Saku-Ossan

Saku-Ossan — CS2 Stats

FI76561198027682063[U:1:67416335]Steam profile ↗✓ No bans

6,185Tracked matches52%Win rate2020Tracked since
8,449Hours in CS8Hrs last 2 wks
CSDB Rating8.4 StrongPositional Player
Premier CS Rating27,116Top 5% of 204,412 CSDB-tracked playersRed band · top ~2% of ranked players (population est.)
CSDB Leaderboard#5321 of 251495 tracked
FaceitLevel 10 · 2,392 ELOTop 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,116 +3,295 16 Jul – 13 Oct · 36 days played
23,82127,116peak 27,11616 Jul13 Oct
Faceit ELO: 2,392 +0 30 Aug – 1 Sept · 3 observations
2,3922,392peak 2,39230 Aug1 Sept
27,116Peak Premier in tracked matches
2,392Highest Faceit ELO seen on CSDB
42Days played since 2026-07-16

Faceit ELO

  • At peak — 2,392
  • Next: 2,500 ELO at 2,500 — 108 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-30
  • Level 9 first seen 2026-08-30

Premier CS Rating

  • At peak — 27,116
  • +1,438 over 30 days · improving
  • +3,295 over 90 days
  • Next: Gold band at 30,000 — 2,884 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,846), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate53.0%50.9%
Shot accuracy12.3%13.7%
Kill/death ratio1.161.09
Match win rate44.0%48.4%

Share this profile

CSDB.GGSaku-OssanFACEITLevel 10 · 2,392 ELOSTANDINGTop 12.4% of rankedPREMIER27,116 · Red bandPEAK ELO2,392csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning81
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY51–44–5Last 10051%Win rateWWWWWTLLWL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +4.7pp headshot accuracy · −2ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 36%
  • Avg reaction 561ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 32%
  • Avg reaction 588ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 30%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim9.3
Utility5.9
Positioning8.1
Opening Duels6.3
Clutch3.4

Sharp aimerExcellent counter-strafingStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 96% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning8.1
Utility5.9
Mechanics9.2
Opening Duels7.7
Win Impact5.6

Composite 8.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time598ms−33ms
first ⅓ avg 632ms → last ⅓ avg 598ms
Headshot accuracy29.6%+2.4%
first ⅓ avg 27.2% → last ⅓ avg 29.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–6 · cache, 16 Aug →
48%Best headshot accuracy · 13–5 · inferno, 26 Sept →
469msFastest reaction time · 13–8 · nuke, 20 Aug →
13–2Biggest win · cache, 11 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W5Current streak
11–7In matches decided by ≤2 rounds
16Overtime games

Map breakdown

anubisBest map · 88% over 8ancientWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
nukeC219–1243%0.04
infernoB2111–1052%0.03
cacheA1912–763%0.04
ancientC145–936%0.02
anubisS87–188%0.03
dust2C83–538%0.01
mirageC52–340%0.03
office—10–10%-0.02
boulder—11–0100%0.09
fachwerk—10–10%-0.03
shelter—11–0100%0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

265,004Lifetime kills
1.16K/D · Top 50% of Level 10 players
12,387Matches
44.0%Match win rate
53.0%Headshot % · Top 50% of Level 10 players
12.3%Shot accuracy
29,454MVPs
5,126Hours (in match)
11,956Bombs planted
3,040Bombs defused

Most-used weapons

AK-4799,428
AWP29,485
MP94,554
XM10144,317
SSG 083,884
P2503,407

Lifetime map wins

23,837inferno
19,775nuke
18,783dust2
2,487vertigo
2,476train
350cbble
276office
161italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,120Matches
52%Win rate
1.20Avg K/D
85.1ADR
47%Headshot %

