Chulk

Chulk — CS2 Stats

ZW76561198025476522[U:1:65210794]Steam profile ↗✓ No bans

1,838Tracked matches77%Win rate2021Tracked since
3,032Hours in CS9Hrs last 2 wks
CSDB Rating8.4 StrongPositional Player
Premier CS Rating27,292Top 5% of 204,150 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#4615 of 251234 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,292 +2,293 3 Aug – 6 Oct · 20 days played
24,07627,292peak 27,2923 Aug6 Oct
27,292Peak Premier in tracked matches
37Days played since 2026-08-02

Premier CS Rating

  • At peak — 27,292
  • +2,594 over 30 days · improving
  • Next: Gold band at 30,000 — 2,708 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches31——
Win rate81%——
K/D1.58——
Headshot %52%——

Measured 12 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,304), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate51.3%50.9%
Shot accuracy13.0%13.7%
Kill/death ratio1.311.09
Match win rate53.8%48.4%

Share this profile

CSDB.GGChulkFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER27,292 · Red bandcsdb.gg/stats

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Performance scores

Aim96
Positioning74
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY65–33–2Last 10065%Win rateLLLWWWWWWL

Last 10 vs previous 10: −20pp win rate · −0.06 avg rating · −6.8pp headshot accuracy · +70ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 497ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 556ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 522ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim9.6
Utility3.3
Positioning7.4
Opening Duels5.5
Clutch4.6

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 80% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 96 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.6
Positioning7.4
Utility3.3
Mechanics9.4
Opening Duels6.9
Win Impact10.0

Composite 8.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time528ms−63ms
first ⅓ avg 591ms → last ⅓ avg 528ms
Headshot accuracy22.4%+0.7%
first ⅓ avg 21.6% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–1 · anubis, 26 Sept →
43%Best headshot accuracy · 13–6 · dust2, 10 Sept →
391msFastest reaction time · 8–13 · inferno, 22 Sept →
13–0Biggest win · vertigo, 10 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
3–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

vertigoBest map · 83% over 6mirageWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
ancientS1813–572%0.04
nukeS1812–667%0.03
cacheA1610–663%0.04
dust2A127–558%0.02
anubisA117–464%0.05
mirageB63–350%0.02
infernoB63–350%0.03
vertigoS65–183%0.05
overpass—32–167%0.04
train—33–0100%0.06
shelter—10–10%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (50% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

72,171Lifetime kills
1.31K/D · Top 25% of Level 10 players
3,497Matches
53.8%Match win rate · Top 25% of Level 10 players
51.3%Headshot % · Top 50% of Level 10 players
13.0%Shot accuracy
9,842MVPs
1,513Hours (in match)
1,894Bombs planted
885Bombs defused

Most-used weapons

Lifetime map wins

5,404dust2
4,468nuke
2,561vertigo
2,324inferno
1,360train
1,045office
433cbble
55dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

