Minecraft Piggy Toy

Minecraft Piggy Toy — CS2 Stats

76561198051189683[U:1:90923955]Steam profile ↗✓ No bans

3,999Tracked matches43%Win rate2021Tracked since
3,801Hours in CS27Hrs last 2 wks
CSDB Rating7.1 StrongPositional Player
Premier CS Rating28,037Top 5% of 205,416 CSDB-tracked playersRed band · top ~1.5% of ranked players (population est.)
CSDB Leaderboard#2480 of 252713 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 3,999 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 28,037 +3,639 1 Sept – 16 Oct · 2 observations
24,39828,037peak 28,0371 Sept16 Oct
Faceit ELO: 1,457 +0 1 Sept – 16 Oct · 2 observations
1,4571,457peak 1,4571 Sept16 Oct
28,037Peak Premier on CSDB
1,457Highest Faceit ELO seen on CSDB
2Days observed since 2026-09-01

Faceit ELO

  • At peak — 1,457
  • Next: Level 8 at 1,531 — 74 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-01
  • Level 6 first seen 2026-09-01

Premier CS Rating

  • At peak — 28,037
  • Next: Gold band at 30,000 — 1,963 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-10-16
  • Pink band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches176——
Win rate54%——
K/D1.26——
Headshot %52%——

Measured 20 Sep 2026 → 18 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate46.2%49.3%50.8%4.6% short
Shot accuracy10.4%13.4%11.8%1.4% short
Kill/death ratio1.271.121.18above
Match win rate39.6%48.5%51.9%12.3% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMinecraft Piggy ToyPREMIER28,037 · Red bandPEAK ELO1,457csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning69
Utility41

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim9.3
Utility4.1
Positioning6.9
Opening Duels4.1
Clutch2.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 65% on T to 46% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning6.9
Utility4.1
Mechanics7.2
Opening Duels6.4
Win Impact2.6

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

164,502Lifetime kills
1.27K/D · Top 25% of Red band
7,779Matches
39.6%Match win rate
46.2%Headshot %
10.4%Shot accuracy
18,987MVPs
2,488Hours (in match)
3,995Bombs planted
1,140Bombs defused

Most-used weapons

AK-4744,213
AWP15,157
SSG 085,041
MP94,193
XM10143,212
AUG3,016

Lifetime map wins

9,859office
8,775dust2
4,128nuke
4,002inferno
3,116vertigo
2,626train
806italy
176lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

110Matches
52%Win rate
0.80Avg K/D
64.3ADR
44%Headshot %

Clutches & streaks

31%1v1 clutch win
26%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust23148%0.8212.5
Ancient2446%0.8112.8
Anubis1856%0.7313.2
Mirage1250%0.8112.3
Inferno1050%0.6110.2
Nuke1060%0.9012.1
Train367%1.0815.7
Overpass1100%1.0017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
40.9%Accuracy (enemy spotted)
37.7%Spray accuracy
82.4%Counter-strafing
7.1°Preaim
450msReaction time
65.5%T opening success
46.0%CT opening success
0.44Enemies flashed / flash
4.3%Flash assists
8.25HE damage / grenade
7.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4382 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.