Mortuss

Mortuss — CS2 Stats

NO76561198037751150[U:1:77485422]Steam profile ↗✓ No bans

1,886Tracked matches48%Win rate2020Tracked since
1,957Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating19,541Top 50% of 206,528 CSDB-tracked playersPurple band · top ~10.3% of ranked players (population est.)
CSDB Leaderboard#90030 of 253970 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 19,541 → 19,541
+31Tracked matches · now 1,886
−35.3ppWin rate · 83.3% → 48.0%

Rating over time

Premier CS Rating: 19,541 -1,496 3 Aug – 23 Sept · 19 days played
19,54122,336peak 22,3363 Aug23 Sept
22,336Peak Premier in tracked matches
41Days played since 2026-08-03

Premier CS Rating

  • 2,795 below peak (22,336)
  • -1,399 over 30 days · declining
  • Next: Pink band at 20,000 — 459 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches46——
Win rate41%——
K/D0.66——
Headshot %36%——

Measured 23 Sep 2026 → 19 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,126), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate35.1%46.8%48.2%13.1% short
Shot accuracy15.4%13.0%13.2%above
Kill/death ratio1.041.061.070.03 short
Match win rate41.8%46.3%46.9%5.2% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMortussFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER19,541 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning38
Utility24

0–100 skill scores via Leetify.

Recent form

HOT58–36–6Last 10058%Win rateWWWWWLWTWT

Last 10 vs previous 10: +70pp win rate · +0.00 avg rating · −12.4pp headshot accuracy · −6ms reaction

Win rate up 70pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 592ms

Last 10

  • 7–1–2 · 70% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 614ms

Last 20

  • 7–9–4 · 35% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 23%
  • Avg reaction 617ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim6.5
Utility2.4
Positioning3.8
Opening Duels0.7
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 99% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning3.8
Utility2.4
Mechanics3.7
Opening Duels2.1
Win Impact4.3

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time604ms−11ms
first ⅓ avg 615ms → last ⅓ avg 604ms
Headshot accuracy20.6%+2.1%
first ⅓ avg 18.4% → last ⅓ avg 20.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–4 · mirage, 19 Aug →
100%Best headshot accuracy · 0–3 · mirage, 4 Oct →
313msFastest reaction time · 0–3 · mirage, 4 Oct →
13–2Biggest win · mirage, 8 Oct →

Across the last 100 tracked matches.

Highlights

11Longest win streak
W5Current streak
10–5In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 71% over 28infernoWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB4021–1953%-0.04
cacheS2820–871%-0.04
infernoC94–544%-0.03
nukeA85–363%-0.03
vertigoA74–357%-0.03
dust2A74–357%-0.02
anubis—10–10%-0.16

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

107,831Lifetime kills
1.04K/D
4,853Matches
41.8%Match win rate
35.1%Headshot %
15.4%Shot accuracy · Top 50% of Level 8 players
8,811MVPs
1,957Hours (in match)
3,128Bombs planted
688Bombs defused

Most-used weapons

AK-4723,046
AWP12,494
P2505,018
P902,676
Tec-91,869

Lifetime map wins

7,774dust2
7,485inferno
3,758nuke
1,682vertigo
689train
374cbble
360office
103lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

