Viktor

Viktor — CS2 Stats

76561198018520877[U:1:58255149]Steam profile ↗✓ No bans

2,593Tracked matches48%Win rate2022Tracked since
1,878Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating17,910Purple band · top ~16.8% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,910 +12 30 Aug – 30 Sept · 5 days played
17,55817,910peak 17,91030 Aug30 Sept
19,267Peak Premier in tracked matches
11Days played since 2026-08-30

Premier CS Rating

  • At peak — 17,910
  • +12 over 30 days · steady
  • Next: Pink band at 20,000 — 2,090 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-10
  • Blue band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches97——
Win rate54%——
K/D1.28——
Headshot %53%——

Measured 31 Aug 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,989), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate43.7%42.7%43.8%meets
Shot accuracy12.9%11.3%12.0%above
Kill/death ratio1.120.991.02above
Match win rate39.3%43.9%44.7%5.4% short

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGViktorFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,910 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning57
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY50–37–13Last 10050%Win rateLWLLWWLWWL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +2.0pp headshot accuracy · +77ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 561ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 588ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 549ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim4.6
Utility4.6
Positioning5.7
Opening Duels3.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 74% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.7
Utility4.6
Mechanics1.9
Opening Duels3.4
Win Impact4.4

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.03
first ⅓ avg 0.03 → last ⅓ avg 0.05
Reaction time568ms−44ms
first ⅓ avg 612ms → last ⅓ avg 568ms
Headshot accuracy20.7%+0.9%
first ⅓ avg 19.8% → last ⅓ avg 20.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.35Best match rating · 9–2 · poseidon, 15 Sept →
40%Best headshot accuracy · 8–8 · inferno, 14 Sept →
359msFastest reaction time · 2–9 · inferno, 22 Sept →
13–2Biggest win · mirage, 10 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
4–4In matches decided by ≤2 rounds

Map breakdown

overpassBest map · 67% over 6vertigoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB4725–2253%0.06
debrisA138–562%0.09
vertigoD92–722%-0.00
poseidonA95–456%0.09
overpassS64–267%0.07
nuke—42–250%0.02
cache—41–325%0.00
eldorado—20–20%-0.17
mirage—21–150%-0.07
ancient—21–150%-0.03
dust2—11–0100%-0.02
anubis—10–10%0.00

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

117,201Lifetime kills
1.12K/D · Top 25% of Level 4 players
7,078Matches
39.3%Match win rate
43.7%Headshot % · Top 50% of Level 4 players
12.9%Shot accuracy · Top 50% of Level 4 players
17,507MVPs
1,878Hours (in match)
3,384Bombs planted
715Bombs defused

