Chulk

Chulk — CS2 Stats

ZW76561198025476522[U:1:65210794]Steam profile ↗✓ No bans

1,814Tracked matches57%Win rate2021Tracked since
3,013Hours in CS19Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating24,738Top 25% of 175,286 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#22777 of 221822 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 24,738 → 24,738
+1Tracked matches · now 1,814
0.0ppWin rate · 56.7% → 56.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 22 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 24,738 +1,526 26 Jul13 Sept · 18 days played
23,09325,791peak 25,79126 Jul13 Sept
25,791Peak Premier in tracked matches
34Days played since 2026-07-22

Premier CS Rating

  • 1,053 below peak (25,791)
  • -628 over 30 days · declining
  • Next: Red band at 25,000 262 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches221−19
Win rate100%67%+33pp
K/D2.371.15+1.22
Headshot %44%54%−10pp

Measured 12 Sep 202617 Sep 2026; previous 3 Sep 2026 → 12 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=25,925), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate51.3%51.0%
Shot accuracy13.1%13.7%
Kill/death ratio1.311.09
Match win rate53.6%48.4%

Share this profile

CSDB.GGChulkFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER24,738 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning60
Utility41

0–100 skill scores via Leetify.

Recent form

HOT61363Last 10061%Win rateWWWLWWWLWW

Last 10 vs previous 10: +40pp win rate · +0.02 avg rating · +4.3pp headshot accuracy · −35ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 26%
  • Avg reaction 603ms

Last 10

  • 82 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 561ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 578ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim9.3
Utility4.1
Positioning6.0
Opening Duels5.2
Clutch4.6

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 95% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning6.0
Utility4.1
Mechanics9.2
Opening Duels3.7
Win Impact7.2

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time563ms−42ms
first ⅓ avg 605ms → last ⅓ avg 563ms
Headshot accuracy23.8%+3.1%
first ⅓ avg 20.6% → last ⅓ avg 23.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · ancient, 14 Aug
43%Best headshot accuracy · 13–6 · dust2, 10 Sept
406msFastest reaction time · 13–8 · train, 24 Aug
13–0Biggest win · vertigo, 10 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
45In matches decided by ≤2 rounds
5Overtime games

Map breakdown

vertigoBest map · 100% over 5mirageWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
cacheB179853%0.03
nukeA169756%0.02
dust2A149564%0.01
ancientS139469%0.04
anubisA127558%0.03
mirageC94544%0.01
vertigoS550100%0.05
infernoA53260%0.02
train43175%0.05
overpass32167%0.04
shelter1010%-0.00
fachwerk110100%0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

71,645Lifetime kills
1.31K/D · Top 25% of Level 10 players
3,468Matches
53.6%Match win rate · Top 25% of Level 10 players
51.3%Headshot % · Top 50% of Level 10 players
13.1%Shot accuracy
9,744MVPs
1,504Hours (in match)
1,881Bombs planted
877Bombs defused

Most-used weapons

Lifetime map wins

5,391dust2
4,400nuke
2,537vertigo
2,297inferno
1,360train
1,045office
433cbble
55dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

