temeRR

temeRR — CS2 Stats

FI76561198019799228[U:1:59533500]Steam profile ↗✓ No bans

853Tracked matches48%Win rate2020Tracked since
2,589Hours in CS
CSDB Rating5.2 DevelopingSupport
Premier CS Rating19,821Top 50% of 213,399 CSDB-tracked playersPurple band · top ~9.2% of ranked players (population est.)
CSDB Leaderboard#89139 of 260006 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Jul 2026 (126 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,821 +1,508 12 Feb – 2 Jul · 31 days played
16,85721,747peak 21,74712 Feb2 Jul
21,747Peak Premier in tracked matches
35Days played since 2026-02-12

Premier CS Rating

  • 1,926 below peak (21,747)
  • -178 over 90 days
  • Next: Pink band at 20,000 — 179 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate59.7%45.7%46.8%above
Shot accuracy17.1%12.7%13.0%above
Kill/death ratio2.641.051.06above
Match win rate42.0%45.7%46.3%4.3% short

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtemeRRFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER19,821 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim52
Positioning56
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY49–46–5Last 10049%Win rateWLWWWTTWTL

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +2.5pp headshot accuracy · −4ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 21%
  • Avg reaction 566ms

Last 10

  • 5–2–3 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 659ms

Last 20

  • 8–8–4 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.9 against its own average).

Aim5.2
Utility5.6
Positioning5.6
Opening Duels4.9
Clutch2.6

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 78% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 61% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.6
Utility5.6
Mechanics5.2
Opening Duels4.5
Win Impact4.3

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time658ms+65ms
first ⅓ avg 593ms → last ⅓ avg 658ms
Headshot accuracy21.5%+0.8%
first ⅓ avg 20.7% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–0 · anubis, 16 Feb →
56%Best headshot accuracy · 13–0 · anubis, 16 Feb →
438msFastest reaction time · 10–13 · overpass, 16 Feb →
13–0Biggest win · anubis, 16 Feb →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

overpassBest map · 64% over 14mirageWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB2312–1152%0.01
nukeA159–660%0.01
ancientC156–940%-0.01
dust2B158–753%0.02
overpassA149–564%0.01
mirageD92–722%-0.00
anubisD62–433%-0.01
cache—31–233%0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

299,066Lifetime kills
2.64K/D · Top 1% of Level 7 players
6,485Matches
42.0%Match win rate
59.7%Headshot % · Top 10% of Level 7 players
17.1%Shot accuracy · Top 25% of Level 7 players
17,846MVPs
2,589Hours (in match)
4,391Bombs planted
1,348Bombs defused

Most-used weapons

AK-47154,253
AWP60,873
P2502,359
Knife1,718
FAMAS1,290
SG 5531,284

Lifetime map wins

13,927inferno
7,040dust2
5,051nuke
3,095train
1,244cbble
925vertigo
125lake
89dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,640Matches
50%Win rate
1.05Avg K/D
78.2ADR
49%Headshot %

Clutches & streaks

33%1v1 clutch win
16%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Inferno7056%1.0514.3
Ancient5551%1.0115.7
Anubis3543%0.9815.4
Nuke3358%1.0816.3
Mirage2417%0.7312.3
Overpass2157%1.2216.7
Dust21625%0.9413.8
Vertigo333%0.7011.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
31.4%Accuracy (enemy spotted)
33.4%Spray accuracy
73.6%Counter-strafing
10.4°Preaim
656msReaction time
34.7%T opening success
61.0%CT opening success
0.74Enemies flashed / flash
12.1%Flash assists
11.16HE damage / grenade
2.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.0827 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.6596% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke16–140.0615%2 Jul →
inferno7–130.0528%2 Jul →
cache13–70.0924%2 Jul →
inferno13–60.0920%1 Jul →
ancient13–90.0517%1 Jul →
dust212–12-0.0130%1 Jul →
cache12–120.1023%1 Jul →
nuke13–80.0528%1 Jul →
inferno12–120.0230%1 Jul →
cache9–130.0422%30 Jun →
inferno13–10-0.0123%2 Apr →
ancient13–9-0.0529%2 Apr →
overpass15–15-0.0318%2 Apr →
nuke11–130.0916%2 Apr →
mirage13–70.0629%2 Apr →
dust211–13-0.0410%2 Apr →
nuke9–130.0616%27 Mar →
inferno2–13-0.0321%27 Mar →
dust27–130.0529%26 Mar →
inferno9–130.0320%24 Mar →
ancient7–13-0.049%22 Mar →
dust210–13-0.0120%22 Mar →
ancient2–13-0.0350%20 Mar →
overpass13–60.0816%20 Mar →
mirage11–13-0.0016%20 Mar →
inferno7–13-0.0120%20 Mar →
dust213–60.1118%20 Mar →
ancient13–100.0615%19 Mar →
dust213–110.035%19 Mar →
mirage15–150.0414%19 Mar →
nuke10–10.0225%19 Mar →
nuke13–90.0226%18 Mar →
nuke13–20.0629%18 Mar →
inferno13–5-0.055%17 Mar →
dust27–13-0.0220%17 Mar →
nuke4–130.0128%17 Mar →
inferno11–130.008%15 Mar →
overpass13–9-0.0322%14 Mar →
inferno13–100.0316%13 Mar →
dust26–13-0.0617%13 Mar →
overpass8–130.0315%13 Mar →
anubis5–13-0.0329%13 Mar →
inferno3–130.0212%13 Mar →
overpass6–13-0.0024%12 Mar →
overpass13–6-0.0117%11 Mar →
ancient13–60.0613%11 Mar →
dust213–8-0.0122%11 Mar →
inferno9–13-0.0517%11 Mar →
overpass13–30.0010%11 Mar →
nuke10–130.018%10 Mar →
dust213–80.1421%10 Mar →
overpass13–11-0.0010%10 Mar →
mirage5–130.014%9 Mar →
nuke13–8-0.0328%9 Mar →
mirage4–13-0.0114%7 Mar →
mirage10–13-0.0514%7 Mar →
nuke13–7-0.0819%7 Mar →
dust213–70.0120%6 Mar →
overpass13–70.0320%6 Mar →
inferno9–13-0.0620%6 Mar →
nuke13–5-0.0122%6 Mar →
dust213–4-0.0110%6 Mar →
anubis3–13-0.0811%6 Mar →
inferno13–90.0121%6 Mar →
ancient9–130.0426%6 Mar →
ancient13–7-0.0319%3 Mar →
inferno13–60.0524%3 Mar →
dust213–80.0214%2 Mar →
overpass10–13-0.0212%2 Mar →
inferno2–130.0022%2 Mar →
inferno11–130.0422%26 Feb →
inferno13–6-0.0136%23 Feb →
inferno13–50.0916%23 Feb →
nuke8–13-0.0523%21 Feb →
anubis16–12-0.0423%21 Feb →
inferno9–60.0942%21 Feb →
anubis3–13-0.0522%20 Feb →
mirage8–130.0118%19 Feb →
inferno13–9-0.0316%19 Feb →
overpass13–40.0727%19 Feb →
ancient13–30.0523%19 Feb →
ancient2–13-0.0916%18 Feb →
nuke13–70.0618%18 Feb →
mirage9–13-0.0325%18 Feb →
ancient5–13-0.0626%17 Feb →
mirage13–10-0.055%17 Feb →
overpass13–110.0518%17 Feb →
dust213–100.0312%16 Feb →
ancient5–13-0.0310%16 Feb →
overpass10–130.038%16 Feb →
ancient6–13-0.009%16 Feb →
anubis13–00.1756%16 Feb →
inferno13–40.0622%16 Feb →
overpass16–140.0013%15 Feb →
inferno16–13-0.0119%15 Feb →
dust26–130.0718%14 Feb →
nuke2–13-0.0745%14 Feb →
ancient7–13-0.0514%13 Feb →
anubis10–13-0.0315%13 Feb →
ancient4–130.0319%12 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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