Sonny

Sonny — CS2 Stats

76561198003781342[U:1:43515614]Steam profile ↗✓ No bans

1,293Tracked matches50%Win rate2020Tracked since
4,549Hours in CS2Hrs last 2 wks
CSDB Rating4.9 DevelopingSupport
CSDB Leaderboard#35361 of 251502 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 1,293
−6.7ppWin rate · 56.7% → 50.0%

Rating over time

Premier CS Rating: 23,593 +2,040 27 May – 30 Sept · 25 days played
21,09023,891peak 23,89127 May30 Sept
23,894Peak Premier in tracked matches
37Days played since 2026-05-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim58
Positioning44
Utility55

0–100 skill scores via Leetify.

Recent form

COLD53–44–3Last 10053%Win rateLLLWWLLLLL

Last 10 vs previous 10: −60pp win rate · −0.01 avg rating · +1.8pp headshot accuracy · +69ms reaction

Win rate down 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 613ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 603ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.2 against its own average).

Aim5.8
Utility5.5
Positioning4.4
Opening Duels0.9
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning4.4
Utility5.5
Mechanics5.4
Opening Duels1.1
Win Impact5.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time562ms−52ms
first ⅓ avg 614ms → last ⅓ avg 562ms
Headshot accuracy14.5%−0.4%
first ⅓ avg 14.9% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–1 · nuke, 1 Sept →
33%Best headshot accuracy · 13–11 · nuke, 17 Jun →
438msFastest reaction time · 6–13 · inferno, 31 Aug →
13–1Biggest win · nuke, 9 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
10–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 63% over 19overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA2916–1355%0.04
nukeA1912–763%0.03
infernoA1810–856%0.01
anubisC83–538%0.01
ancientA74–357%-0.02
dust2A74–357%0.01
overpassD51–420%0.01
mirage—20–20%0.00
fachwerk—22–0100%0.03
train—10–10%0.02
boulder—11–0100%0.09
shelter—10–10%-0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

194,633Lifetime kills
1.62K/D · Top 5% of tracked players
8,248Matches
43.6%Match win rate
35.4%Headshot %
17.5%Shot accuracy · Top 25% of tracked players
14,561MVPs
2,836Hours (in match)
9,921Bombs planted
1,544Bombs defused

Most-used weapons

AK-4746,647
AWP39,413
P2507,111
P906,589
MP74,403
Tec-93,912

Lifetime map wins

12,934dust2
10,815inferno
6,073nuke
1,976train
1,509cbble
333vertigo
261office
192lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

331Matches
53%Win rate
1.36Avg K/D
85.7ADR
31%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno333%0.8419.7
Nuke20%1.2227.5
Ancient250%1.2418.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
34.3%Accuracy (enemy spotted)
35.0%Spray accuracy
74.1%Counter-strafing
10.6°Preaim
566msReaction time
28.6%T opening success
38.8%CT opening success
0.38Enemies flashed / flash
2.0%Flash assists
9.85HE damage / grenade
11.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9524% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3843 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.5535% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0313%9 Oct →
mirage7–13-0.0611%9 Oct →
anubis8–130.0313%19 Sept →
inferno13–60.0615%19 Sept →
nuke13–60.0214%18 Sept →
nuke8–13-0.0314%18 Sept →
cache9–13-0.0223%14 Sept →
cache9–130.0520%11 Sept →
train10–130.026%11 Sept →
overpass7–130.0815%11 Sept →
anubis3–13-0.0315%11 Sept →
inferno13–70.005%10 Sept →
ancient13–6-0.0111%10 Sept →
dust213–110.0811%9 Sept →
nuke13–10.0615%9 Sept →
inferno13–1-0.009%9 Sept →
nuke10–130.0112%9 Sept →
nuke16–140.0320%8 Sept →
cache13–110.0416%7 Sept →
nuke13–60.0513%7 Sept →
inferno10–130.0314%7 Sept →
nuke13–100.027%5 Sept →
anubis13–40.0116%5 Sept →
anubis13–110.1019%5 Sept →
dust26–13-0.0613%5 Sept →
cache13–100.0214%5 Sept →
inferno13–110.017%4 Sept →
nuke4–130.0124%4 Sept →
anubis10–130.0317%4 Sept →
ancient11–13-0.0414%4 Sept →
cache13–70.0316%4 Sept →
dust213–50.0226%3 Sept →
inferno13–70.0917%3 Sept →
cache9–130.0718%3 Sept →
ancient7–130.0220%3 Sept →
nuke15–15-0.017%2 Sept →
cache13–80.0819%2 Sept →
mirage3–130.0717%2 Sept →
inferno7–130.0223%2 Sept →
cache12–120.0723%2 Sept →
cache8–130.0020%1 Sept →
anubis8–13-0.046%1 Sept →
nuke13–10.1714%1 Sept →
inferno6–130.0214%31 Aug →
ancient5–13-0.0913%31 Aug →
cache13–100.1018%31 Aug →
cache13–60.0513%31 Aug →
inferno7–130.008%27 Aug →
nuke13–9-0.018%27 Aug →
cache13–40.1013%27 Aug →
ancient16–12-0.038%26 Aug →
inferno2–13-0.0124%26 Aug →
cache13–100.0120%26 Aug →
cache13–11-0.0314%25 Aug →
inferno13–8-0.039%25 Aug →
cache13–10.1314%24 Aug →
inferno7–130.0020%24 Aug →
nuke14–160.0513%24 Aug →
inferno3–13-0.0422%22 Aug →
dust27–130.0616%22 Aug →
cache6–13-0.0313%11 Jul →
anubis10–13-0.0112%11 Jul →
nuke13–60.0710%11 Jul →
dust213–40.0117%11 Jul →
cache10–130.0313%9 Jul →
fachwerk13–60.048%9 Jul →
inferno13–11-0.0024%9 Jul →
boulder13–90.097%9 Jul →
fachwerk13–30.0210%9 Jul →
shelter8–13-0.0417%9 Jul →
ancient13–90.024%5 Jul →
nuke13–50.0416%5 Jul →
inferno13–9-0.0120%5 Jul →
cache13–20.1013%5 Jul →
nuke8–13-0.025%26 Jun →
cache11–13-0.0516%26 Jun →
nuke13–90.0719%25 Jun →
anubis13–60.029%23 Jun →
dust213–6-0.0830%23 Jun →
cache13–30.0318%23 Jun →
overpass13–60.048%22 Jun →
cache13–50.0719%22 Jun →
cache11–130.108%17 Jun →
nuke13–110.0233%17 Jun →
overpass7–13-0.0027%15 Jun →
cache13–40.0715%15 Jun →
nuke13–30.0111%11 Jun →
cache11–130.0610%11 Jun →
inferno16–120.049%3 Jun →
cache13–110.026%3 Jun →
inferno13–100.0014%2 Jun →
cache10–13-0.0020%2 Jun →
inferno11–13-0.0216%28 May →
overpass7–13-0.0114%28 May →
dust24–130.0518%28 May →
cache13–40.1021%28 May →
ancient13–110.0114%27 May →
cache12–120.0314%26 May →
cache7–130.0211%18 May →
overpass4–13-0.0623%15 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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