403Matches
56%Win rate
1.31Avg K/D
87.4ADR
49%Headshot %

Clutches & streaks

43%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient4062%1.3317.9
Mirage3664%1.2318.5
Anubis2157%1.1717.2
Dust21947%1.1917.5
Nuke1573%1.3918.6
Inferno1242%1.7214.6
Overpass1040%1.2220.1
Vertigo967%1.0815.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.2%Headshot accuracy
40.6%Accuracy (enemy spotted)
40.8%Spray accuracy
91.6%Counter-strafing
7.5°Preaim
563msReaction time
35.5%T opening success
53.8%CT opening success
0.47Enemies flashed / flash
3.7%Flash assists
6.74HE damage / grenade
4.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.472 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.4639% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–90.0320%16 Sept
overpass13–10.0926%13 Sept
anubis13–40.1130%12 Sept
mirage13–160.0123%12 Sept
cache13–100.0230%10 Sept
dust213–6-0.0143%10 Sept
nuke13–60.0226%9 Sept
ancient4–13-0.0220%9 Sept
mirage13–30.1028%5 Sept
cache13–110.0217%5 Sept
nuke9–13-0.0420%4 Sept
cache11–130.0514%4 Sept
ancient13–40.0424%4 Sept
anubis13–90.0416%4 Sept
ancient13–110.0316%1 Sept
nuke13–10.0437%1 Sept
nuke7–130.0228%28 Aug
cache7–13-0.0329%27 Aug
overpass8–13-0.0317%26 Aug
anubis4–130.0119%24 Aug
nuke13–30.0525%24 Aug
overpass13–100.0520%24 Aug
cache10–130.0530%24 Aug
train13–80.0218%24 Aug
ancient7–110.0827%24 Aug
train13–70.0622%24 Aug
anubis13–160.1118%23 Aug
nuke9–13-0.0021%23 Aug
cache6–130.0823%23 Aug
cache13–90.0724%21 Aug
nuke13–50.0522%21 Aug
mirage11–130.0620%21 Aug
mirage13–9-0.0133%17 Aug
vertigo13–20.0820%17 Aug
dust213–30.0417%17 Aug
inferno13–90.0318%17 Aug
ancient13–100.1026%17 Aug
cache9–130.0230%17 Aug
dust27–13-0.0225%16 Aug
anubis13–80.0417%16 Aug
ancient13–10-0.0035%16 Aug
ancient11–130.0637%16 Aug
inferno7–130.0422%16 Aug
train13–40.0913%16 Aug
dust213–80.0927%15 Aug
cache13–8-0.0216%15 Aug
vertigo13–40.0731%15 Aug
ancient13–50.1220%14 Aug
dust214–160.0322%14 Aug
shelter8–13-0.0028%14 Aug
dust213–3-0.0422%14 Aug
nuke13–50.0129%14 Aug
nuke13–60.0225%13 Aug
vertigo13–100.0328%10 Aug
vertigo13–00.0526%10 Aug
dust212–16-0.0822%10 Aug
dust210–130.0422%8 Aug
mirage13–2-0.019%8 Aug
nuke8–13-0.0811%8 Aug
ancient13–60.0510%8 Aug
inferno13–40.0829%8 Aug
anubis3–13-0.0630%8 Aug
dust210–13-0.0418%8 Aug
nuke13–50.0820%7 Aug
dust213–100.0321%4 Aug
ancient13–70.0534%3 Aug
nuke15–150.0917%3 Aug
cache13–20.0527%3 Aug
cache13–60.1021%3 Aug
anubis13–20.0114%3 Aug
ancient13–80.0116%2 Aug
cache13–40.0120%2 Aug
anubis10–130.0522%2 Aug
nuke12–12-0.0024%2 Aug
dust213–30.1221%2 Aug
cache10–130.0019%2 Aug
dust213–30.0320%1 Aug
mirage5–130.0331%1 Aug
nuke13–90.0421%31 Jul
inferno12–12-0.0126%31 Jul
cache1–13-0.0632%30 Jul
vertigo13–10.0214%30 Jul
anubis13–9-0.027%28 Jul
mirage13–60.0311%28 Jul
mirage11–130.0217%28 Jul
ancient13–90.0024%28 Jul
fachwerk13–100.0824%28 Jul
nuke10–90.0219%28 Jul
dust213–100.0220%26 Jul
cache13–80.0721%26 Jul
nuke8–13-0.0219%26 Jul
anubis10–130.0213%25 Jul
ancient3–80.0327%25 Jul
anubis13–10.0824%24 Jul
mirage3–13-0.1113%24 Jul
cache13–100.0716%24 Jul
train8–130.0338%23 Jul
cache8–130.0018%23 Jul
inferno13–11-0.0223%22 Jul
dust213–7-0.0418%22 Jul

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →