Mortuss

Mortuss — CS2 Stats

NO76561198037751150[U:1:77485422]Steam profile ↗✓ No bans

1,855Tracked matches83%Win rate2020Tracked since
1,945Hours in CS
CSDB Rating3.6 LearningAll-Rounder
Premier CS Rating19,541Top 50% of 190,010 CSDB-tracked playersPurple band · top ~10.3% of ranked players (population est.)
CSDB Leaderboard#85119 of 238400 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 19,541 → 19,541
+10Tracked matches · now 1,855
+6.7ppWin rate · 76.7% → 83.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 43 days played since 8 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,541 -855 24 Jul11 Sept · 23 days played
19,54122,336peak 22,33624 Jul11 Sept
22,336Peak Premier in tracked matches
43Days played since 2026-07-08

Premier CS Rating

  • 2,795 below peak (22,336)
  • -1,791 over 30 days · declining
  • Next: Pink band at 20,000 459 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=13,629), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate35.1%48.3%51.0%15.9% short
Shot accuracy15.5%13.2%13.7%above
Kill/death ratio1.041.071.090.04 short
Match win rate41.8%46.9%48.4%6.6% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMortussFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER19,541 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim41
Positioning32
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY61363Last 10061%Win rateLWWWWLWLWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −5.8pp headshot accuracy · +16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 619ms

Last 10

  • 73 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 616ms

Last 20

  • 164 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim4.1
Utility3.5
Positioning3.2
Opening Duels1.4
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 54% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning3.2
Utility3.5
Mechanics0.9
Opening Duels0.6
Win Impact10.0

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.03
Reaction time586ms−119ms
first ⅓ avg 705ms → last ⅓ avg 586ms
Headshot accuracy14.7%−7.3%
first ⅓ avg 22.0% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–4 · mirage, 19 Aug
100%Best headshot accuracy · 0–4 · mirage, 2 Aug
414msFastest reaction time · 0–4 · mirage, 2 Aug
13–2Biggest win · vertigo, 21 Aug

Across the last 100 tracked matches.

Highlights

11Longest win streak
115In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 73% over 30infernoWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageS32211166%-0.03
cacheS3022873%-0.03
nukeC146843%-0.04
infernoC114736%-0.04
dust2A85363%-0.02
vertigo220100%-0.04
ancient21150%-0.03
anubis1010%-0.16

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

107,417Lifetime kills
1.04K/D
4,807Matches
41.8%Match win rate
35.1%Headshot %
15.5%Shot accuracy · Top 50% of Level 9 players
8,742MVPs
1,945Hours (in match)
3,125Bombs planted
685Bombs defused

Most-used weapons

AK-4722,966
AWP12,369
P2505,008
P902,676
Tec-91,869

Lifetime map wins

7,774dust2
7,460inferno
3,758nuke
1,638vertigo
689train
374cbble
360office
103lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

