pLuRi

pLuRi — CS2 Stats

DE76561197992047399[U:1:31781671]Steam profile ↗✓ No bans

1,231Tracked matches43%Win rate2020Tracked since
4,220Hours in CS30Hrs last 2 wks
CSDB Rating5.6 SolidSupport
Premier CS Rating22,322Top 50% of 201,197 CSDB-tracked playersPink band · top ~5.9% of ranked players (population est.)
CSDB Leaderboard#49604 of 247980 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,322 -349 28 Jul – 2 Oct · 32 days played
22,27524,667peak 24,66728 Jul2 Oct
24,667Peak Premier in tracked matches
41Days played since 2026-07-28

Premier CS Rating

  • 2,345 below peak (24,667)
  • -978 over 30 days · declining
  • Next: Red band at 25,000 — 2,678 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-05
  • Purple band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches74——
Win rate53%——
K/D0.88——
Headshot %46%——

Measured 2 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,332), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate50.1%48.2%50.9%meets
Shot accuracy14.6%13.3%13.8%above
Kill/death ratio0.921.071.090.16 short
Match win rate46.8%46.9%48.4%1.6% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpLuRiFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER22,322 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning51
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY50–49–1Last 10050%Win rateLLLWLWWWWW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −0.9pp headshot accuracy · −80ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 22%
  • Avg reaction 563ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 527ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 567ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim7.5
Utility5.3
Positioning5.1
Opening Duels0.3
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 82% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.1
Utility5.3
Mechanics7.2
Opening Duels1.0
Win Impact2.8

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time583ms−11ms
first ⅓ avg 594ms → last ⅓ avg 583ms
Headshot accuracy21.1%+1.8%
first ⅓ avg 19.3% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–8 · cache, 14 Aug →
47%Best headshot accuracy · 6–13 · nuke, 18 Sept →
406msFastest reaction time · 5–13 · ancient, 16 Aug →
13–1Biggest win · cache, 21 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
8–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 75% over 12ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
dust2A2112–957%-0.01
cacheC207–1335%-0.01
infernoB168–850%-0.02
anubisS129–375%-0.01
ancientD124–833%-0.02
nukeB105–550%-0.02
mirageA95–456%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

101,075Lifetime kills
0.92K/D
4,966Matches
46.8%Match win rate
50.1%Headshot % · Top 50% of Level 9 players
14.6%Shot accuracy · Top 50% of Level 9 players
10,927MVPs
2,458Hours (in match)
8,051Bombs planted
1,299Bombs defused

Most-used weapons

AK-4737,638
P25012,038
MP74,842
FAMAS3,408
HE Grenade1,747
AWP1,419

Lifetime map wins

16,125dust2
9,856inferno
4,605nuke
940train
514cbble
385vertigo
64aztec
55dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

