–20.0233%2 Aug →
mirage13–11-0.0021%2 Aug →
mirage9–13-0.0014%2 Aug →
overpass2–9-0.1710%31 Jul →
inferno13–4-0.0117%31 Jul →
anubis7–13-0.0311%4 Jun →
mirage1–13-0.0420%4 Jun →
alpine12–12-0.0729%28 Apr →
warden12–120.0118%28 Apr →
stronghold13–40.0727%28 Apr →
inferno2–13-0.0722%28 Apr →
vertigo8–8-0.0229%21 Apr →
anubis5–130.0321%21 Apr →
mirage0–13-0.1114%21 Apr →
ancient13–90.0219%18 Apr →
mirage13–9-0.038%18 Apr →
nuke7–13-0.0529%18 Apr →
inferno13–11-0.049%10 Apr →
nuke13–8-0.0029%10 Apr →
inferno16–12-0.0423%9 Apr →
mirage13–9-0.0523%9 Apr →
overpass16–13-0.0319%9 Apr →
inferno16–13-0.0028%29 Mar →
overpass10–13-0.0027%26 Mar →
inferno4–13-0.0224%26 Mar →
mirage13–11-0.0214%26 Mar →
nuke13–80.018%26 Mar →
inferno7–130.0324%26 Mar →
ancient7–130.0222%13 Mar →
mirage13–110.0536%13 Mar →
inferno13–10-0.0632%13 Mar →
nuke13–50.0731%3 Mar →
inferno13–4-0.0021%3 Mar →
mirage13–60.0717%24 Feb →
nuke13–70.0117%24 Feb →
anubis10–13-0.017%24 Feb →
vertigo9–60.0732%24 Feb →
nuke9–30.0223%24 Feb →
inferno11–13-0.0222%24 Feb →
dust213–90.0217%23 Jan →
mirage13–60.0836%23 Jan →
overpass13–6-0.0134%10 Oct →
mirage13–60.0518%13 Sept →
inferno16–14-0.0127%12 Sept →
ancient13–6-0.0418%12 Sept →
overpass13–9-0.0717%12 Sept →
inferno16–140.0123%12 Sept →
nuke13–9-0.0513%12 Sept →
overpass9–130.0418%12 Sept →
ancient13–10-0.0523%12 Sept →
nuke13–6-0.0323%12 Sept →
mirage9–13-0.0324%20 Aug →
ancient13–7-0.0426%20 Aug →
mirage13–9-0.0326%9 Aug →
overpass13–10-0.0110%9 Aug →
inferno13–10.0615%9 Aug →
dust24–13-0.0315%21 May →
mirage1–13-0.116%21 May →
train0–30.0025%19 May →
nuke13–50.0019%16 May →
inferno6–13-0.0418%16 May →
nuke13–30.0315%14 May →
inferno13–11-0.0020%14 May →
grail6–13-0.0412%13 May →
nuke15–15-0.0227%7 May →
inferno8–13-0.0120%7 May →
mirage13–80.0314%2 May →
ancient10–13-0.0515%30 Apr →
anubis10–13-0.0814%30 Apr →
train16–13-0.0119%15 Apr →
ancient10–130.0429%14 Apr →
train13–160.0124%14 Apr →
nuke13–11-0.0419%11 Apr →
inferno13–20.1024%11 Apr →
inferno6–13-0.0228%10 Apr →
dust213–100.0127%2 Apr →
nuke13–80.0325%2 Apr →
inferno13–40.0223%1 Apr →
anubis11–130.0221%1 Apr →
train10–130.0221%30 Mar →
mirage8–13-0.0427%30 Mar →
inferno13–11-0.028%30 Mar →
nuke13–11-0.0411%30 Mar →
inferno13–10-0.0322%28 Mar →
train13–90.0236%28 Mar →
inferno13–60.0121%28 Mar →
train13–80.0225%27 Mar →
dust213–11-0.0627%19 Mar →
inferno10–13-0.0023%28 Feb →
ancient2–13-0.099%21 Feb →
inferno13–16-0.0320%20 Feb →
nuke5–130.0816%20 Feb →
mirage13–11-0.0421%19 Feb →
mirage5–13-0.0216%18 Feb →
ancient8–13-0.0428%18 Feb →
nuke13–8-0.0419%18 Feb →
train13–10.0324%18 Feb →
inferno13–11-0.0415%18 Feb →
mirage10–130.0341%17 Feb →
nuke13–70.0620%17 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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