180Matches
61%Win rate
0.90Avg K/D
73.5ADR
38%Headshot %

Clutches & streaks

38%1v1 clutch win
17%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4865%0.9914.9
Inferno2662%0.8814.4
Dust22250%0.8515.5
Cache1979%0.7312.7
Nuke1560%1.0216.7
Overpass956%1.0115.3
Ancient714%0.9116.6
Anubis683%1.1413.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
34.8%Accuracy (enemy spotted)
36.5%Spray accuracy
54.3%Counter-strafing
10.8°Preaim
600msReaction time
28.2%T opening success
34.7%CT opening success
0.65Enemies flashed / flash
5.3%Flash assists
8.29HE damage / grenade
2.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.3421 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1825% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache11–130.0219%22 Sept
mirage13–7-0.0717%22 Sept
cache13–100.0113%21 Sept
cache13–11-0.094%21 Sept
mirage13–6-0.097%11 Sept
cache1–13-0.1214%8 Sept
mirage13–60.0315%7 Sept
dust214–160.0113%2 Sept
cache13–80.0312%2 Sept
cache13–10-0.028%2 Sept
nuke13–60.0316%1 Sept
nuke13–5-0.0316%1 Sept
mirage13–7-0.0718%31 Aug
cache13–50.0226%31 Aug
inferno13–10-0.0115%27 Aug
mirage13–8-0.0621%27 Aug
mirage10–13-0.1014%27 Aug
cache13–8-0.0320%25 Aug
mirage13–100.0415%25 Aug
dust219–170.0020%24 Aug
mirage13–50.0218%24 Aug
cache22–19-0.0513%23 Aug
cache13–70.0318%22 Aug
dust213–11-0.0516%21 Aug
vertigo13–9-0.0517%21 Aug
cache13–9-0.0620%21 Aug
cache13–11-0.0512%21 Aug
vertigo13–2-0.0412%21 Aug
anubis1–6-0.160%21 Aug
mirage13–5-0.0017%21 Aug
dust20–3-0.070%20 Aug
inferno7–13-0.0721%20 Aug
nuke13–11-0.0319%20 Aug
inferno4–13-0.1113%20 Aug
mirage13–70.0117%20 Aug
nuke15–15-0.0513%19 Aug
mirage12–16-0.066%19 Aug
mirage4–13-0.0419%19 Aug
dust213–80.0212%19 Aug
mirage13–40.0616%19 Aug
mirage13–10-0.0212%17 Aug
cache13–11-0.0821%17 Aug
mirage8–13-0.0813%17 Aug
inferno13–9-0.0518%17 Aug
mirage7–13-0.085%16 Aug
mirage13–10-0.0923%16 Aug
cache13–10-0.0421%15 Aug
mirage13–5-0.0217%15 Aug
dust213–7-0.0624%15 Aug
mirage14–16-0.0623%15 Aug
inferno9–130.0017%13 Aug
inferno16–140.0115%12 Aug
nuke3–13-0.068%12 Aug
mirage8–13-0.0420%12 Aug
mirage6–13-0.0138%11 Aug
cache13–4-0.0622%11 Aug
mirage16–14-0.0628%10 Aug
cache13–5-0.0325%10 Aug
inferno13–160.0123%10 Aug
nuke13–8-0.0218%8 Aug
mirage9–130.0023%8 Aug
nuke10–13-0.0525%7 Aug
dust25–13-0.0010%7 Aug
mirage16–14-0.0415%6 Aug
nuke16–12-0.0215%4 Aug
cache13–7-0.0232%4 Aug
mirage16–13-0.0715%3 Aug
cache5–13-0.0823%3 Aug
inferno3–13-0.047%2 Aug
ancient13–3-0.0322%2 Aug
inferno2–13-0.079%2 Aug
mirage0–4-0.04100%2 Aug
cache13–9-0.0630%30 Jul
dust213–90.0028%30 Jul
mirage13–5-0.0019%27 Jul
nuke1–7-0.1420%27 Jul
mirage13–10-0.0511%25 Jul
cache10–13-0.0515%24 Jul
cache13–90.0124%24 Jul
nuke11–130.0035%24 Jul
nuke6–13-0.0121%23 Jul
cache13–6-0.0128%23 Jul
inferno13–9-0.023%22 Jul
ancient11–13-0.0416%22 Jul
cache15–150.0021%17 Jul
cache6–13-0.0236%17 Jul
cache10–13-0.0916%16 Jul
cache13–90.0218%16 Jul
mirage13–11-0.0211%15 Jul
mirage15–15-0.0717%15 Jul
cache13–2-0.0619%14 Jul
inferno3–13-0.1213%13 Jul
nuke10–13-0.0723%10 Jul
cache13–11-0.0113%10 Jul
nuke6–13-0.0827%10 Jul
cache5–13-0.0714%10 Jul
nuke13–2-0.0425%9 Jul
mirage13–4-0.0313%9 Jul
mirage13–80.0122%9 Jul
cache13–8-0.0727%8 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →