fukumi (๑>ᴗ<๑)

fukumi (๑>ᴗ<๑) — CS2 Stats

SM76561198032091509[U:1:71825781]Steam profile ↗✓ No bans

572Tracked matches38%Win rate2020Tracked since
2,486Hours in CS2Hrs last 2 wks
CSDB Rating4.0 DevelopingClutch Specialist
Premier CS Rating17,590Purple band · top ~18.1% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSilver III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,590 -271 2 Jun – 25 Oct · 33 days played
17,44820,534peak 20,5342 Jun25 Oct
20,635Peak Premier in tracked matches
41Days played since 2026-06-02

Premier CS Rating

  • 2,944 below peak (20,534)
  • -1,739 over 30 days · declining
  • -2,726 over 90 days
  • Next: Pink band at 20,000 — 2,410 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-18
  • Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches4——
Win rate25%——
K/D1.14——
Headshot %46%——

Measured 23 Sep 2026 → 26 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,617), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate48.7%42.7%43.8%above
Shot accuracy15.1%11.2%12.0%above
Kill/death ratio1.070.991.02above
Match win rate46.6%43.9%44.7%above

Across every metric we can compare, this profile already matches the typical Level 5 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGfukumi (๑>ᴗ<๑)FACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,590 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim56
Positioning52
Utility24

0–100 skill scores via Leetify.

Recent form

COLD48–49–3Last 10048%Win rateWLLLLLLLLL

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −5.1pp headshot accuracy · −91ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 508ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 534ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.3 against its own average).

Aim5.6
Utility2.4
Positioning5.2
Opening Duels5.2
Clutch7.4

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.2
Utility2.4
Mechanics2.4
Opening Duels4.9
Win Impact1.0

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time580ms+13ms
first ⅓ avg 567ms → last ⅓ avg 580ms
Headshot accuracy21.3%−2.6%
first ⅓ avg 23.9% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–1 · nuke, 27 Jun →
43%Best headshot accuracy · 13–16 · mirage, 21 Jun →
438msFastest reaction time · 13–6 · anubis, 28 Jun →
13–1Biggest win · nuke, 18 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
11–12In matches decided by ≤2 rounds
14Overtime games

Map breakdown

anubisBest map · 69% over 16mirageWeakest map · 14% over 14
MapGradePlayedRecordWin rateAvg rating
dust2S1812–667%0.02
nukeA1810–856%-0.01
anubisS1611–569%-0.00
mirageD142–1214%0.02
ancientC114–736%-0.01
infernoD103–730%0.01
cacheC83–538%0.01
office—21–150%0.06
overpass—22–0100%-0.00
vertigo—10–10%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

74,152Lifetime kills
1.07K/D · Top 50% of Level 4 players
3,402Matches
46.6%Match win rate · Top 50% of Level 4 players
48.7%Headshot % · Top 25% of Level 4 players
15.1%Shot accuracy · Top 50% of Level 4 players
11,153MVPs
1,510Hours (in match)
3,362Bombs planted
993Bombs defused

Most-used weapons

AK-4724,585
AWP9,025
P2502,103
Tec-91,748
FAMAS1,588
Knife1,369

Lifetime map wins

10,249dust2
4,753inferno
1,538nuke
1,277cbble
775train
468office
274vertigo
126assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

86Matches
53%Win rate
1.04Avg K/D
82.9ADR
49%Headshot %

Clutches & streaks

57%1v1 clutch win
20%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno683%1.1119.2
Mirage650%1.2819.8
Dust2560%1.2416.4
Anubis475%1.2619.3
Ancient2100%0.8811.0
Overpass10%1.0013.0
Nuke10%0.436.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.0%Headshot accuracy
34.3%Accuracy (enemy spotted)
38.3%Spray accuracy
61.0%Counter-strafing
12.2°Preaim
578msReaction time
38.8%T opening success
60.0%CT opening success
0.57Enemies flashed / flash
7.6%Flash assists
4.62HE damage / grenade
2.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1963° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.2946 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–60.0437%25 Oct →
cache10–130.0133%17 Oct →
mirage14–160.1026%17 Oct →
ancient1–3-0.090%17 Sept →
cache7–13-0.0118%11 Sept →
office0–3-0.010%8 Sept →
dust212–160.0042%31 Aug →
ancient10–130.0318%27 Aug →
vertigo11–13-0.0325%23 Aug →
anubis11–13-0.0714%19 Aug →
dust23–13-0.0821%5 Aug →
cache8–130.0332%5 Aug →
ancient14–16-0.0123%29 Jul →
dust211–13-0.0123%29 Jul →
mirage7–13-0.0829%23 Jul →
anubis13–10-0.0134%23 Jul →
dust216–140.0117%23 Jul →
cache13–9-0.0523%19 Jul →
anubis13–8-0.0238%19 Jul →
cache15–150.0926%18 Jul →
ancient10–13-0.049%18 Jul →
dust213–100.0218%18 Jul →
nuke13–10.1218%18 Jul →
anubis13–8-0.0018%16 Jul →
inferno10–13-0.1013%14 Jul →
ancient13–4-0.0118%14 Jul →
dust27–130.0115%14 Jul →
mirage7–130.0524%14 Jul →
nuke16–140.0417%14 Jul →
dust213–60.0520%14 Jul →
anubis6–130.039%14 Jul →
anubis7–13-0.0116%13 Jul →
ancient9–130.0331%13 Jul →
nuke13–70.0227%11 Jul →
mirage8–13-0.0411%11 Jul →
cache13–100.0412%11 Jul →
nuke11–13-0.0414%11 Jul →
dust213–70.0340%10 Jul →
inferno16–140.0220%10 Jul →
office13–40.1336%9 Jul →
mirage10–130.1025%6 Jul →
overpass13–8-0.0117%4 Jul →
nuke15–150.0522%4 Jul →
dust213–90.0525%1 Jul →
mirage13–110.0417%1 Jul →
cache5–13-0.0932%1 Jul →
mirage6–13-0.0341%30 Jun →
anubis13–8-0.0341%30 Jun →
ancient10–13-0.0515%30 Jun →
inferno9–60.1115%30 Jun →
anubis13–11-0.0114%29 Jun →
inferno7–130.0521%29 Jun →
dust213–30.1130%29 Jun →
inferno9–130.0234%28 Jun →
nuke13–90.0833%28 Jun →
anubis13–60.0032%28 Jun →
nuke9–5-0.0318%27 Jun →
nuke2–9-0.2517%27 Jun →
nuke9–7-0.0041%27 Jun →
nuke9–10.1626%27 Jun →
nuke7–9-0.0627%27 Jun →
nuke0–9-0.2723%27 Jun →
nuke13–110.0141%27 Jun →
dust213–3-0.0211%27 Jun →
anubis13–100.1126%27 Jun →
mirage5–13-0.0715%27 Jun →
mirage7–130.0023%24 Jun →
anubis10–13-0.0123%24 Jun →
ancient13–100.0315%24 Jun →
nuke10–130.0319%21 Jun →
mirage13–160.0743%21 Jun →
anubis13–100.0129%21 Jun →
dust213–70.0433%21 Jun →
anubis16–140.0318%20 Jun →
inferno0–4-0.0240%20 Jun →
nuke5–13-0.0614%19 Jun →
mirage13–80.1641%19 Jun →
dust213–100.0520%19 Jun →
ancient13–70.0116%19 Jun →
mirage14–160.0224%17 Jun →
inferno5–13-0.0226%17 Jun →
dust29–130.0330%17 Jun →
anubis13–10-0.0528%16 Jun →
nuke15–150.0526%15 Jun →
nuke13–50.1228%11 Jun →
overpass13–110.0125%10 Jun →
ancient13–7-0.0215%10 Jun →
dust28–130.0031%10 Jun →
mirage11–13-0.0019%10 Jun →
mirage14–16-0.0131%9 Jun →
dust213–50.0427%9 Jun →
dust216–140.0819%7 Jun →
inferno11–13-0.0428%7 Jun →
anubis7–13-0.0217%6 Jun →
nuke13–12-0.1016%6 Jun →
inferno10–130.0519%3 Jun →
dust213–10-0.0115%3 Jun →
ancient5–13-0.0517%2 Jun →
inferno13–80.0226%2 Jun →
anubis13–80.0612%2 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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