Clutches & streaks

37%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient14556%1.2217.6
Nuke12461%1.3417.3
Inferno10255%1.2817.4
Anubis10144%1.1316.5
Vertigo4455%1.1515.9
Mirage3931%0.9214.0
Dust22941%1.0014.9
Overpass2268%1.1215.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.6%Headshot accuracy
40.0%Accuracy (enemy spotted)
42.4%Spray accuracy
91.2%Counter-strafing
9.6°Preaim
593msReaction time
60.4%T opening success
61.2%CT opening success
0.47Enemies flashed / flash
13.6%Flash assists
6.56HE damage / grenade
10.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4708 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–90.0539%13 Oct →
mirage13–80.0234%13 Oct →
cache13–110.0534%13 Oct →
inferno13–30.0442%12 Oct →
anubis13–70.0228%12 Oct →
dust215–150.0641%10 Oct →
mirage7–130.0821%10 Oct →
cache9–130.0319%10 Oct →
cache13–30.0431%10 Oct →
nuke9–130.0329%9 Oct →
mirage7–13-0.0324%9 Oct →
nuke6–130.0427%29 Sept →
inferno5–13-0.0118%29 Sept →
mirage13–80.0531%28 Sept →
nuke7–130.0528%27 Sept →
nuke13–90.1324%27 Sept →
dust27–130.0533%26 Sept →
inferno13–50.1348%26 Sept →
nuke13–60.0521%18 Sept →
nuke8–130.0319%18 Sept →
cache7–130.0725%16 Sept →
ancient14–160.1023%16 Sept →
nuke13–8-0.0235%15 Sept →
cache9–130.0428%14 Sept →
cache13–20.0138%11 Sept →
inferno13–7-0.0326%10 Sept →
ancient13–60.0224%10 Sept →
cache14–160.0534%7 Sept →
ancient13–160.0130%7 Sept →
anubis13–90.0430%6 Sept →
nuke13–100.0532%5 Sept →
anubis13–40.0722%5 Sept →
inferno12–160.0735%5 Sept →
anubis13–11-0.0340%5 Sept →
dust26–130.0229%5 Sept →
inferno13–110.0825%4 Sept →
nuke4–13-0.0442%4 Sept →
anubis10–13-0.0223%4 Sept →
ancient11–130.0826%4 Sept →
nuke15–150.0926%2 Sept →
inferno6–13-0.0234%31 Aug →
ancient5–13-0.0729%31 Aug →
inferno7–13-0.007%27 Aug →
nuke13–90.1325%27 Aug →
ancient16–120.0823%26 Aug →
inferno2–13-0.0620%26 Aug →
cache13–100.0633%26 Aug →
cache13–110.0632%25 Aug →
inferno13–80.0315%25 Aug →
nuke9–13-0.0718%25 Aug →
dust24–13-0.0725%24 Aug →
anubis13–70.0020%22 Aug →
nuke13–110.0434%22 Aug →
inferno13–30.0321%22 Aug →
dust213–60.0133%22 Aug →
nuke13–8-0.0124%20 Aug →
ancient13–110.0313%19 Aug →
nuke5–13-0.0037%19 Aug →
ancient6–13-0.0243%18 Aug →
inferno10–130.0116%17 Aug →
cache13–100.0333%17 Aug →
cache13–11-0.0028%17 Aug →
inferno13–50.1434%17 Aug →
cache13–60.2431%16 Aug →
dust213–90.0034%16 Aug →
ancient14–16-0.0118%16 Aug →
office12–12-0.0232%15 Aug →
nuke9–130.0941%15 Aug →
cache1–13-0.0421%15 Aug →
nuke3–130.0929%13 Aug →
cache13–110.0531%13 Aug →
ancient15–150.0424%13 Aug →
ancient10–130.0241%9 Aug →
nuke11–13-0.0123%9 Aug →
inferno13–16-0.0233%9 Aug →
inferno13–10-0.0218%9 Aug →
anubis16–120.1033%6 Aug →
inferno6–130.0426%6 Aug →
dust216–12-0.0236%6 Aug →
cache19–160.0727%6 Aug →
cache13–7-0.0419%3 Aug →
cache7–130.0131%1 Aug →
inferno10–13-0.0111%1 Aug →
dust28–13-0.0028%31 Jul →
nuke13–90.0631%31 Jul →
inferno16–120.0217%31 Jul →
ancient9–13-0.0613%27 Jul →
anubis13–110.0632%27 Jul →
cache13–80.0423%27 Jul →
cache11–130.0523%25 Jul →
inferno10–130.0419%25 Jul →
ancient13–40.1125%25 Jul →
inferno16–140.1231%24 Jul →
boulder13–80.0938%24 Jul →
fachwerk11–13-0.0334%24 Jul →
shelter13–90.0831%24 Jul →
ancient13–11-0.0026%23 Jul →
mirage9–130.0533%16 Jul →
nuke15–150.0627%16 Jul →
inferno13–100.0125%16 Jul →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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