Most-used weapons

AK-4729,527
AWP9,346
P904,651
Knife4,212
SSG 083,266

Lifetime map wins

11,765inferno
4,797vertigo
2,361dust2
2,333nuke
1,937office
707cbble
331lake
326train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
50%Win rate
1.05Avg K/D
—ADR
41%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage333%1.0018.0
Anubis2100%1.5018.0
Ancient250%1.1913.0
Vertigo1100%1.4330.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
29.9%Accuracy (enemy spotted)
32.2%Spray accuracy
58.6%Counter-strafing
8.1°Preaim
593msReaction time
35.5%T opening success
52.1%CT opening success
0.45Enemies flashed / flash
6.2%Flash assists
11.19HE damage / grenade
6.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4535 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.4534% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–90.1216%30 Sept →
inferno9–60.0317%30 Sept →
vertigo1–9-0.2017%30 Sept →
inferno7–9-0.0222%30 Sept →
debris9–30.2326%30 Sept →
inferno9–50.0514%30 Sept →
vertigo7–90.0536%30 Sept →
inferno9–10.2116%30 Sept →
inferno7–3-0.0920%30 Sept →
debris5–9-0.0014%22 Sept →
inferno2–9-0.1125%22 Sept →
inferno7–9-0.0514%22 Sept →
inferno9–70.0528%22 Sept →
eldorado0–9-0.3013%22 Sept →
debris9–20.2921%22 Sept →
nuke8–8-0.0512%22 Sept →
inferno5–9-0.0119%22 Sept →
vertigo8–8-0.069%15 Sept →
inferno7–90.0615%15 Sept →
poseidon9–20.3523%15 Sept →
poseidon5–9-0.0513%15 Sept →
overpass9–60.1434%15 Sept →
debris9–60.0517%14 Sept →
inferno9–20.2532%14 Sept →
debris9–50.0213%14 Sept →
inferno9–60.1117%14 Sept →
inferno8–80.0811%14 Sept →
inferno8–80.0740%14 Sept →
inferno8–8-0.0028%14 Sept →
debris9–20.2320%14 Sept →
inferno9–10.1333%14 Sept →
inferno9–10.1733%14 Sept →
inferno9–50.0017%14 Sept →
inferno9–00.2725%14 Sept →
inferno9–40.1821%14 Sept →
inferno9–20.2119%14 Sept →
poseidon4–9-0.028%14 Sept →
inferno6–90.0923%14 Sept →
vertigo9–70.0732%13 Sept →
overpass5–9-0.0129%13 Sept →
inferno9–30.0124%13 Sept →
inferno9–70.1224%13 Sept →
inferno6–90.0429%13 Sept →
vertigo8–80.1132%13 Sept →
overpass9–60.0614%13 Sept →
poseidon9–30.0732%13 Sept →
inferno6–9-0.0224%13 Sept →
inferno5–9-0.0023%13 Sept →
inferno9–50.2219%13 Sept →
inferno9–60.1219%13 Sept →
debris4–9-0.1311%13 Sept →
debris9–40.1322%13 Sept →
debris4–9-0.0322%13 Sept →
debris9–60.1714%13 Sept →
poseidon8–80.0929%13 Sept →
inferno1–9-0.105%13 Sept →
eldorado5–9-0.0526%13 Sept →
debris9–00.2019%12 Sept →
inferno6–9-0.0817%11 Sept →
vertigo6–9-0.0226%11 Sept →
poseidon8–8-0.0114%11 Sept →
debris8–80.0517%11 Sept →
inferno9–70.1124%11 Sept →
poseidon9–50.1934%11 Sept →
debris6–90.0121%11 Sept →
mirage2–13-0.0920%11 Sept →
cache13–90.1115%10 Sept →
cache3–13-0.0616%10 Sept →
inferno8–13-0.0315%10 Sept →
mirage13–2-0.0515%10 Sept →
dust213–9-0.0214%10 Sept →
ancient11–0-0.0321%10 Sept →
nuke13–90.0122%10 Sept →
vertigo9–60.1114%10 Sept →
inferno9–60.0621%10 Sept →
nuke9–30.1917%10 Sept →
overpass9–10.2522%10 Sept →
inferno9–40.0926%10 Sept →
inferno6–90.0536%10 Sept →
poseidon9–50.0821%10 Sept →
overpass8–80.0112%10 Sept →
vertigo8–80.0125%10 Sept →
inferno9–30.0826%10 Sept →
poseidon9–60.1323%10 Sept →
inferno9–40.1726%10 Sept →
inferno1–9-0.199%10 Sept →
overpass9–6-0.0122%10 Sept →
inferno9–60.2122%9 Sept →
inferno8–8-0.0319%9 Sept →
vertigo8–8-0.0825%9 Sept →
inferno6–9-0.0818%6 Sept →
nuke9–13-0.0810%30 Aug →
cache8–13-0.0424%30 Aug →
inferno4–13-0.0520%30 Aug →
cache9–13-0.0033%30 Aug →
anubis10–130.0018%30 Aug →
inferno13–30.0617%30 Aug →
inferno6–13-0.0114%30 Aug →
ancient7–13-0.0410%30 Aug →
inferno9–60.1920%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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