286Matches
55%Win rate
0.97Avg K/D
73.3ADR
48%Headshot %

Clutches & streaks

37%1v1 clutch win
26%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Dust27056%1.0715.1
Inferno4670%1.1815.2
Mirage3850%0.8313.9
Anubis3658%0.9614.0
Ancient2730%0.8415.5
Cache1560%0.9012.7
Nuke1354%0.9814.8
Overpass10%0.326.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
33.2%Accuracy (enemy spotted)
36.6%Spray accuracy
82.4%Counter-strafing
9.1°Preaim
567msReaction time
26.8%T opening success
38.2%CT opening success
0.57Enemies flashed / flash
7.3%Flash assists
11.54HE damage / grenade
2.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5153 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.7575% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0526%2 Oct →
nuke3–13-0.0619%2 Oct →
inferno0–13-0.0840%28 Sept →
nuke13–5-0.0211%27 Sept →
anubis13–16-0.0411%25 Sept →
anubis13–9-0.0118%25 Sept →
dust213–60.0431%24 Sept →
dust213–8-0.0125%24 Sept →
anubis13–110.0011%23 Sept →
inferno13–60.0012%22 Sept →
anubis13–2-0.0126%22 Sept →
cache9–13-0.0316%21 Sept →
nuke11–13-0.0418%20 Sept →
cache9–13-0.0125%19 Sept →
dust216–140.0420%18 Sept →
nuke6–13-0.0647%18 Sept →
cache1–4-0.060%14 Sept →
ancient13–10-0.025%13 Sept →
anubis13–11-0.0229%13 Sept →
inferno8–130.0227%12 Sept →
inferno0–13-0.0829%11 Sept →
dust24–130.0221%31 Aug →
anubis13–100.0418%30 Aug →
dust29–13-0.0315%30 Aug →
anubis13–5-0.0014%28 Aug →
dust25–13-0.0127%27 Aug →
cache8–13-0.0120%27 Aug →
cache10–13-0.0617%27 Aug →
mirage13–10-0.0123%27 Aug →
inferno5–13-0.1129%27 Aug →
inferno13–60.0126%26 Aug →
nuke13–90.0123%26 Aug →
cache13–50.0118%25 Aug →
ancient5–13-0.0313%25 Aug →
ancient13–8-0.0213%25 Aug →
dust213–60.0230%24 Aug →
inferno13–90.0111%23 Aug →
mirage13–3-0.0220%23 Aug →
ancient9–130.0625%22 Aug →
dust213–100.0611%21 Aug →
nuke13–7-0.0013%21 Aug →
cache13–10.0418%21 Aug →
dust24–13-0.0417%21 Aug →
cache8–13-0.0322%18 Aug →
ancient11–13-0.0319%18 Aug →
anubis13–7-0.0211%18 Aug →
cache7–13-0.068%18 Aug →
anubis7–0-0.0517%18 Aug →
inferno9–13-0.0718%17 Aug →
cache13–100.0120%17 Aug →
cache9–13-0.0510%17 Aug →
ancient5–13-0.049%16 Aug →
cache12–16-0.0022%16 Aug →
inferno6–13-0.047%15 Aug →
dust215–15-0.0518%15 Aug →
cache8–13-0.0323%15 Aug →
dust213–6-0.0118%15 Aug →
cache13–50.0326%15 Aug →
inferno13–60.0430%15 Aug →
ancient0–13-0.097%15 Aug →
ancient8–13-0.0818%15 Aug →
dust27–13-0.0226%15 Aug →
inferno13–9-0.0620%14 Aug →
cache13–80.1218%14 Aug →
ancient13–80.0620%14 Aug →
dust27–13-0.069%12 Aug →
inferno11–13-0.0925%12 Aug →
cache9–13-0.0220%12 Aug →
mirage13–11-0.0732%11 Aug →
inferno13–10-0.0116%11 Aug →
nuke13–30.0721%11 Aug →
dust213–110.0220%11 Aug →
ancient13–40.0620%10 Aug →
cache11–13-0.0215%6 Aug →
dust26–130.0430%5 Aug →
inferno13–80.0521%5 Aug →
anubis0–50.0218%5 Aug →
mirage5–13-0.1242%5 Aug →
mirage9–13-0.0510%5 Aug →
dust213–30.0244%5 Aug →
dust213–9-0.0413%4 Aug →
ancient7–13-0.0414%4 Aug →
mirage13–11-0.0716%4 Aug →
dust213–10-0.0013%4 Aug →
nuke13–11-0.0317%4 Aug →
inferno10–13-0.0213%4 Aug →
cache13–9-0.028%4 Aug →
mirage1–6-0.028%4 Aug →
cache10–13-0.0221%3 Aug →
anubis13–50.0118%3 Aug →
nuke8–13-0.0117%3 Aug →
dust213–9-0.0517%3 Aug →
nuke10–13-0.0318%2 Aug →
cache13–110.0524%2 Aug →
inferno13–80.0318%2 Aug →
mirage9–13-0.0117%31 Jul →
anubis5–13-0.0341%29 Jul →
mirage13–100.0619%28 Jul →
dust216–120.018%28 Jul →
ancient4–6-0.078%28 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.