neosark

neosark — CS2 Stats

US76561198025602308[U:1:65336580]Steam profile ↗✓ No bans

1,521Tracked matches54%Win rate2021Tracked since
2,329Hours in CS8Hrs last 2 wks
CSDB Rating6.5 SolidClutch Specialist
Premier CS Rating24,000Top 25% of 205,416 CSDB-tracked playersPink band · top ~4.1% of ranked players (population est.)
CSDB Leaderboard#31284 of 252512 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 24,000 → 24,000
+3Tracked matches · now 1,521
−3.6ppWin rate · 57.1% → 53.6%

Rating over time

Premier CS Rating: 24,000 +66 25 Jul – 13 Oct · 8 days played
23,08325,113peak 25,11325 Jul13 Oct
25,113Peak Premier in tracked matches
1,140Highest Faceit ELO seen on CSDB
24Days played since 2026-05-03

Premier CS Rating

  • 1,113 below peak (25,113)
  • +917 over 30 days · improving
  • +66 over 90 days
  • Next: Red band at 25,000 — 1,000 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-10-13
  • Purple band first seen 2026-10-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate42.9%46.9%49.3%6.3% short
Shot accuracy12.2%13.0%13.4%1.1% short
Kill/death ratio1.111.081.12meets
Match win rate47.6%46.7%48.5%meets

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGneosarkPREMIER24,000 · Pink bandPEAK ELO1,140csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning48
Utility39

0–100 skill scores via Leetify.

Recent form

COLD39–53–8Last 10039%Win rateLLLLWWLLLT

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · +8.9pp headshot accuracy · +39ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 27%
  • Avg reaction 584ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 27%
  • Avg reaction 633ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.4 against its own average).

Aim8.3
Utility3.9
Positioning4.8
Opening Duels3.6
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 56% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning4.8
Utility3.9
Mechanics8.4
Opening Duels4.3
Win Impact6.2

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.02
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time597ms−33ms
first ⅓ avg 630ms → last ⅓ avg 597ms
Headshot accuracy23.5%−4.8%
first ⅓ avg 28.3% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–7 · overpass, 27 Sept →
75%Best headshot accuracy · 13–5 · office, 9 Aug →
383msFastest reaction time · 6–13 · anubis, 29 Aug →
13–1Biggest win · office, 16 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
8–9In matches decided by ≤2 rounds
4Overtime games

Map breakdown

italyBest map · 60% over 5infernoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
officeA1810–856%-0.01
dust2C145–936%-0.02
nukeC145–936%-0.04
cacheD112–918%-0.05
mirageD72–529%-0.04
infernoD71–614%-0.05
anubisC73–443%-0.03
italyA53–260%-0.03
vertigo—41–325%-0.07
ancient—41–325%-0.02
boulder—43–175%-0.05
overpass—22–0100%0.05
shelter—21–150%0.01
train—10–10%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,290Lifetime kills
1.11K/D · Top 50% of Pink band
3,448Matches
47.6%Match win rate · Top 50% of Pink band
42.9%Headshot %
12.2%Shot accuracy
7,117MVPs
1,323Hours (in match)
2,373Bombs planted
757Bombs defused

Most-used weapons

AK-4710,025
AWP4,858
SSG 083,003
P2501,792
MP91,520
P901,482

Lifetime map wins

6,456dust2
5,361office
2,533inferno
2,063nuke
1,252train
684vertigo
584cbble
414dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

