Jesus (Respawning soon)

Jesus (Respawning soon) — CS2 Stats

BE76561198036385962[U:1:76120234]Steam profile ↗✓ No bans

706Tracked matches52%Win rate2020Tracked since
1,585Hours in CS
CSDB Rating4.0 DevelopingClutch Specialist
Premier CS Rating11,843Blue band · top ~45.1% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 706 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,843 -3,555 21 Jun – 8 Sept · 19 days played
10,57716,597peak 16,59721 Jun8 Sept
16,597Peak Premier in tracked matches
30Days played since 2026-06-17

Premier CS Rating

  • 4,754 below peak (16,597)
  • -3,555 over 90 days
  • Next: Purple band at 15,000 — 3,157 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-08
  • Light Blue band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 8 Sep 2026 and 5 Oct 2026.

Measured 8 Sep 2026 → 5 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate37.6%41.8%42.7%5.1% short
Shot accuracy17.1%12.2%11.3%above
Kill/death ratio1.330.980.99above
Match win rate40.9%43.3%43.9%3.0% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJesus (Respawning soon)FACEITLevel 3STANDINGTop 90.6% of rankedPREMIER11,843 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning54
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY37–55–8Last 10037%Win rateWLLWWLLWWW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · +3.2pp headshot accuracy · +44ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 17%
  • Avg reaction 561ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 17%
  • Avg reaction 554ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 532ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.2 against its own average).

Aim4.8
Utility2.8
Positioning5.4
Opening Duels5.1
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning5.4
Utility2.8
Mechanics2.0
Opening Duels3.6
Win Impact5.6

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time547ms−92ms
first ⅓ avg 640ms → last ⅓ avg 547ms
Headshot accuracy15.0%+0.1%
first ⅓ avg 14.9% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–2 · inferno, 8 Jul →
50%Best headshot accuracy · 1–13 · office, 7 Jul →
422msFastest reaction time · 7–13 · ancient, 22 Aug →
13–0Biggest win · inferno, 24 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

mirageBest map · 83% over 6ancientWeakest map · 17% over 18
MapGradePlayedRecordWin rateAvg rating
infernoB209–1145%-0.01
ancientD183–1517%0.00
anubisA169–756%0.00
nukeD102–820%0.01
dust2D93–633%0.02
mirageS65–183%0.02
cacheB63–350%0.03
office—40–40%-0.03
overpass—42–250%-0.05
vertigo—21–150%-0.15
warden—10–10%-0.04
stronghold—10–10%0.02
train—10–10%0.07
poseidon—10–10%-0.01
sanctum—10–10%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 18). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

107,662Lifetime kills
1.33K/D · Top 10% of Level 3 players
5,107Matches
40.9%Match win rate
37.6%Headshot %
17.1%Shot accuracy · Top 25% of Level 3 players
11,246MVPs
1,585Hours (in match)
3,239Bombs planted
766Bombs defused

Most-used weapons

AWP19,860
AK-4716,472
MAC-103,804
Tec-93,607
MP92,784

Lifetime map wins

7,920inferno
5,614nuke
3,958dust2
2,102vertigo
729train
631office
544lake
399bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

