$auc3

$auc3 — CS2 Stats

US76561198002796426[U:1:42530698]Steam profile ↗✓ No bans

2,134Tracked matches47%Win rate2020Tracked since
5,409Hours in CS14Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating11,780Blue band · top ~45.5% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,780 -1,500 20 Aug – 15 Oct · 33 days played
11,00813,883peak 13,88320 Aug15 Oct
13,903Peak Premier in tracked matches
38Days played since 2026-08-20

Premier CS Rating

  • 2,103 below peak (13,883)
  • +154 over 30 days · steady
  • Next: Purple band at 15,000 — 3,220 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,934), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate34.8%43.7%44.8%10.0% short
Shot accuracy13.7%12.0%12.4%above
Kill/death ratio1.011.021.030.02 short
Match win rate47.7%44.7%45.2%above

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG$auc3FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER11,780 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning54
Utility25

0–100 skill scores via Leetify.

Recent form

COLD44–50–6Last 10044%Win rateLLWWLLLLLW

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · −4.9pp headshot accuracy · −9ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 602ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 587ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim6.8
Utility2.5
Positioning5.4
Opening Duels2.0
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 56% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.4
Utility2.5
Mechanics6.4
Opening Duels3.8
Win Impact3.9

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time576ms+14ms
first ⅓ avg 562ms → last ⅓ avg 576ms
Headshot accuracy15.0%+2.5%
first ⅓ avg 12.4% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–4 · anubis, 3 Oct →
33%Best headshot accuracy · 13–11 · mirage, 25 Sept →
391msFastest reaction time · 9–13 · anubis, 9 Sept →
13–2Biggest win · mirage, 3 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
9–10In matches decided by ≤2 rounds
15Overtime games

Map breakdown

infernoBest map · 63% over 8anubisWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB2713–1448%0.01
dust2B2110–1148%0.02
ancientC156–940%0.00
nukeC145–936%0.00
infernoA85–363%0.05
anubisD82–625%-0.01
cacheC73–443%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

75,815Lifetime kills
1.01K/D
4,003Matches
47.7%Match win rate · Top 25% of Level 5 players
34.8%Headshot %
13.7%Shot accuracy · Top 50% of Level 5 players
9,262MVPs
1,841Hours (in match)
5,978Bombs planted
1,291Bombs defused

Most-used weapons

AK-4721,906
AWP10,079
MAC-103,344
MP92,998
Tec-92,538
P901,650

Lifetime map wins

27,019dust2
3,615inferno
2,781nuke
865vertigo
334cbble
114train
46office
11stmarc

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

277Matches
48%Win rate
0.90Avg K/D
71.2ADR
38%Headshot %

Clutches & streaks

33%1v1 clutch win
19%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3754%1.1013.8
Dust22560%1.1115.8
Inferno1839%0.9011.9
Vertigo1747%0.9712.8
Ancient1567%1.1714.1
Anubis956%0.8712.1
Nuke933%1.1216.1
Cache520%1.1614.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
38.3%Accuracy (enemy spotted)
40.9%Spray accuracy
78.6%Counter-strafing
11.7°Preaim
575msReaction time
56.4%T opening success
33.9%CT opening success
0.39Enemies flashed / flash
1.0%Flash assists
4.21HE damage / grenade
3.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4455% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3941 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.8925% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient4–13-0.038%15 Oct →
mirage10–130.049%14 Oct →
cache13–110.0811%12 Oct →
nuke13–11-0.018%12 Oct →
dust23–13-0.0719%12 Oct →
dust210–13-0.042%11 Oct →
mirage8–130.048%11 Oct →
nuke3–13-0.0011%11 Oct →
ancient11–130.038%7 Oct →
cache13–80.0023%7 Oct →
mirage16–140.039%7 Oct →
inferno13–90.0611%6 Oct →
dust27–130.0516%6 Oct →
ancient8–130.0218%4 Oct →
nuke7–130.0316%4 Oct →
mirage13–40.0121%4 Oct →
nuke2–13-0.073%3 Oct →
anubis13–40.2130%3 Oct →
mirage13–20.0415%3 Oct →
dust213–50.0516%3 Oct →
nuke13–60.069%1 Oct →
mirage9–13-0.0127%1 Oct →
ancient5–13-0.1011%26 Sept →
dust213–70.0923%26 Sept →
dust213–110.0316%26 Sept →
ancient10–13-0.0011%25 Sept →
anubis13–50.0226%25 Sept →
mirage13–110.0133%25 Sept →
ancient11–13-0.0217%24 Sept →
dust25–130.0615%22 Sept →
nuke15–15-0.0012%19 Sept →
mirage16–140.0411%18 Sept →
dust213–80.0520%18 Sept →
dust213–40.1210%18 Sept →
dust215–150.069%18 Sept →
ancient13–70.035%18 Sept →
inferno13–90.0017%18 Sept →
cache11–130.0316%18 Sept →
ancient13–40.0310%15 Sept →
ancient13–9-0.0521%15 Sept →
nuke3–130.0316%14 Sept →
mirage9–130.0816%14 Sept →
dust215–150.0515%13 Sept →
mirage15–15-0.0317%13 Sept →
inferno5–130.0212%12 Sept →
mirage13–6-0.0212%12 Sept →
nuke14–160.0110%11 Sept →
mirage8–13-0.0110%11 Sept →
ancient6–130.029%11 Sept →
dust213–16-0.038%9 Sept →
mirage6–13-0.030%9 Sept →
anubis9–13-0.0721%9 Sept →
dust213–110.0621%8 Sept →
mirage14–16-0.056%8 Sept →
anubis11–13-0.0516%7 Sept →
dust214–16-0.0319%7 Sept →
cache7–13-0.0512%7 Sept →
mirage5–13-0.0424%7 Sept →
inferno15–150.0514%7 Sept →
cache13–9-0.0111%6 Sept →
ancient13–80.0313%6 Sept →
mirage13–11-0.0515%6 Sept →
dust214–16-0.0418%6 Sept →
inferno13–40.0620%6 Sept →
anubis1–13-0.0221%5 Sept →
mirage3–13-0.0214%5 Sept →
dust210–130.018%4 Sept →
nuke13–16-0.0414%4 Sept →
dust213–9-0.0215%4 Sept →
ancient10–13-0.039%2 Sept →
nuke11–30.049%2 Sept →
ancient16–120.0310%1 Sept →
dust213–50.079%1 Sept →
ancient13–90.0517%1 Sept →
dust211–130.0511%1 Sept →
mirage7–13-0.0718%31 Aug →
anubis6–13-0.0217%30 Aug →
mirage13–70.0318%30 Aug →
inferno6–13-0.0110%29 Aug →
dust213–110.0118%29 Aug →
ancient9–130.0310%29 Aug →
nuke8–13-0.0111%28 Aug →
mirage15–150.0215%28 Aug →
dust213–8-0.0513%28 Aug →
inferno13–30.0911%28 Aug →
mirage11–13-0.0013%28 Aug →
cache7–130.0015%28 Aug →
mirage13–100.0213%28 Aug →
mirage13–30.0316%27 Aug →
cache9–130.0112%27 Aug →
anubis6–13-0.0110%26 Aug →
nuke10–13-0.075%23 Aug →
anubis3–13-0.100%22 Aug →
mirage13–70.0214%21 Aug →
mirage7–130.0221%21 Aug →
nuke13–90.0110%21 Aug →
nuke13–100.0610%21 Aug →
mirage13–60.018%20 Aug →
mirage13–30.1017%20 Aug →
inferno9–50.1212%20 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.