SnakeCrab

SnakeCrab — CS2 Stats

ZA76561198038050801[U:1:77785073]Steam profile ↗✓ No bans

206Tracked matches53%Win rate2025Tracked since
547Hours in CS6Hrs last 2 wks
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating6,223Light Blue band · top ~73% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 22 Oct 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 6,223 +3,528 25 Oct12 Sept · 33 days played
2,5897,650peak 7,65025 Oct12 Sept
7,664Peak Premier in tracked matches
46Days played since 2025-10-22

Premier CS Rating

  • 1,427 below peak (7,650)
  • -514 over 90 days
  • Next: Blue band at 10,000 3,777 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=7,736), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate36.5%39.9%41.9%5.4% short
Shot accuracy10.6%6.8%9.6%above
Kill/death ratio1.170.920.98above
Match win rate30.4%42.2%43.8%13.4% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSnakeCrabPREMIER6,223 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning68
Utility6

0–100 skill scores via Leetify.

Recent form

STEADY55432Last 10055%Win rateLWLLLLWLWW

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −0.8pp headshot accuracy · −109ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 528ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 508ms

Last 20

  • 1010 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.2 against its own average).

Aim5.1
Utility0.6
Positioning6.8
Opening Duels6.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 52% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning6.8
Utility0.6
Mechanics4.0
Opening Duels6.9
Win Impact6.1

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time591ms−92ms
first ⅓ avg 683ms → last ⅓ avg 591ms
Headshot accuracy12.1%+0.9%
first ⅓ avg 11.2% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–3 · nuke, 14 Mar
25%Best headshot accuracy · 13–2 · dust2, 10 Apr
422msFastest reaction time · 13–2 · nuke, 21 Aug
13–1Biggest win · anubis, 31 Jul

Across the last 100 tracked matches.

Highlights

5Longest win streak
86In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 70% over 20mirageWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeA2214864%0.03
ancientS2014670%0.02
dust2B137654%0.05
infernoB115645%0.02
overpassB115645%-0.02
anubisS107370%0.05
mirageD72529%0.00
cache41325%-0.03
train2020%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

17,197Lifetime kills
1.17K/D · Top 10% of Light Blue band
879Matches
30.4%Match win rate
36.5%Headshot %
10.6%Shot accuracy · Top 50% of Light Blue band
1,187MVPs
265Hours (in match)
531Bombs planted
93Bombs defused

Most-used weapons

Lifetime map wins

2,612dust2
454nuke
379inferno
66vertigo
63train
25cbble
12dust
10office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
33.7%Accuracy (enemy spotted)
30.2%Spray accuracy
67.9%Counter-strafing
7.9°Preaim
601msReaction time
54.6%T opening success
60.9%CT opening success
0.21Enemies flashed / flash
0.0%Flash assists
2.75HE damage / grenade
0.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0487% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2107 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke11–13-0.0211%12 Sept
dust213–100.0920%11 Sept
cache7–130.0011%11 Sept
nuke14–160.058%10 Sept
ancient0–60.0111%30 Aug
cache4–13-0.055%28 Aug
dust213–40.0912%28 Aug
ancient11–13-0.0116%21 Aug
nuke13–2-0.0110%21 Aug
anubis13–60.083%21 Aug
dust20–130.0122%20 Aug
cache13–11-0.0211%20 Aug
anubis13–40.0510%20 Aug
dust216–130.0214%20 Aug
anubis13–100.055%18 Aug
anubis13–20.143%18 Aug
dust25–130.0413%18 Aug
nuke10–13-0.078%7 Aug
mirage13–16-0.0314%7 Aug
ancient16–140.0016%6 Aug
inferno9–130.039%6 Aug
nuke13–60.039%6 Aug
ancient13–50.0811%31 Jul
cache10–13-0.0621%31 Jul
mirage10–13-0.0022%31 Jul
anubis13–10.0213%31 Jul
ancient10–130.0817%18 Jun
nuke13–80.036%18 Jun
ancient13–20.1311%18 Jun
mirage13–100.0713%10 Jun
ancient13–40.0421%10 Jun
inferno13–160.0111%25 May
anubis7–130.0611%25 May
overpass8–130.0115%25 May
mirage13–160.0011%8 May
inferno16–13-0.0010%6 May
ancient4–13-0.108%1 May
inferno13–16-0.0115%1 May
overpass13–110.0113%1 May
ancient13–6-0.0310%30 Apr
nuke13–10-0.0414%30 Apr
ancient3–13-0.069%24 Apr
ancient13–40.069%24 Apr
ancient13–90.0110%22 Apr
inferno7–130.0213%22 Apr
inferno13–50.087%22 Apr
overpass6–13-0.0213%18 Apr
nuke13–30.037%10 Apr
dust213–20.1025%10 Apr
nuke13–80.0712%9 Apr
nuke13–50.1411%7 Apr
ancient6–13-0.0412%2 Apr
anubis11–130.0112%2 Apr
ancient13–70.0212%26 Mar
nuke13–10-0.0513%26 Mar
overpass13–110.009%26 Mar
mirage10–13-0.029%25 Mar
nuke9–13-0.085%25 Mar
ancient13–80.075%24 Mar
nuke8–13-0.0413%20 Mar
ancient13–30.0614%20 Mar
ancient13–70.027%20 Mar
overpass13–9-0.019%18 Mar
nuke13–80.075%16 Mar
nuke13–60.034%15 Mar
dust211–13-0.0213%15 Mar
overpass10–13-0.0810%15 Mar
overpass13–40.0214%14 Mar
dust210–13-0.0412%14 Mar
inferno9–130.0513%14 Mar
inferno13–110.0111%14 Mar
nuke13–30.2117%14 Mar
anubis7–130.034%14 Mar
ancient13–7-0.0112%13 Mar
anubis16–130.087%12 Mar
nuke8–130.036%11 Mar
mirage15–15-0.024%9 Mar
inferno3–13-0.030%9 Mar
inferno13–30.002%8 Mar
inferno13–110.0313%8 Mar
anubis13–100.024%7 Mar
nuke13–110.0913%7 Mar
nuke11–130.048%7 Mar
overpass7–13-0.0421%7 Mar
nuke5–13-0.0112%7 Mar
overpass9–13-0.0314%7 Mar
nuke13–50.0422%6 Mar
train15–150.1211%7 Nov
ancient13–6-0.0213%7 Nov
dust26–130.0817%1 Nov
mirage13–100.0111%1 Nov
nuke13–60.159%29 Oct
overpass13–110.008%29 Oct
dust213–80.0519%29 Oct
dust28–13-0.0112%27 Oct
ancient13–50.0915%25 Oct
dust213–10.1713%25 Oct
overpass1–13-0.0612%25 Oct
dust213–90.0411%25 Oct
train6–130.0010%22 Oct

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →