Kaira

Kaira — CS2 Stats

76561198035788158[U:1:75522430]Steam profile ↗✓ No bans

1,553Tracked matches50%Win rate2020Tracked since
3,086Hours in CS15Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 16,343 -3,333 16 Sept – 2 Jul · 21 days played
15,40619,742peak 19,74216 Sept2 Jul
19,991Peak Premier in tracked matches
1,395Highest Faceit ELO seen on CSDB
48Days played since 2025-09-16

Faceit ELO

  • At peak — 1,395
  • Next: Level 8 at 1,531 — 136 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGKairaPEAK ELO1,395csdb.gg/stats

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Performance scores

Aim68
Positioning67
Utility47

0–100 skill scores via Leetify.

Recent form

HOT44–53–3Last 10044%Win rateWWWWWWLWWL

Last 10 vs previous 10: +50pp win rate · +0.04 avg rating · −4.6pp headshot accuracy · −25ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 9%
  • Avg reaction 516ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 14%
  • Avg reaction 551ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim6.8
Utility4.7
Positioning6.7
Opening Duels6.2
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 562ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.7
Utility4.7
Mechanics5.8
Opening Duels5.7
Win Impact5.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.00 → last ⅓ avg 0.03
Reaction time570ms−24ms
first ⅓ avg 594ms → last ⅓ avg 570ms
Headshot accuracy16.2%+0.4%
first ⅓ avg 15.8% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · cache, 12 Sept →
35%Best headshot accuracy · 13–5 · inferno, 13 Mar →
422msFastest reaction time · 13–5 · ancient, 20 Sept →
13–0Biggest win · nuke, 3 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W6Current streak
8–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 59% over 22overpassWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
ancientD277–2026%0.01
nukeA2615–1158%0.02
infernoA2213–959%0.01
overpassD82–625%0.00
anubisB84–450%0.00
dust2—30–30%-0.03
cache—22–0100%0.09
mirage—20–20%0.02
cache_b—21–150%0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

82,675Lifetime kills
1.21K/D · Top 25% of tracked players
3,693Matches
47.0%Match win rate · Top 50% of tracked players
40.1%Headshot %
17.7%Shot accuracy · Top 25% of tracked players
10,129MVPs
1,576Hours (in match)
3,958Bombs planted
810Bombs defused

Most-used weapons

AK-4719,881
AWP16,500
AUG2,594
SG 5531,562
P2501,422

Lifetime map wins

7,478nuke
6,106inferno
1,765train
1,614dust2
1,203vertigo
48lake
47cbble
43italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

211Matches
51%Win rate
1.26Avg K/D
89.5ADR
38%Headshot %

Clutches & streaks

42%1v1 clutch win
35%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke3847%1.4219.2
Ancient2952%1.0716.7
Inferno2857%1.3920.0
Anubis1450%1.1717.5
Mirage425%0.8712.8
Train425%1.2117.5
Cache4100%1.8020.0
Dust230%0.7812.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
34.0%Accuracy (enemy spotted)
34.2%Spray accuracy
76.3%Counter-strafing
8.6°Preaim
562msReaction time
52.7%T opening success
52.9%CT opening success
0.42Enemies flashed / flash
2.9%Flash assists
9.60HE damage / grenade
7.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4181 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–90.069%7 Oct →
ancient16–140.0713%7 Oct →
ancient13–50.0913%20 Sept →
nuke13–11-0.024%12 Sept →
cache13–60.138%12 Sept →
inferno13–70.0910%12 Sept →
ancient10–130.0222%24 Aug →
cache13–70.0517%23 Aug →
nuke13–60.0428%23 Aug →
nuke10–130.0221%5 Aug →
ancient11–130.0319%2 Aug →
nuke16–12-0.0115%2 Aug →
nuke13–100.0521%9 Jul →
mirage1–130.0722%9 Jul →
inferno5–130.0120%2 Jul →
nuke7–13-0.0322%27 Jun →
inferno13–90.0526%27 Jun →
overpass7–130.0518%27 Jun →
ancient5–13-0.0718%26 May →
inferno6–13-0.0213%10 May →
ancient6–130.0214%10 May →
anubis13–50.0422%10 May →
inferno13–110.0416%5 May →
anubis3–13-0.0813%28 Apr →
inferno13–60.1310%28 Apr →
inferno8–130.0621%20 Apr →
nuke10–130.0214%11 Apr →
dust24–130.039%6 Apr →
anubis13–80.0313%4 Apr →
nuke6–13-0.0716%4 Apr →
nuke13–50.0411%4 Apr →
ancient10–130.1321%4 Apr →
nuke10–130.0216%3 Apr →
nuke13–00.116%3 Apr →
nuke13–10.1020%3 Apr →
ancient6–13-0.0015%3 Apr →
inferno13–4-0.0412%3 Apr →
anubis13–80.0612%3 Apr →
ancient6–130.0314%1 Apr →
inferno5–13-0.0114%1 Apr →
nuke13–90.0031%29 Mar →
anubis5–13-0.028%27 Mar →
ancient13–6-0.037%27 Mar →
overpass15–15-0.0316%27 Mar →
nuke5–13-0.0221%27 Mar →
inferno10–130.0016%27 Mar →
ancient15–150.0524%21 Mar →
anubis12–00.0233%21 Mar →
overpass10–13-0.0512%20 Mar →
inferno16–120.0326%20 Mar →
ancient9–13-0.029%20 Mar →
ancient7–130.0114%18 Mar →
ancient5–13-0.0522%16 Mar →
nuke10–130.009%16 Mar →
dust210–13-0.0619%16 Mar →
ancient6–130.0411%15 Mar →
anubis14–160.016%15 Mar →
inferno8–13-0.058%14 Mar →
nuke13–110.029%14 Mar →
inferno13–9-0.0911%14 Mar →
anubis3–13-0.0419%14 Mar →
ancient8–13-0.068%14 Mar →
overpass16–140.0410%13 Mar →
nuke13–50.0612%13 Mar →
overpass8–130.0615%13 Mar →
inferno13–50.0035%13 Mar →
inferno13–60.1124%12 Mar →
cache_b4–130.0025%12 Mar →
nuke13–6-0.0212%12 Mar →
inferno2–13-0.0614%12 Mar →
cache_b13–50.0521%10 Mar →
nuke10–130.0315%10 Mar →
nuke8–13-0.0212%10 Mar →
nuke15–150.0514%1 Mar →
nuke13–11-0.0217%1 Mar →
nuke13–90.0821%28 Feb →
ancient16–13-0.0312%22 Feb →
inferno10–13-0.0530%19 Feb →
ancient13–110.0224%15 Feb →
nuke13–6-0.026%15 Feb →
ancient1–13-0.0213%8 Feb →
ancient4–13-0.0927%2 Feb →
inferno13–80.0215%2 Feb →
inferno13–5-0.0015%2 Feb →
overpass11–13-0.0319%1 Feb →
nuke6–13-0.0218%1 Feb →
mirage2–13-0.0217%6 Jan →
dust25–13-0.0613%6 Jan →
nuke13–10-0.007%5 Jan →
ancient7–13-0.0123%5 Jan →
ancient7–13-0.048%14 Dec →
ancient13–90.0011%13 Nov →
inferno7–130.0214%12 Nov →
overpass13–110.0411%28 Sept →
overpass6–13-0.054%18 Sept →
ancient13–70.0626%17 Sept →
ancient14–160.0313%17 Sept →
ancient10–130.0515%16 Sept →
inferno13–40.0320%16 Sept →
ancient6–13-0.0312%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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