83Matches
58%Win rate
1.16Avg K/D
85.7ADR
28%Headshot %

Clutches & streaks

50%1v1 clutch win
50%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust22100%1.7521.5
Cache1100%0.478.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.2%Headshot accuracy
36.3%Accuracy (enemy spotted)
37.5%Spray accuracy
87.7%Counter-strafing
9.8°Preaim
572msReaction time
55.9%T opening success
38.3%CT opening success
0.44Enemies flashed / flash
8.2%Flash assists
6.20HE damage / grenade
8.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.44 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.3248% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0042%17 Oct →
inferno7–90.0318%17 Oct →
inferno5–9-0.1124%17 Oct →
train11–13-0.0225%11 Oct →
dust213–50.0828%11 Oct →
anubis13–80.0035%10 Oct →
dust211–130.0233%10 Oct →
cache0–4-0.130%4 Oct →
inferno8–13-0.0831%4 Oct →
vertigo12–12-0.0431%4 Oct →
dust211–13-0.0233%4 Oct →
ancient16–120.0217%28 Sept →
nuke13–70.0218%28 Sept →
dust211–130.0014%27 Sept →
nuke6–13-0.129%27 Sept →
overpass9–70.1429%27 Sept →
nuke0–13-0.070%27 Sept →
nuke13–5-0.038%27 Sept →
cache13–6-0.0232%27 Sept →
mirage13–10-0.0319%27 Sept →
mirage13–90.0314%27 Sept →
cache13–4-0.0415%27 Sept →
ancient8–13-0.0513%27 Sept →
dust213–10-0.0212%27 Sept →
office7–13-0.0429%26 Sept →
office13–90.0648%26 Sept →
office13–50.0132%20 Sept →
office13–10-0.0726%20 Sept →
dust215–15-0.0119%20 Sept →
nuke10–13-0.0319%20 Sept →
italy10–13-0.0015%20 Sept →
boulder5–0-0.0867%20 Sept →
dust213–110.0619%20 Sept →
anubis13–10-0.0015%20 Sept →
inferno7–13-0.0520%20 Sept →
cache7–13-0.0614%19 Sept →
mirage10–13-0.1038%19 Sept →
cache8–130.0121%13 Sept →
office12–12-0.0534%13 Sept →
italy13–8-0.0418%13 Sept →
office13–7-0.0631%12 Sept →
office13–70.0936%12 Sept →
cache8–13-0.0311%12 Sept →
boulder13–11-0.0830%5 Sept →
cache4–13-0.1125%5 Sept →
nuke11–13-0.0936%5 Sept →
office2–0-0.030%5 Sept →
office9–130.0116%5 Sept →
shelter13–10-0.0327%31 Aug →
shelter8–130.0517%31 Aug →
vertigo2–9-0.207%31 Aug →
office13–11-0.0624%30 Aug →
office10–13-0.0338%30 Aug →
office7–13-0.0240%29 Aug →
anubis7–13-0.0438%29 Aug →
dust29–13-0.0217%29 Aug →
nuke13–9-0.0448%29 Aug →
anubis6–13-0.0613%29 Aug →
italy10–13-0.0322%23 Aug →
vertigo5–3-0.0225%23 Aug →
dust211–13-0.0531%23 Aug →
office13–1-0.0416%16 Aug →
inferno8–13-0.0521%16 Aug →
office13–40.0531%16 Aug →
ancient12–12-0.0517%16 Aug →
italy13–9-0.0420%15 Aug →
dust27–13-0.0738%15 Aug →
boulder11–13-0.0430%15 Aug →
nuke9–13-0.0514%15 Aug →
dust213–50.0121%15 Aug →
office13–5-0.0475%9 Aug →
inferno13–5-0.0234%9 Aug →
overpass13–7-0.0422%9 Aug →
boulder13–7-0.0042%9 Aug →
dust211–13-0.0532%9 Aug →
cache7–130.0121%9 Aug →
office9–13-0.0229%8 Aug →
cache5–13-0.0536%8 Aug →
italy6–5-0.0331%8 Aug →
office10–13-0.0518%8 Aug →
nuke9–13-0.0814%8 Aug →
mirage3–13-0.0744%2 Aug →
nuke5–13-0.1024%2 Aug →
cache6–13-0.0822%2 Aug →
anubis4–13-0.0740%2 Aug →
mirage12–12-0.0354%2 Aug →
mirage12–12-0.1239%2 Aug →
ancient12–12-0.0113%1 Aug →
vertigo8–8-0.0214%1 Aug →
office10–130.0540%1 Aug →
nuke5–13-0.0756%1 Aug →
nuke13–16-0.0315%26 Jul →
dust213–9-0.104%26 Jul →
anubis16–140.0314%26 Jul →
inferno6–9-0.0525%26 Jul →
nuke9–10.1130%26 Jul →
dust25–13-0.1031%25 Jul →
nuke13–4-0.013%25 Jul →
anubis2–13-0.0529%25 Jul →
cache5–13-0.0717%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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