GIGADONK

GIGADONK — CS2 Stats

76561198014004692[U:1:53738964]Steam profile ↗1 game ban

254Tracked matches36%Win rate2020Tracked since
CSDB Rating3.5 LearningSupport
Premier CS Rating11,660Blue band · top ~46.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 254 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,660 -3,823 11 May – 15 Sept · 32 days played
11,66015,483peak 15,48311 May15 Sept
15,483Peak Premier in tracked matches
29Days played since 2026-05-11

Premier CS Rating

  • 3,823 below peak (15,483)
  • -2,009 over 90 days
  • Next: Purple band at 15,000 — 3,340 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGGIGADONKPREMIER11,660 · Blue bandcsdb.gg/stats

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Performance scores

Aim42
Positioning38
Utility47

0–100 skill scores via Leetify.

Recent form

COLD39–52–9Last 10039%Win rateLLLLLWWLLW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +1.4pp headshot accuracy · −7ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 23%
  • Avg reaction 756ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 710ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 714ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim4.2
Utility4.7
Positioning3.8
Opening Duels0.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 705ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning3.8
Utility4.7
Mechanics5.8
Opening Duels0.8
Win Impact0.3

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time691ms+4ms
first ⅓ avg 687ms → last ⅓ avg 691ms
Headshot accuracy19.2%+0.5%
first ⅓ avg 18.7% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 10–13 · nuke, 1 Jun →
50%Best headshot accuracy · 2–0 · dust2, 1 Jun →
516msFastest reaction time · 13–9 · nuke, 30 May →
13–0Biggest win · mirage, 9 Jun →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L5Current streak
4–7In matches decided by ≤2 rounds
19Overtime games

Map breakdown

dust2Best map · 64% over 22ancientWeakest map · 13% over 16
MapGradePlayedRecordWin rateAvg rating
mirageB2411–1346%-0.02
dust2A2214–864%-0.01
infernoD196–1332%-0.03
ancientD162–1413%-0.04
nukeC146–843%-0.01
overpass—40–40%-0.01
anubis—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (13% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
31.0%Accuracy (enemy spotted)
34.7%Spray accuracy
76.3%Counter-strafing
12.1°Preaim
705msReaction time
25.5%T opening success
36.5%CT opening success
0.43Enemies flashed / flash
5.3%Flash assists
6.24HE damage / grenade
10.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0568° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 705.2115ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4282 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass6–13-0.0717%27 Jun →
mirage9–13-0.0612%27 Jun →
mirage11–130.0127%25 Jun →
mirage6–13-0.0327%22 Jun →
anubis8–13-0.0432%22 Jun →
mirage13–4-0.0519%22 Jun →
dust213–90.0626%22 Jun →
mirage8–130.0328%19 Jun →
dust27–13-0.018%19 Jun →
dust213–50.0316%18 Jun →
inferno8–13-0.0612%18 Jun →
inferno13–7-0.0022%16 Jun →
overpass4–130.0227%16 Jun →
dust24–13-0.0425%14 Jun →
ancient16–13-0.0331%14 Jun →
mirage15–15-0.0418%13 Jun →
inferno4–13-0.0022%13 Jun →
inferno16–14-0.0715%13 Jun →
dust212–16-0.0910%10 Jun →
ancient15–15-0.0515%9 Jun →
dust215–15-0.0026%9 Jun →
mirage13–00.000%9 Jun →
dust26–13-0.0125%9 Jun →
mirage13–70.0117%9 Jun →
overpass15–15-0.0113%8 Jun →
ancient2–13-0.0630%7 Jun →
inferno15–15-0.0113%7 Jun →
mirage13–8-0.0115%7 Jun →
mirage7–13-0.007%7 Jun →
inferno9–13-0.0317%6 Jun →
ancient13–16-0.0832%6 Jun →
ancient11–13-0.0514%6 Jun →
inferno8–130.0219%5 Jun →
dust213–30.0124%5 Jun →
mirage13–9-0.0611%5 Jun →
inferno6–13-0.1018%5 Jun →
nuke13–6-0.0315%4 Jun →
ancient3–70.0433%4 Jun →
mirage9–13-0.0715%4 Jun →
ancient16–13-0.0613%4 Jun →
nuke7–13-0.0718%2 Jun →
mirage13–7-0.0125%2 Jun →
inferno13–60.0121%1 Jun →
dust22–00.0250%1 Jun →
nuke10–130.0714%1 Jun →
dust213–100.0124%1 Jun →
inferno15–150.0518%1 Jun →
nuke13–40.0623%1 Jun →
dust213–10-0.0412%1 Jun →
ancient6–13-0.072%1 Jun →
dust213–100.0333%31 May →
nuke13–100.0515%31 May →
nuke10–130.0117%31 May →
mirage13–30.0612%31 May →
ancient9–13-0.037%31 May →
dust216–120.0425%31 May →
mirage13–4-0.0320%31 May →
nuke13–9-0.0721%30 May →
ancient7–130.0020%29 May →
dust213–6-0.0126%29 May →
mirage7–13-0.0119%29 May →
ancient8–13-0.0321%29 May →
inferno13–9-0.0523%28 May →
ancient9–13-0.0829%28 May →
dust213–90.0148%28 May →
inferno14–160.0128%28 May →
ancient5–13-0.1013%27 May →
mirage10–13-0.0313%27 May →
dust213–3-0.0316%27 May →
mirage13–10-0.0217%27 May →
inferno14–16-0.0133%27 May →
mirage6–130.0223%27 May →
inferno6–13-0.089%26 May →
inferno10–13-0.0617%26 May →
nuke13–90.0512%26 May →
dust24–13-0.0516%26 May →
ancient9–13-0.0523%26 May →
dust216–14-0.0514%25 May →
nuke8–13-0.0413%25 May →
dust213–60.0317%25 May →
overpass14–160.0116%25 May →
inferno8–30.0115%25 May →
ancient15–150.0445%25 May →
nuke15–15-0.0222%24 May →
dust211–13-0.0611%24 May →
ancient11–13-0.0918%22 May →
dust210–13-0.0542%22 May →
mirage13–6-0.0011%22 May →
mirage13–7-0.0413%22 May →
inferno10–13-0.058%13 May →
inferno9–130.0023%13 May →
nuke8–13-0.0316%13 May →
mirage1–13-0.0523%12 May →
nuke10–13-0.0722%12 May →
dust213–7-0.0329%12 May →
nuke15–150.0318%12 May →
mirage10–13-0.0711%12 May →
mirage6–13-0.1021%12 May →
inferno13–10-0.0514%11 May →
nuke13–11-0.0518%11 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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