✪ JONNY -M-

✪ JONNY -M- — CS2 Stats

DK76561198009011668[U:1:48745940]Steam profile ↗✓ No bans

1,055Tracked matches62%Win rate2021Tracked since
2,314Hours in CS4Hrs last 2 wks
CSDB Rating6.0 SolidSupport
Premier CS Rating21,532Top 50% of 212,379 CSDB-tracked playersPink band · top ~6.8% of ranked players (population est.)
CSDB Leaderboard#62732 of 259161 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,532 +1,172 15 Apr – 28 Oct · 18 days played
17,45621,532peak 21,53215 Apr28 Oct
21,532Peak Premier in tracked matches
37Days played since 2026-04-14

Premier CS Rating

  • At peak — 21,532
  • Next: Red band at 25,000 — 3,468 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches40——
Win rate45%——
K/D0.93——
Headshot %43%——

Measured 5 Oct 2026 → 1 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate41.2%48.2%50.9%9.7% short
Shot accuracy14.3%13.2%13.7%above
Kill/death ratio1.051.071.090.04 short
Match win rate46.3%46.9%48.4%2.1% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪ JONNY -M-FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER21,532 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning44
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY49–45–6Last 10049%Win rateWWWWWLLLWT

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +0.4pp headshot accuracy · +19ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 574ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 563ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim7.6
Utility5.2
Positioning4.4
Opening Duels0.3
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning4.4
Utility5.2
Mechanics6.0
Opening Duels1.6
Win Impact9.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time566ms−34ms
first ⅓ avg 599ms → last ⅓ avg 566ms
Headshot accuracy16.6%−0.7%
first ⅓ avg 17.3% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–1 · vertigo, 13 Aug →
41%Best headshot accuracy · 6–13 · nuke, 31 May →
430msFastest reaction time · 5–9 · sanctum, 14 Apr →
13–1Biggest win · cache, 21 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W5Current streak
10–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 62% over 26ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2A2616–1062%0.01
infernoA1710–759%0.01
cacheA127–558%0.01
mirageC104–640%-0.02
nukeC94–544%-0.01
ancientC83–538%0.01
overpass—41–325%0.07
anubis—31–233%-0.02
poseidon—32–167%0.06
debris—20–20%0.05
vertigo—21–150%0.10
fachwerk—20–20%0.04
eldorado—10–10%0.01
sanctum—10–10%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

65,373Lifetime kills
1.05K/D
3,364Matches
46.3%Match win rate
41.2%Headshot %
14.3%Shot accuracy · Top 50% of Level 9 players
9,461MVPs
1,436Hours (in match)
3,434Bombs planted
1,076Bombs defused

Most-used weapons

AK-4724,453
AWP3,891
MP91,283
MAC-101,122
FAMAS1,021

Lifetime map wins

6,515inferno
4,399dust2
2,787train
1,835nuke
1,400cbble
892vertigo
115office
106aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

340Matches
54%Win rate
1.15Avg K/D
79.6ADR
39%Headshot %

Clutches & streaks

40%1v1 clutch win
30%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust22759%1.0116.7
Inferno1963%1.2717.3
Mirage1850%1.0215.5
Ancient956%1.1114.1
Cache757%1.1116.0
Anubis617%0.8614.7
Nuke560%1.0014.6
Overpass250%1.1224.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
37.6%Accuracy (enemy spotted)
44.1%Spray accuracy
76.8%Counter-strafing
9.6°Preaim
577msReaction time
42.7%T opening success
27.9%CT opening success
0.40Enemies flashed / flash
4.4%Flash assists
12.33HE damage / grenade
7.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4013 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.8687% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–70.0414%28 Oct →
nuke13–70.0123%28 Oct →
cache13–80.0618%25 Oct →
dust213–40.0310%25 Oct →
cache13–9-0.0714%25 Oct →
cache2–13-0.0514%25 Oct →
debris6–90.0822%15 Oct →
debris3–90.0117%15 Oct →
poseidon9–40.1215%15 Oct →
eldorado8–80.0110%15 Oct →
overpass8–80.1111%15 Oct →
vertigo3–9-0.0423%15 Oct →
nuke13–110.0213%13 Oct →
inferno13–70.0217%13 Oct →
dust213–90.0329%13 Oct →
ancient6–13-0.000%13 Oct →
mirage7–13-0.0216%13 Oct →
anubis3–13-0.066%11 Oct →
inferno13–50.0324%10 Oct →
fachwerk5–130.0515%10 Oct →
cache7–13-0.0115%10 Oct →
inferno13–110.0619%10 Oct →
dust213–100.0919%10 Oct →
inferno9–60.0321%13 Aug →
vertigo9–10.2427%13 Aug →
ancient7–130.0320%4 Aug →
mirage9–13-0.019%1 Aug →
dust25–13-0.0224%31 Jul →
dust216–120.0325%28 Jul →
nuke9–13-0.0225%26 Jul →
ancient13–70.0012%26 Jul →
ancient13–5-0.043%21 Jul →
inferno13–80.0519%21 Jul →
inferno13–40.0910%21 Jul →
dust213–100.0522%19 Jul →
cache4–13-0.0227%19 Jul →
fachwerk12–120.0416%19 Jul →
cache13–8-0.0210%15 Jul →
cache13–10-0.0114%15 Jul →
cache13–60.0018%12 Jul →
dust213–60.0720%12 Jul →
dust216–14-0.0211%12 Jul →
mirage9–13-0.0423%9 Jul →
dust213–5-0.0421%5 Jul →
nuke13–60.0712%9 Jun →
dust28–13-0.0220%6 Jun →
anubis11–13-0.0318%6 Jun →
inferno13–110.0317%6 Jun →
poseidon9–60.1028%6 Jun →
nuke6–13-0.0641%31 May →
dust213–110.0024%31 May →
dust27–13-0.0516%26 May →
ancient5–130.1014%26 May →
dust28–13-0.0018%26 May →
dust27–130.0039%25 May →
dust213–60.0418%25 May →
dust210–13-0.0422%25 May →
mirage13–11-0.0118%23 May →
nuke11–13-0.0219%23 May →
overpass13–30.1011%23 May →
mirage15–15-0.019%23 May →
inferno13–11-0.0013%23 May →
cache13–10.1123%21 May →
overpass11–130.0525%21 May →
mirage13–10-0.0423%21 May →
inferno12–16-0.0321%19 May →
inferno15–15-0.0213%6 May →
cache8–130.0211%6 May →
ancient5–13-0.0526%6 May →
dust213–110.0125%6 May →
nuke7–13-0.0529%5 May →
mirage6–13-0.0418%5 May →
dust213–30.0219%5 May →
cache9–13-0.0512%3 May →
inferno11–130.0022%3 May →
cache13–50.1224%3 May →
dust29–13-0.0518%28 Apr →
inferno6–13-0.0613%28 Apr →
dust213–80.0418%24 Apr →
inferno15–150.0420%24 Apr →
inferno0–13-0.0822%24 Apr →
inferno16–120.029%23 Apr →
dust213–60.0927%23 Apr →
dust27–13-0.0719%23 Apr →
nuke16–14-0.0114%21 Apr →
dust211–13-0.0313%21 Apr →
mirage5–13-0.0624%21 Apr →
nuke11–13-0.0018%20 Apr →
inferno9–13-0.0017%20 Apr →
dust210–5-0.0110%20 Apr →
dust213–7-0.0221%20 Apr →
ancient7–130.037%16 Apr →
dust210–13-0.0123%16 Apr →
mirage13–5-0.019%16 Apr →
overpass5–130.0214%15 Apr →
mirage13–110.0020%15 Apr →
inferno13–70.0210%15 Apr →
ancient13–50.0119%15 Apr →
poseidon5–9-0.0418%14 Apr →
sanctum5–90.013%14 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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