To Kill a Mogging Bird

To Kill a Mogging Bird — CS2 Stats

AU76561198027130145[U:1:66864417]Steam profile ↗✓ No bans

719Tracked matches54%Win rate2022Tracked since
1,464Hours in CS18Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating13,932Blue band · top ~34.1% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+393Premier CS Rating · 13,539 → 13,932

Rating over time

Premier CS Rating: 13,932 +3,933 9 Sept – 17 Oct · 25 days played
9,75714,645peak 14,6459 Sept17 Oct
14,645Peak Premier in tracked matches
25Days played since 2026-09-09

Premier CS Rating

  • 713 below peak (14,645)
  • +3,157 over 30 days · improving
  • Next: Purple band at 15,000 — 1,068 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,013), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate33.4%41.3%41.8%8.4% short
Shot accuracy12.3%12.7%12.2%meets
Kill/death ratio0.920.950.980.06 short
Match win rate45.2%42.6%43.3%above

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTo Kill a Mogging BirdFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER13,932 · Blue bandcsdb.gg/stats

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Performance scores

Aim54
Positioning60
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY53–42–5Last 10053%Win rateWWWLLLLWWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +0.4pp headshot accuracy · −87ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 464ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 512ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim5.4
Utility3.8
Positioning6.0
Opening Duels3.8
Clutch3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 74% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 74% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning6.0
Utility3.8
Mechanics4.2
Opening Duels6.6
Win Impact6.2

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time598ms+20ms
first ⅓ avg 578ms → last ⅓ avg 598ms
Headshot accuracy15.3%−0.5%
first ⅓ avg 15.8% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–7 · nuke, 20 Sept →
32%Best headshot accuracy · 13–6 · mirage, 21 Sept →
422msFastest reaction time · 13–6 · cache, 17 Oct →
13–1Biggest win · anubis, 9 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W3Current streak
6–11In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 70% over 10mirageWeakest map · 47% over 30
MapGradePlayedRecordWin rateAvg rating
mirageB3014–1647%-0.01
dust2B199–1047%-0.01
ancientA169–756%0.00
infernoS107–370%-0.03
anubisB105–550%-0.01
cacheA85–363%-0.02
nukeA74–357%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (47% over 30). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,295Lifetime kills
0.92K/D
2,009Matches
45.2%Match win rate · Top 50% of Level 2 players
33.4%Headshot %
12.3%Shot accuracy
4,218MVPs
851Hours (in match)
2,733Bombs planted
447Bombs defused

Most-used weapons

AK-478,399
AWP3,215
P902,551
AUG1,384
MP71,274
MAC-101,014

Lifetime map wins

5,415dust2
2,658inferno
1,177nuke
611train
220vertigo
214cbble
156office
16aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

