Eddie "The Gurk" McGurkin

Eddie "The Gurk" McGurkin — CS2 Stats

76561198029056738[U:1:68791010]Steam profile ↗✓ No bans

1,175Tracked matches50%Win rate2020Tracked since
1,510Hours in CS5Hrs last 2 wks
CSDB Rating4.8 DevelopingSupport
Premier CS Rating13,430Blue band · top ~36.7% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

+362Premier CS Rating · 13,068 → 13,430
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 70 days played since 28 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 13,430 +815 30 Mar24 Sept · 25 days played
11,22713,874peak 13,87430 Mar24 Sept
14,094Peak Premier in tracked matches
70Days played since 2026-03-28

Premier CS Rating

  • 444 below peak (13,874)
  • +703 over 30 days · improving
  • +2,203 over 90 days
  • Next: Purple band at 15,000 1,570 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches17
Win rate41%
K/D0.61
Headshot %46%

Measured 29 Aug 202624 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,584), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate39.2%41.9%42.7%3.4% short
Shot accuracy10.3%12.2%11.3%1.0% short
Kill/death ratio0.790.980.990.21 short
Match win rate40.9%43.3%43.9%3.0% short

This profile sits below the typical Level 4 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEddie "The Gurk" McGurkinFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER13,430 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning40
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY42508Last 10042%Win rateWWLLLLLLWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −0.3pp headshot accuracy · +66ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 753ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 675ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 642ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.4 against its own average).

Aim5.4
Utility6.1
Positioning4.0
Opening Duels1.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 78% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.0
Utility6.1
Mechanics7.8
Opening Duels0.8
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time654ms+10ms
first ⅓ avg 644ms → last ⅓ avg 654ms
Headshot accuracy13.7%+0.5%
first ⅓ avg 13.2% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 11–13 · inferno, 1 Apr
42%Best headshot accuracy · 13–3 · inferno, 3 Apr
414msFastest reaction time · 13–6 · inferno, 31 Aug
13–3Biggest win · cache, 28 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
510In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 83% over 6infernoWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
cacheC37152241%-0.03
dust2C24101442%-0.04
infernoD1751229%-0.04
ancientC167944%-0.03
mirageS65183%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,893Lifetime kills
0.79K/D
1,720Matches
40.9%Match win rate
39.2%Headshot %
10.3%Shot accuracy
2,048MVPs
741Hours (in match)
2,358Bombs planted
386Bombs defused

Most-used weapons

Lifetime map wins

3,764inferno
3,164dust2
345nuke
155train
34vertigo
9lake
6ar_shoots
5ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

14Matches
50%Win rate
0.69Avg K/D
ADR
33%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
30.7%Accuracy (enemy spotted)
30.6%Spray accuracy
85.3%Counter-strafing
8.9°Preaim
640msReaction time
25.0%T opening success
36.4%CT opening success
0.77Enemies flashed / flash
5.5%Flash assists
9.50HE damage / grenade
9.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7652% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.9816% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient16–14-0.0316%24 Sept
cache13–40.0022%16 Sept
cache10–130.0119%12 Sept
inferno0–3-0.0425%12 Sept
inferno10–13-0.057%12 Sept
ancient5–13-0.0518%11 Sept
ancient6–13-0.097%9 Sept
inferno10–13-0.084%8 Sept
ancient13–8-0.048%8 Sept
cache13–10-0.0316%3 Sept
dust24–13-0.0611%3 Sept
ancient3–13-0.0824%2 Sept
dust216–12-0.0412%1 Sept
inferno13–6-0.0313%31 Aug
dust213–60.019%28 Aug
inferno16–13-0.0216%27 Aug
dust27–130.0413%26 Aug
dust213–9-0.0225%25 Aug
ancient5–13-0.1013%24 Aug
cache13–10-0.018%19 Aug
ancient11–13-0.0616%31 Jul
cache13–40.018%30 Jul
cache14–16-0.069%29 Jul
cache13–30.0123%28 Jul
dust213–7-0.0810%23 Jul
ancient12–16-0.0411%21 Jul
mirage13–11-0.035%20 Jul
dust24–13-0.0817%20 Jul
cache12–120.035%17 Jul
ancient12–12-0.0012%17 Jul
ancient13–5-0.0116%16 Jul
dust22–13-0.0722%16 Jul
dust28–13-0.0413%15 Jul
cache3–13-0.1111%14 Jul
inferno13–9-0.0030%13 Jul
cache12–12-0.0313%12 Jul
inferno13–7-0.0418%10 Jul
cache13–4-0.047%7 Jul
inferno8–13-0.0511%25 Jun
cache5–13-0.072%24 Jun
inferno6–13-0.0314%19 Jun
mirage13–110.0111%17 Jun
cache9–13-0.085%16 Jun
cache13–9-0.0610%15 Jun
dust213–4-0.0110%8 Jun
cache7–13-0.0824%8 Jun
cache13–9-0.0112%5 Jun
dust213–8-0.055%2 Jun
cache8–130.0330%27 May
cache5–13-0.066%27 May
dust213–8-0.0812%26 May
cache13–10-0.0812%14 May
cache10–13-0.0315%13 May
cache7–13-0.0127%12 May
cache8–13-0.059%12 May
dust27–13-0.0317%11 May
cache13–90.0010%11 May
cache13–9-0.0210%8 May
cache7–13-0.056%7 May
cache13–11-0.028%6 May
cache11–13-0.0417%6 May
cache6–13-0.0410%5 May
cache11–13-0.0413%5 May
cache1–13-0.080%5 May
cache13–90.0117%4 May
cache12–12-0.0320%4 May
cache12–12-0.049%3 May
cache11–13-0.0418%1 May
cache13–9-0.0613%29 Apr
cache13–70.009%29 Apr
cache9–13-0.0714%29 Apr
dust25–130.0212%28 Apr
mirage13–10-0.0711%28 Apr
inferno12–12-0.050%27 Apr
mirage12–12-0.0411%27 Apr
dust27–13-0.063%27 Apr
inferno10–13-0.0124%26 Apr
inferno11–13-0.078%24 Apr
dust28–13-0.0313%23 Apr
ancient11–13-0.047%23 Apr
mirage13–7-0.0013%22 Apr
dust28–13-0.0713%22 Apr
dust24–13-0.089%21 Apr
ancient13–100.0522%21 Apr
dust210–13-0.073%20 Apr
ancient13–5-0.0110%19 Apr
inferno12–12-0.019%5 Apr
ancient11–13-0.0224%5 Apr
inferno13–3-0.0242%3 Apr
dust213–7-0.0812%3 Apr
dust213–90.0123%2 Apr
dust25–13-0.086%2 Apr
inferno11–130.0915%1 Apr
mirage13–60.0614%1 Apr
inferno10–13-0.1116%31 Mar
ancient13–40.0013%31 Mar
ancient13–11-0.0221%30 Mar
inferno7–13-0.116%30 Mar
dust211–13-0.0214%28 Mar
dust213–50.039%28 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →