Ronald Reagan

Ronald Reagan — CS2 Stats

NO76561198077874776[U:1:117609048]Steam profile ↗✓ No bans

998Tracked matches55%Win rate2024Tracked since
1,594Hours in CS2Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating21,701Top 50% of 190,010 CSDB-tracked playersPink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#55689 of 238519 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 15 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 21,701 +114 1 Jul11 Sept · 11 days played
21,58722,938peak 22,9381 Jul11 Sept
23,054Peak Premier in tracked matches
41Days played since 2026-05-15

Premier CS Rating

  • 1,237 below peak (22,938)
  • -573 over 30 days · declining
  • Next: Red band at 25,000 3,299 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-04
  • Purple band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=37,832), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate43.7%46.9%49.2%5.6% short
Shot accuracy15.1%13.0%13.3%above
Kill/death ratio1.181.081.12above
Match win rate47.5%46.7%48.5%1.0% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRonald ReaganPREMIER21,701 · Pink bandcsdb.gg/stats

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Performance scores

Aim89
Positioning64
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY55378Last 10055%Win rateLWWWTLLLWW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −4.1pp headshot accuracy · −105ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 505ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 29%
  • Avg reaction 469ms

Last 20

  • 1091 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 31%
  • Avg reaction 521ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim8.9
Utility1.9
Positioning6.4
Opening Duels4.7

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 79% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.4
Utility1.9
Mechanics8.8
Opening Duels4.5
Win Impact6.7

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.00
first ⅓ avg 0.05 → last ⅓ avg 0.05
Reaction time556ms+6ms
first ⅓ avg 550ms → last ⅓ avg 556ms
Headshot accuracy29.3%−1.8%
first ⅓ avg 31.2% → last ⅓ avg 29.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–5 · cache, 3 Jun
60%Best headshot accuracy · 7–13 · mirage, 16 Aug
297msFastest reaction time · 7–13 · mirage, 16 Aug
13–1Biggest win · cache, 26 May

Across the last 100 tracked matches.

Highlights

8Longest win streak
56In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 65% over 17infernoWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA64382659%0.05
mirageS1711665%0.05
nukeD61517%0.01
infernoD5050%0.01
dust243175%0.04
overpass2020%0.02
vertigo110100%0.06
ancient110100%0.11

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

61,301Lifetime kills
1.18K/D · Top 50% of Pink band
3,018Matches
47.5%Match win rate · Top 50% of Pink band
43.7%Headshot %
15.1%Shot accuracy · Top 50% of Pink band
9,351MVPs
984Hours (in match)
2,337Bombs planted
924Bombs defused

Most-used weapons

Lifetime map wins

5,752dust2
2,428inferno
1,604nuke
1,370vertigo
778train
638cbble
108office
90lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.8%Headshot accuracy
32.9%Accuracy (enemy spotted)
35.6%Spray accuracy
89.5%Counter-strafing
8.5°Preaim
554msReaction time
38.8%T opening success
57.4%CT opening success
0.37Enemies flashed / flash
5.9%Flash assists
6.22HE damage / grenade
1.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3697 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.8452% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache11–130.0121%22 Sept
mirage13–70.1827%22 Sept
mirage13–60.0340%11 Sept
vertigo13–20.0614%21 Aug
nuke15–150.0423%19 Aug
mirage12–160.0219%19 Aug
mirage4–13-0.0827%19 Aug
mirage7–130.0660%16 Aug
mirage13–100.0325%16 Aug
mirage13–11-0.0232%14 Aug
inferno9–130.0535%13 Aug
dust213–90.0426%13 Aug
cache2–130.0018%13 Aug
mirage16–140.0643%10 Aug
cache13–50.1943%10 Aug
inferno13–16-0.0627%10 Aug
nuke13–80.0438%8 Aug
inferno3–130.0930%2 Aug
ancient13–30.1135%2 Aug
inferno2–13-0.0533%2 Aug
mirage13–50.0445%27 Jul
mirage13–100.0323%25 Jul
cache10–130.0635%24 Jul
cache13–90.0925%24 Jul
nuke11–130.0030%24 Jul
mirage13–90.0323%23 Jul
nuke6–130.0220%23 Jul
cache13–60.0826%23 Jul
dust213–60.0814%17 Jul
cache6–13-0.0437%17 Jul
mirage13–110.0316%15 Jul
mirage15–150.2026%15 Jul
cache13–80.1330%8 Jul
cache13–10-0.0323%8 Jul
inferno7–130.0133%6 Jul
nuke9–130.0428%6 Jul
dust213–90.0531%4 Jul
mirage13–80.0838%2 Jul
mirage8–130.0430%1 Jul
mirage13–40.1016%1 Jul
overpass8–13-0.0129%1 Jul
cache13–20.1032%24 Jun
dust26–13-0.0022%24 Jun
cache13–100.0427%24 Jun
overpass15–150.0628%24 Jun
nuke8–13-0.0717%24 Jun
cache13–50.0838%19 Jun
cache9–130.0520%19 Jun
cache5–13-0.0038%13 Jun
cache2–130.0128%9 Jun
cache8–130.0325%6 Jun
cache13–90.0335%6 Jun
cache13–50.0621%4 Jun
cache12–120.0525%3 Jun
cache13–50.2453%3 Jun
cache12–12-0.0242%2 Jun
cache13–110.0933%2 Jun
cache13–90.0039%2 Jun
cache12–12-0.0422%2 Jun
cache13–5-0.0319%31 May
cache13–7-0.0320%31 May
cache11–130.0323%31 May
cache12–120.1229%31 May
cache13–60.1020%31 May
cache13–100.0329%29 May
cache13–40.0625%29 May
cache10–13-0.0223%29 May
cache13–50.1731%28 May
cache13–60.1828%28 May
cache11–13-0.0117%27 May
cache10–13-0.0330%26 May
cache13–60.0039%26 May
cache13–10.0942%26 May
cache13–100.0217%26 May
cache13–110.1343%26 May
cache8–20.0329%25 May
cache13–70.0329%25 May
cache13–100.0728%25 May
cache13–90.1247%25 May
mirage7–130.0021%25 May
cache9–130.0125%20 May
cache13–30.0931%20 May
cache8–13-0.0311%20 May
cache3–60.1123%19 May
cache13–80.0137%19 May
cache13–60.1251%19 May
cache13–20.1218%19 May
cache11–13-0.0220%19 May
cache13–5-0.0054%18 May
cache12–120.0627%18 May
cache7–13-0.0126%18 May
cache13–70.1138%18 May
cache0–70.0754%18 May
cache0–9-0.1233%17 May
cache11–20.0331%17 May
cache13–70.1133%17 May
cache13–70.0219%16 May
cache11–130.1129%15 May
cache13–50.0339%15 May
cache2–110.0029%15 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →