Dr. Possel

Dr. Possel — CS2 Stats

DE76561198022278357[U:1:62012629]Steam profile ↗✓ No bans

569Tracked matches52%Win rate2023Tracked since
1,044Hours in CS
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating6,566Light Blue band · top ~71.3% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Jan 2026 (302 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,566 -4,831 24 Feb – 2 Jan · 35 days played
5,68813,716peak 13,71624 Feb2 Jan
13,716Peak Premier in tracked matches
59Days played since 2025-02-12

Premier CS Rating

  • 7,150 below peak (13,716)
  • -2,858 over 90 days
  • Next: Blue band at 10,000 — 3,434 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate34.1%39.9%42.0%7.9% short
Shot accuracy16.0%7.0%9.6%above
Kill/death ratio0.970.920.98meets
Match win rate40.9%42.3%43.8%2.9% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDr. PosselPREMIER6,566 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning41
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateWWLLLLLWTW

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +3.9pp headshot accuracy · −22ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 10%
  • Avg reaction 603ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 631ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 642ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim6.4
Utility1.8
Positioning4.1
Opening Duels2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.1
Utility1.8
Mechanics6.5
Opening Duels1.7
Win Impact5.6

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time637ms+7ms
first ⅓ avg 630ms → last ⅓ avg 637ms
Headshot accuracy10.4%+0.1%
first ⅓ avg 10.3% → last ⅓ avg 10.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–3 · inferno, 18 Apr →
40%Best headshot accuracy · 0–2 · ancient, 17 Apr →
391msFastest reaction time · 2–9 · inferno, 18 Apr →
13–1Biggest win · nuke, 3 Mar →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
3–12In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 58% over 31overpassWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA3118–1358%0.02
nukeB2612–1446%-0.01
ancientC2410–1442%-0.00
overpassC104–640%0.00
train—31–233%0.02
vertigo—31–233%-0.10
mirage—11–0100%-0.01
basalt—10–10%0.06
dust2—11–0100%0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,545Lifetime kills
0.97K/D · Top 50% of Light Blue band
2,636Matches
40.9%Match win rate
34.1%Headshot %
16.0%Shot accuracy · Top 25% of Light Blue band
4,966MVPs
1,044Hours (in match)
2,055Bombs planted
564Bombs defused

Most-used weapons

AK-4712,134
AWP3,095
MAC-101,520
P901,167
SG 5531,132

Lifetime map wins

3,083nuke
2,989inferno
2,310dust2
1,307train
958cbble
415vertigo
74office
33dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

98Matches
53%Win rate
0.87Avg K/D
—ADR
33%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.8%Headshot accuracy
41.2%Accuracy (enemy spotted)
50.0%Spray accuracy
79.3%Counter-strafing
13.3°Preaim
637msReaction time
32.5%T opening success
40.7%CT opening success
0.37Enemies flashed / flash
2.2%Flash assists
9.70HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.3471° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7538% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3743 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–8-0.0110%2 Jan →
ancient13–80.1014%24 Nov →
ancient9–130.0212%17 Nov →
inferno10–13-0.044%17 Nov →
inferno11–13-0.009%13 Nov →
nuke13–16-0.0413%10 Nov →
inferno11–13-0.0115%10 Nov →
inferno13–80.0526%6 Oct →
nuke15–150.0620%3 Oct →
inferno13–8-0.028%3 Oct →
inferno10–13-0.0216%2 Oct →
inferno13–60.0113%2 Oct →
nuke9–13-0.066%2 Oct →
ancient10–130.037%29 Sept →
overpass13–60.0110%22 Sept →
nuke13–90.0014%22 Sept →
ancient13–11-0.025%15 Sept →
inferno7–13-0.048%15 Sept →
inferno13–10-0.007%9 Sept →
nuke10–130.017%8 Sept →
overpass16–14-0.018%3 Sept →
overpass12–160.076%1 Sept →
ancient13–20.0810%1 Sept →
overpass14–16-0.0610%27 Aug →
inferno13–70.059%27 Aug →
overpass11–13-0.089%25 Aug →
inferno13–110.036%25 Aug →
inferno13–70.0521%21 Aug →
ancient11–130.0613%21 Aug →
nuke13–40.079%21 Aug →
inferno0–13-0.023%18 Aug →
inferno14–160.0310%15 Aug →
nuke13–80.118%11 Aug →
ancient13–50.0613%5 Aug →
overpass11–13-0.0014%5 Aug →
ancient2–13-0.059%5 Aug →
mirage13–5-0.018%10 Jul →
nuke13–4-0.055%15 Jun →
ancient13–9-0.033%26 May →
ancient13–6-0.027%23 May →
ancient7–130.0011%22 May →
nuke9–13-0.018%19 May →
train13–160.018%12 May →
nuke13–70.0012%5 May →
inferno13–90.079%21 Apr →
vertigo2–9-0.218%18 Apr →
overpass9–20.1417%18 Apr →
inferno9–30.1814%18 Apr →
inferno2–9-0.1918%18 Apr →
nuke8–80.0216%18 Apr →
inferno11–130.0217%17 Apr →
ancient0–2-0.0140%17 Apr →
nuke7–13-0.057%17 Apr →
nuke9–130.0414%14 Apr →
inferno13–9-0.0111%10 Apr →
basalt6–130.069%9 Apr →
inferno9–40.132%6 Apr →
overpass8–8-0.040%6 Apr →
vertigo9–00.008%6 Apr →
ancient7–13-0.0211%3 Apr →
nuke2–13-0.1019%3 Apr →
inferno4–130.009%2 Apr →
nuke13–50.046%31 Mar →
inferno5–13-0.065%31 Mar →
nuke13–70.012%30 Mar →
vertigo8–13-0.103%30 Mar →
inferno13–8-0.0211%26 Mar →
nuke5–13-0.057%24 Mar →
ancient8–13-0.063%24 Mar →
inferno13–70.0810%21 Mar →
dust213–30.0111%21 Mar →
nuke12–16-0.0815%18 Mar →
inferno13–100.1215%17 Mar →
nuke13–5-0.029%17 Mar →
inferno15–150.018%11 Mar →
nuke14–16-0.0115%11 Mar →
ancient7–13-0.0611%11 Mar →
nuke13–7-0.0413%9 Mar →
train13–40.1112%9 Mar →
train6–13-0.0714%7 Mar →
nuke13–10-0.0111%7 Mar →
ancient7–13-0.0018%7 Mar →
ancient13–5-0.018%5 Mar →
inferno13–60.0511%5 Mar →
nuke13–10.107%3 Mar →
inferno13–40.0720%3 Mar →
ancient5–13-0.0211%3 Mar →
inferno5–130.005%26 Feb →
nuke6–1-0.0710%26 Feb →
nuke11–130.015%26 Feb →
ancient11–130.0316%25 Feb →
ancient13–9-0.015%25 Feb →
ancient4–13-0.065%24 Feb →
inferno16–12-0.0010%24 Feb →
overpass9–130.005%23 Feb →
inferno13–70.095%19 Feb →
ancient10–13-0.0313%17 Feb →
ancient13–100.017%16 Feb →
nuke3–13-0.0719%16 Feb →
ancient13–90.027%12 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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