7ourney

7ourney — CS2 Stats

76561198038500834[U:1:78235106]Steam profile ↗✓ No bans

2,082Tracked matches69%Win rate2020Tracked since
6,117Hours in CS
CSDB Rating7.0 StrongPositional Player
Premier CS Rating26,747Top 5% of 200,982 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#7159 of 247928 tracked
FaceitLevel 10 · 2,633 ELOTop 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,747 +920 19 May – 6 Sept · 25 days played
24,88727,215peak 27,21519 May6 Sept
27,215Peak Premier in tracked matches
2,633Highest Faceit ELO seen on CSDB
43Days played since 2026-05-19

Faceit ELO

  • At peak — 2,633
  • Next: 3,000 ELO at 3,000 — 367 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8

Premier CS Rating

  • 468 below peak (27,215)
  • +392 over 90 days
  • Next: Gold band at 30,000 — 3,253 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches45——
Win rate53%——
K/D1.03——
Headshot %70%——

Measured 2 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate66.5%50.9%
Shot accuracy17.2%13.8%
Kill/death ratio0.981.09
Match win rate47.1%48.4%

Share this profile

CSDB.GG7ourneyFACEITLevel 10 · 2,633 ELOSTANDINGTop 12.4% of rankedPREMIER26,747 · Red bandPEAK ELO2,633csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning54
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY54–40–6Last 10054%Win rateWWTLWWWLWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +4.6pp headshot accuracy · −69ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 40%
  • Avg reaction 572ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 37%
  • Avg reaction 587ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 35%
  • Avg reaction 621ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim9.3
Utility2.9
Positioning5.4
Opening Duels2.9
Clutch3.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning5.4
Utility2.9
Mechanics7.3
Opening Duels2.5
Win Impact10.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time625ms−22ms
first ⅓ avg 647ms → last ⅓ avg 625ms
Headshot accuracy36.2%+6.8%
first ⅓ avg 29.4% → last ⅓ avg 36.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · inferno, 18 Jun →
64%Best headshot accuracy · 13–7 · nuke, 14 Jul →
414msFastest reaction time · 3–2 · nuke, 1 Sept →
13–0Biggest win · dust2, 16 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
5–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 65% over 17infernoWeakest map · 41% over 17
MapGradePlayedRecordWin rateAvg rating
mirageB1910–953%0.01
infernoC177–1041%-0.00
dust2S1711–665%0.01
nukeA138–562%-0.01
cacheA127–558%0.02
overpassA106–460%0.00
anubisB63–350%0.01
ancient—41–325%-0.01
vertigo—21–150%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (41% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

291,769Lifetime kills
0.98K/D
8,201Matches
47.1%Match win rate
66.5%Headshot % · Top 10% of Level 10 players
17.2%Shot accuracy · Top 25% of Level 10 players
31,215MVPs
6,117Hours (in match)
8,225Bombs planted
5,200Bombs defused

Most-used weapons

AK-47131,915
AWP16,255
P2505,359
Knife3,857
FAMAS3,676

Lifetime map wins

16,640inferno
14,075dust2
6,594nuke
5,782train
3,293cbble
2,187vertigo
300office
205lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,997Matches
52%Win rate
1.10Avg K/D
77.2ADR
57%Headshot %

Clutches & streaks

39%1v1 clutch win
20%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage17855%1.0415.1
Dust217549%1.0815.8
Inferno10552%1.0014.6
Anubis10554%1.0615.6
Ancient4846%1.0015.5
Overpass4072%1.0814.8
Nuke3853%0.9814.9
Train3361%1.2816.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