175Matches
46%Win rate
0.82Avg K/D
69.9ADR
48%Headshot %

Clutches & streaks

36%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient4745%0.8213.7
Mirage4149%0.8012.2
Dust22730%0.6711.8
Anubis2348%0.9114.6
Inferno1844%0.8113.6
Cache757%0.9210.9
Nuke771%0.9212.7
Vertigo580%1.1216.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
32.9%Accuracy (enemy spotted)
40.0%Spray accuracy
68.8%Counter-strafing
10.7°Preaim
583msReaction time
73.5%T opening success
42.9%CT opening success
0.56Enemies flashed / flash
9.3%Flash assists
7.87HE damage / grenade
3.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.8233% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6694 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 30 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–70.0022%17 Oct →
mirage13–10-0.0316%17 Oct →
cache13–6-0.0813%17 Oct →
mirage8–130.009%17 Oct →
mirage5–13-0.0012%17 Oct →
dust25–13-0.0223%16 Oct →
ancient10–130.008%16 Oct →
mirage13–10-0.0417%16 Oct →
dust213–10-0.0314%13 Oct →
cache6–130.0121%13 Oct →
mirage11–130.0212%11 Oct →
cache13–9-0.0211%10 Oct →
ancient11–13-0.0114%10 Oct →
mirage8–13-0.0226%10 Oct →
dust26–13-0.0518%10 Oct →
inferno13–10-0.0512%9 Oct →
dust213–11-0.0616%9 Oct →
dust213–8-0.0112%9 Oct →
dust210–13-0.0113%9 Oct →
anubis15–15-0.0417%9 Oct →
inferno13–9-0.0210%8 Oct →
anubis0–6-0.0513%8 Oct →
anubis13–110.0516%8 Oct →
dust213–9-0.0111%3 Oct →
nuke2–130.0221%29 Sept →
dust27–13-0.0611%29 Sept →
mirage4–00.0422%29 Sept →
mirage15–150.0112%28 Sept →
dust213–40.0213%28 Sept →
ancient13–11-0.0318%28 Sept →
inferno13–5-0.0020%27 Sept →
cache13–60.0515%27 Sept →
ancient15–150.0217%27 Sept →
anubis13–11-0.0421%27 Sept →
cache13–9-0.0318%27 Sept →
mirage13–60.0313%27 Sept →
nuke13–30.0716%27 Sept →
anubis13–9-0.0315%27 Sept →
mirage13–8-0.0417%26 Sept →
dust213–7-0.0117%26 Sept →
ancient8–13-0.0116%25 Sept →
ancient11–13-0.093%25 Sept →
dust216–130.0319%25 Sept →
mirage13–8-0.055%25 Sept →
mirage8–130.0616%25 Sept →
nuke13–80.0319%25 Sept →
dust210–13-0.0210%25 Sept →
anubis13–110.0116%25 Sept →
dust29–130.0011%24 Sept →
ancient13–100.0115%24 Sept →
nuke10–13-0.0114%24 Sept →
inferno13–16-0.0411%24 Sept →
ancient13–50.0117%24 Sept →
ancient11–13-0.055%24 Sept →
mirage13–8-0.016%24 Sept →
dust211–130.029%23 Sept →
ancient13–20.0813%23 Sept →
mirage13–4-0.027%23 Sept →
dust213–40.0323%23 Sept →
mirage10–13-0.0217%23 Sept →
mirage13–160.0113%22 Sept →
inferno13–6-0.058%22 Sept →
anubis11–13-0.0015%21 Sept →
inferno8–13-0.0014%21 Sept →
mirage13–6-0.029%21 Sept →
dust28–130.0312%21 Sept →
cache11–130.0018%21 Sept →
mirage13–6-0.0432%21 Sept →
cache10–13-0.0223%21 Sept →
mirage12–16-0.0510%20 Sept →
inferno13–40.0123%20 Sept →
ancient16–14-0.0014%20 Sept →
nuke13–70.1013%20 Sept →
dust213–6-0.0212%20 Sept →
mirage14–160.0014%18 Sept →
mirage13–4-0.0615%18 Sept →
mirage9–13-0.0516%18 Sept →
anubis5–13-0.037%18 Sept →
anubis11–13-0.039%18 Sept →
mirage13–5-0.0121%18 Sept →
mirage8–13-0.0413%17 Sept →
ancient13–70.0015%17 Sept →
inferno13–4-0.0227%17 Sept →
mirage16–13-0.0019%16 Sept →
mirage15–15-0.0212%16 Sept →
ancient13–30.0721%16 Sept →
cache13–9-0.0516%16 Sept →
mirage11–13-0.0122%16 Sept →
mirage14–160.0213%15 Sept →
nuke15–150.0512%15 Sept →
mirage13–80.0423%15 Sept →
dust29–130.0119%15 Sept →
inferno10–13-0.0710%11 Sept →
dust25–13-0.059%10 Sept →
ancient13–90.0319%10 Sept →
inferno13–6-0.0314%10 Sept →
nuke13–7-0.0010%10 Sept →
mirage8–13-0.057%10 Sept →
ancient2–8-0.0014%10 Sept →
anubis13–10.0319%9 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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