404Matches
56%Win rate
1.31Avg K/D
87.3ADR
49%Headshot %

Clutches & streaks

43%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient4062%1.3317.9
Mirage3664%1.2318.5
Anubis2259%1.1517.3
Dust21947%1.1917.5
Nuke1573%1.3918.6
Inferno1242%1.7214.6
Overpass1040%1.2220.1
Vertigo967%1.0815.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
44.4%Accuracy (enemy spotted)
45.6%Spray accuracy
92.2%Counter-strafing
8.3°Preaim
533msReaction time
63.5%T opening success
51.4%CT opening success
0.37Enemies flashed / flash
1.7%Flash assists
7.35HE damage / grenade
3.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3705 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
ancient6–130.0324%7 Oct →
ancient11–13-0.0019%7 Oct →
mirage7–13-0.0317%7 Oct →
nuke16–130.0110%6 Oct →
nuke13–90.0415%6 Oct →
ancient13–60.0421%2 Oct →
inferno13–7-0.0118%2 Oct →
nuke13–80.0216%1 Oct →
cache13–100.0618%28 Sept →
vertigo11–13-0.0211%26 Sept →
anubis13–10.1733%26 Sept →
nuke13–40.1122%26 Sept →
cache13–80.0329%25 Sept →
inferno6–130.0417%24 Sept →
vertigo13–90.1224%24 Sept →
cache13–40.0727%23 Sept →
ancient13–80.0525%22 Sept →
dust213–10.1118%22 Sept →
inferno8–13-0.0121%22 Sept →
ancient13–90.0521%22 Sept →
anubis16–14-0.0017%20 Sept →
ancient13–90.0322%19 Sept →
nuke13–100.0624%19 Sept →
ancient13–70.0124%19 Sept →
anubis13–90.0320%16 Sept →
overpass13–10.0926%13 Sept →
anubis13–40.1130%12 Sept →
mirage13–160.0123%12 Sept →
cache13–100.0230%10 Sept →
dust213–6-0.0143%10 Sept →
nuke13–60.0226%9 Sept →
ancient4–13-0.0220%9 Sept →
mirage13–30.1028%5 Sept →
cache13–110.0217%5 Sept →
nuke9–13-0.0420%4 Sept →
cache11–130.0514%4 Sept →
ancient13–40.0424%4 Sept →
anubis13–90.0416%4 Sept →
ancient13–110.0316%1 Sept →
nuke13–10.0437%1 Sept →
nuke7–130.0228%28 Aug →
cache7–13-0.0329%27 Aug →
overpass8–13-0.0317%26 Aug →
anubis4–130.0119%24 Aug →
nuke13–30.0525%24 Aug →
overpass13–100.0520%24 Aug →
cache10–130.0530%24 Aug →
train13–80.0218%24 Aug →
ancient7–110.0827%24 Aug →
train13–70.0622%24 Aug →
anubis13–160.1118%23 Aug →
nuke9–13-0.0021%23 Aug →
cache6–130.0823%23 Aug →
cache13–90.0724%21 Aug →
nuke13–50.0522%21 Aug →
mirage11–130.0620%21 Aug →
mirage13–9-0.0133%17 Aug →
vertigo13–20.0820%17 Aug →
dust213–30.0417%17 Aug →
inferno13–90.0318%17 Aug →
ancient13–100.1026%17 Aug →
cache9–130.0230%17 Aug →
dust27–13-0.0225%16 Aug →
anubis13–80.0417%16 Aug →
ancient13–10-0.0035%16 Aug →
ancient11–130.0637%16 Aug →
inferno7–130.0422%16 Aug →
train13–40.0913%16 Aug →
dust213–80.0927%15 Aug →
cache13–8-0.0216%15 Aug →
vertigo13–40.0731%15 Aug →
ancient13–50.1220%14 Aug →
dust214–160.0322%14 Aug →
shelter8–13-0.0028%14 Aug →
dust213–3-0.0422%14 Aug →
nuke13–50.0129%14 Aug →
nuke13–60.0225%13 Aug →
vertigo13–100.0328%10 Aug →
vertigo13–00.0526%10 Aug →
dust212–16-0.0822%10 Aug →
dust210–130.0422%8 Aug →
mirage13–2-0.019%8 Aug →
nuke8–13-0.0811%8 Aug →
ancient13–60.0510%8 Aug →
inferno13–40.0829%8 Aug →
anubis3–13-0.0630%8 Aug →
dust210–13-0.0418%8 Aug →
nuke13–50.0820%7 Aug →
dust213–100.0321%4 Aug →
ancient13–70.0534%3 Aug →
nuke15–150.0917%3 Aug →
cache13–20.0527%3 Aug →
cache13–60.1021%3 Aug →
anubis13–20.0114%3 Aug →
ancient13–80.0116%2 Aug →
cache13–40.0120%2 Aug →
anubis10–130.0522%2 Aug →
nuke12–12-0.0024%2 Aug →
dust213–30.1221%2 Aug →
cache10–130.0019%2 Aug →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.