35.3%Headshot accuracy
39.8%Accuracy (enemy spotted)
43.5%Spray accuracy
83.0%Counter-strafing
9.4°Preaim
633msReaction time
42.7%T opening success
37.0%CT opening success
0.39Enemies flashed / flash
3.5%Flash assists
7.22HE damage / grenade
4.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3896 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.0076% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache16–140.0531%7 Sept →
mirage13–10.1238%6 Sept →
inferno8–80.0946%3 Sept →
ancient3–130.0235%1 Sept →
nuke3–2-0.0250%1 Sept →
vertigo13–9-0.0632%30 Jul →
dust213–80.0732%27 Jul →
dust22–13-0.0350%24 Jul →
dust213–6-0.0835%24 Jul →
dust27–130.0323%21 Jul →
dust213–60.0327%20 Jul →
inferno11–130.0133%20 Jul →
cache13–16-0.0130%19 Jul →
dust213–110.0454%19 Jul →
mirage13–10.0827%19 Jul →
inferno7–130.0433%19 Jul →
cache13–8-0.0021%18 Jul →
mirage13–9-0.0028%18 Jul →
mirage2–13-0.0533%17 Jul →
mirage3–13-0.0640%17 Jul →
inferno13–90.0543%17 Jul →
nuke13–9-0.0040%16 Jul →
dust213–60.0629%16 Jul →
dust213–00.1452%16 Jul →
mirage9–13-0.0022%16 Jul →
mirage13–100.0732%16 Jul →
nuke15–15-0.0231%14 Jul →
anubis13–50.0827%14 Jul →
nuke13–70.0564%14 Jul →
nuke13–11-0.0754%12 Jul →
cache13–50.0633%12 Jul →
inferno13–3-0.0436%12 Jul →
cache4–13-0.0533%12 Jul →
cache13–10.1023%9 Jul →
cache5–130.1034%9 Jul →
cache13–100.0022%9 Jul →
inferno13–8-0.0119%8 Jul →
dust23–13-0.1011%8 Jul →
anubis12–12-0.0150%8 Jul →
overpass13–90.0145%8 Jul →
cache13–3-0.0237%6 Jul →
mirage13–9-0.0328%2 Jul →
nuke16–140.0328%2 Jul →
anubis9–13-0.0330%2 Jul →
inferno13–10-0.0426%1 Jul →
dust213–50.0229%30 Jun →
cache5–13-0.0338%30 Jun →
cache13–160.0337%30 Jun →
dust213–16-0.0234%29 Jun →
overpass13–90.0120%26 Jun →
mirage13–40.0738%23 Jun →
overpass13–90.0418%23 Jun →
ancient10–130.0122%22 Jun →
dust213–80.0129%21 Jun →
mirage10–130.0624%21 Jun →
inferno1–9-0.1715%21 Jun →
vertigo8–80.0430%21 Jun →
nuke13–3-0.0624%19 Jun →
ancient13–5-0.0328%19 Jun →
inferno13–60.1430%18 Jun →
dust213–9-0.0236%18 Jun →
mirage4–13-0.0127%17 Jun →
anubis11–130.0535%17 Jun →
dust29–130.0236%17 Jun →
inferno5–13-0.0230%15 Jun →
inferno6–13-0.0330%14 Jun →
overpass2–13-0.0911%14 Jun →
overpass13–80.0039%14 Jun →
ancient8–13-0.0131%13 Jun →
anubis13–9-0.0537%13 Jun →
nuke9–13-0.0634%12 Jun →
mirage13–60.0141%12 Jun →
nuke11–13-0.0221%12 Jun →
mirage9–13-0.0326%12 Jun →
dust25–130.0343%11 Jun →
overpass13–3-0.0529%11 Jun →
inferno10–7-0.0126%11 Jun →
inferno10–13-0.0240%10 Jun →
mirage9–130.0435%10 Jun →
inferno13–80.0930%10 Jun →
mirage15–15-0.0424%8 Jun →
nuke2–13-0.0431%7 Jun →
nuke13–80.0534%7 Jun →
overpass13–50.1132%7 Jun →
dust216–120.0122%5 Jun →
overpass11–130.0723%28 May →
dust213–70.0030%28 May →
inferno4–13-0.0221%28 May →
cache13–10-0.0315%28 May →
anubis13–60.0427%28 May →
nuke13–80.0227%23 May →
inferno9–13-0.0225%21 May →
mirage13–9-0.0144%20 May →
overpass10–13-0.0132%20 May →
overpass6–9-0.0718%20 May →
inferno6–9-0.0423%20 May →
mirage16–13-0.0530%20 May →
mirage13–100.0232%19 May →
nuke15–15-0.0123%19 May →
mirage10–130.0226%19 May →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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