180Matches
61%Win rate
0.90Avg K/D
73.5ADR
38%Headshot %

Clutches & streaks

38%1v1 clutch win
17%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4865%0.9914.9
Inferno2662%0.8814.4
Dust22250%0.8515.5
Cache1979%0.7312.7
Nuke1560%1.0216.7
Overpass956%1.0115.3
Ancient714%0.9116.6
Anubis683%1.1413.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
37.0%Accuracy (enemy spotted)
38.4%Spray accuracy
66.7%Counter-strafing
9.0°Preaim
610msReaction time
44.4%T opening success
32.3%CT opening success
0.58Enemies flashed / flash
4.8%Flash assists
5.61HE damage / grenade
1.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.415 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.2745% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–10-0.069%8 Oct →
mirage13–2-0.043%8 Oct →
mirage13–6-0.0520%7 Oct →
cache5–4-0.0425%7 Oct →
cache13–9-0.0615%6 Oct →
mirage3–13-0.0525%6 Oct →
cache13–3-0.0315%6 Oct →
inferno12–12-0.0631%5 Oct →
mirage13–70.0017%5 Oct →
cache12–12-0.057%4 Oct →
mirage0–30.01100%4 Oct →
mirage7–13-0.0917%2 Oct →
cache1–13-0.090%2 Oct →
mirage5–13-0.0425%2 Oct →
vertigo1–20.0550%2 Oct →
cache11–13-0.1024%1 Oct →
mirage12–12-0.0611%1 Oct →
cache2–13-0.0922%30 Sept →
mirage12–12-0.0429%30 Sept →
mirage9–13-0.0314%30 Sept →
inferno13–30.057%30 Sept →
mirage9–13-0.0824%29 Sept →
vertigo13–10-0.0636%29 Sept →
vertigo10–13-0.0617%26 Sept →
mirage13–8-0.0517%26 Sept →
vertigo7–13-0.027%25 Sept →
mirage12–12-0.0024%25 Sept →
cache4–13-0.0718%25 Sept →
vertigo13–7-0.016%24 Sept →
cache13–50.0514%24 Sept →
mirage10–13-0.0913%24 Sept →
cache11–130.0219%22 Sept →
mirage13–7-0.0717%22 Sept →
cache13–100.0113%21 Sept →
cache13–11-0.094%21 Sept →
cache8–13-0.047%19 Sept →
mirage13–8-0.0925%19 Sept →
mirage13–6-0.097%11 Sept →
cache1–13-0.1214%8 Sept →
mirage13–60.0315%7 Sept →
dust214–160.0113%2 Sept →
cache13–80.0312%2 Sept →
cache13–10-0.028%2 Sept →
nuke13–60.0316%1 Sept →
nuke13–5-0.0316%1 Sept →
mirage13–7-0.0718%31 Aug →
cache13–50.0226%31 Aug →
inferno13–10-0.0115%27 Aug →
mirage13–8-0.0621%27 Aug →
mirage10–13-0.1014%27 Aug →
cache13–8-0.0320%25 Aug →
mirage13–100.0415%25 Aug →
dust219–170.0020%24 Aug →
mirage13–50.0218%24 Aug →
cache22–19-0.0513%23 Aug →
cache13–70.0318%22 Aug →
dust213–11-0.0516%21 Aug →
vertigo13–9-0.0517%21 Aug →
cache13–9-0.0620%21 Aug →
cache13–11-0.0512%21 Aug →
vertigo13–2-0.0412%21 Aug →
anubis1–6-0.160%21 Aug →
mirage13–5-0.0017%21 Aug →
dust20–3-0.070%20 Aug →
inferno7–13-0.0721%20 Aug →
nuke13–11-0.0319%20 Aug →
inferno4–13-0.1113%20 Aug →
mirage13–70.0117%20 Aug →
nuke15–15-0.0513%19 Aug →
mirage12–16-0.066%19 Aug →
mirage4–13-0.0419%19 Aug →
dust213–80.0212%19 Aug →
mirage13–40.0616%19 Aug →
mirage13–10-0.0212%17 Aug →
cache13–11-0.0821%17 Aug →
mirage8–13-0.0813%17 Aug →
inferno13–9-0.0518%17 Aug →
mirage7–13-0.085%16 Aug →
mirage13–10-0.0923%16 Aug →
cache13–10-0.0421%15 Aug →
mirage13–5-0.0217%15 Aug →
dust213–7-0.0624%15 Aug →
mirage14–16-0.0623%15 Aug →
inferno9–130.0017%13 Aug →
inferno16–140.0115%12 Aug →
nuke3–13-0.068%12 Aug →
mirage8–13-0.0420%12 Aug →
mirage6–13-0.0138%11 Aug →
cache13–4-0.0622%11 Aug →
mirage16–14-0.0628%10 Aug →
cache13–5-0.0325%10 Aug →
inferno13–160.0123%10 Aug →
nuke13–8-0.0218%8 Aug →
mirage9–130.0023%8 Aug →
nuke10–13-0.0525%7 Aug →
dust25–13-0.0010%7 Aug →
mirage16–14-0.0415%6 Aug →
nuke16–12-0.0215%4 Aug →
cache13–7-0.0232%4 Aug →
mirage16–13-0.0715%3 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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