340Matches
49%Win rate
1.32Avg K/D
93.8ADR
33%Headshot %

Clutches & streaks

100%1v1 clutch win
50%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno30%0.8413.7
Mirage250%0.7913.5
Anubis1100%1.1416.0
Vertigo10%1.0716.0
Overpass1100%0.7311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
34.6%Accuracy (enemy spotted)
38.2%Spray accuracy
59.0%Counter-strafing
11.7°Preaim
542msReaction time
42.7%T opening success
46.0%CT opening success
0.29Enemies flashed / flash
6.4%Flash assists
10.53HE damage / grenade
1.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.5891% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2925 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–20.0316%3 Sept →
ancient10–130.0512%3 Sept →
ancient11–130.0118%3 Sept →
inferno13–70.0414%2 Sept →
dust213–20.0827%2 Sept →
dust26–130.0126%2 Sept →
ancient6–13-0.0010%29 Aug →
mirage13–70.0517%29 Aug →
inferno13–50.0614%29 Aug →
inferno13–00.0618%24 Aug →
anubis13–40.0112%24 Aug →
anubis13–00.1024%23 Aug →
cache8–13-0.0314%23 Aug →
dust26–130.0213%23 Aug →
ancient7–13-0.076%22 Aug →
anubis13–30.0017%22 Aug →
inferno9–13-0.0411%22 Aug →
dust213–110.098%21 Aug →
dust29–130.0318%21 Aug →
nuke12–160.0018%21 Aug →
nuke14–16-0.0021%21 Aug →
ancient5–130.0320%26 Jul →
anubis3–130.0221%25 Jul →
dust215–15-0.019%24 Jul →
inferno13–8-0.049%24 Jul →
mirage13–20.0112%24 Jul →
mirage13–5-0.0319%24 Jul →
anubis13–11-0.015%23 Jul →
ancient15–150.0413%23 Jul →
anubis15–15-0.0610%23 Jul →
inferno16–13-0.0112%22 Jul →
anubis11–130.0515%22 Jul →
inferno11–13-0.0916%22 Jul →
anubis13–40.007%15 Jul →
nuke10–13-0.0116%15 Jul →
ancient13–70.0110%14 Jul →
office12–12-0.0222%13 Jul →
anubis5–13-0.0421%13 Jul →
nuke15–150.0719%11 Jul →
inferno13–90.0210%10 Jul →
anubis10–13-0.0115%10 Jul →
cache13–3-0.008%10 Jul →
inferno4–13-0.0618%10 Jul →
cache10–130.0418%9 Jul →
ancient5–13-0.0612%9 Jul →
inferno8–13-0.0315%9 Jul →
cache7–130.0319%9 Jul →
ancient13–100.0116%9 Jul →
nuke5–130.1232%8 Jul →
nuke5–9-0.0411%8 Jul →
inferno8–80.0718%8 Jul →
inferno4–9-0.0826%8 Jul →
overpass9–20.1015%8 Jul →
inferno9–20.1329%8 Jul →
anubis4–13-0.033%7 Jul →
office12–12-0.0114%7 Jul →
office1–13-0.0550%7 Jul →
warden0–13-0.0425%7 Jul →
stronghold1–90.0214%7 Jul →
train3–130.0718%7 Jul →
office6–13-0.0317%6 Jul →
vertigo13–8-0.0213%6 Jul →
cache13–90.0321%6 Jul →
overpass6–13-0.0313%5 Jul →
dust213–110.0616%4 Jul →
ancient10–13-0.0317%4 Jul →
inferno9–13-0.0816%4 Jul →
ancient7–130.007%4 Jul →
inferno13–16-0.0811%4 Jul →
ancient12–160.0517%3 Jul →
cache13–60.0915%3 Jul →
dust23–13-0.0617%3 Jul →
inferno4–13-0.0728%3 Jul →
inferno7–2-0.1214%2 Jul →
anubis13–11-0.0318%2 Jul →
overpass13–3-0.079%2 Jul →
ancient2–13-0.0610%2 Jul →
anubis13–11-0.015%2 Jul →
dust27–130.0212%2 Jul →
ancient16–120.0717%30 Jun →
nuke13–50.0120%29 Jun →
mirage13–70.0713%29 Jun →
anubis13–30.0518%29 Jun →
inferno6–130.0114%29 Jun →
mirage13–110.0211%29 Jun →
anubis14–16-0.0514%29 Jun →
nuke13–70.0114%29 Jun →
ancient5–130.0530%29 Jun →
ancient15–15-0.0714%24 Jun →
mirage14–16-0.0121%24 Jun →
ancient9–13-0.069%24 Jun →
nuke2–13-0.0611%21 Jun →
ancient14–160.087%21 Jun →
vertigo0–9-0.280%17 Jun →
poseidon4–9-0.0124%17 Jun →
sanctum7–90.0329%17 Jun →
overpass0–9-0.1912%17 Jun →
inferno7–9-0.0224%17 Jun →
nuke5–90.0213%17 Jun →
inferno13–90.1215%17 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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