Seppoo

Seppoo — CS2 Stats

DE76561198000706031[U:1:40440303]Steam profile ↗VAC banned

896Tracked matches59%Win rate2020Tracked since
3,673Hours in CS4Hrs last 2 wks
CSDB Rating8.0 StrongPositional Player
Premier CS Rating25,924Top 10% of 212,910 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#14023 of 259655 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,924 +236 21 Aug – 23 Oct · 16 days played
24,88826,649peak 26,64921 Aug23 Oct
26,761Peak Premier in tracked matches
43Days played since 2026-08-17

Premier CS Rating

  • 725 below peak (26,649)
  • +635 over 30 days · improving
  • Next: Gold band at 30,000 — 4,076 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-16
  • Pink band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2396−73
Win rate48%50%−2pp
K/D1.090.92+0.17
Headshot %68%69%−1pp

Measured 1 Oct 2026 → 3 Nov 2026; previous 3 Sep 2026 → 1 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate55.2%50.9%
Shot accuracy17.2%13.7%
Kill/death ratio1.071.09
Match win rate45.7%48.4%

Share this profile

CSDB.GGSeppooFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER25,924 · Red bandcsdb.gg/stats

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Performance scores

Aim88
Positioning75
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY54–41–5Last 10054%Win rateLWWLWWTLLL

Last 10 vs previous 10: −20pp win rate · +0.04 avg rating · +5.9pp headshot accuracy · +16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 33%
  • Avg reaction 609ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 32%
  • Avg reaction 592ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 29%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.8
Utility4.8
Positioning7.5
Opening Duels4.7
Clutch4.8

Sharp aimerExcellent counter-strafingEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 44% on CT — first contacts on the defending side are being lost.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning7.5
Utility4.8
Mechanics9.0
Opening Duels5.8
Win Impact7.9

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time577ms+36ms
first ⅓ avg 541ms → last ⅓ avg 577ms
Headshot accuracy27.2%+1.1%
first ⅓ avg 26.1% → last ⅓ avg 27.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–8 · cache, 27 Aug →
59%Best headshot accuracy · 6–13 · anubis, 27 Aug →
375msFastest reaction time · 13–5 · anubis, 3 Sept →
13–0Biggest win · anubis, 16 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 83% over 6dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
cacheA2011–955%0.04
infernoA2012–860%0.03
anubisB168–850%0.02
dust2D124–833%0.02
nukeS107–370%0.02
mirageC73–443%0.01
ancientS65–183%0.03
overpass—32–167%0.03
train—21–150%-0.01
italy—10–10%0.03
shelter—10–10%0.10
fachwerk—11–0100%0.13
boulder—10–10%-0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

136,903Lifetime kills
1.07K/D
4,177Matches
45.7%Match win rate
55.2%Headshot % · Top 50% of Level 10 players
17.2%Shot accuracy · Top 25% of Level 10 players
12,986MVPs
2,985Hours (in match)
4,711Bombs planted
1,072Bombs defused

Most-used weapons

AK-4755,688
AWP12,639
P2502,470
SG 5532,144
FAMAS1,523

Lifetime map wins

11,630inferno
4,470dust2
2,774train
2,095nuke
1,955cbble
283vertigo
50italy
33office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

615Matches
54%Win rate
1.21Avg K/D
75.7ADR
52%Headshot %

Clutches & streaks

44%1v1 clutch win
18%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis5058%0.9514.4
Inferno3956%1.1415.5
Mirage2857%1.0814.5
Dust22650%1.0013.4
Cache2572%1.1016.6
Nuke2540%0.8915.2
Ancient2264%0.9914.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.0%Headshot accuracy
34.9%Accuracy (enemy spotted)
32.0%Spray accuracy
90.3%Counter-strafing
7.9°Preaim
577msReaction time
62.0%T opening success
44.3%CT opening success
0.72Enemies flashed / flash
8.9%Flash assists
10.67HE damage / grenade
3.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.78 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–130.0337%23 Oct →
nuke13–9-0.0528%23 Oct →
cache13–90.1034%20 Oct →
inferno7–130.0526%16 Oct →
nuke13–6-0.0140%16 Oct →
inferno13–90.0736%11 Oct →
dust212–120.0222%11 Oct →
italy1–130.0328%10 Oct →
shelter11–130.1033%10 Oct →
dust28–130.1540%10 Oct →
anubis6–13-0.0316%10 Oct →
overpass2–13-0.0328%10 Oct →
inferno7–130.0335%8 Oct →
overpass13–40.0639%4 Oct →
fachwerk13–60.1332%4 Oct →
overpass13–50.0427%3 Oct →
ancient13–10-0.0226%1 Oct →
inferno13–7-0.0024%1 Oct →
mirage8–13-0.0421%1 Oct →
cache13–7-0.0016%1 Oct →
inferno13–100.0531%30 Sept →
mirage6–13-0.0125%30 Sept →
mirage10–13-0.0135%28 Sept →
inferno13–70.0319%28 Sept →
mirage13–30.0635%28 Sept →
cache7–13-0.0425%28 Sept →
anubis13–80.0418%27 Sept →
cache13–100.0114%26 Sept →
nuke13–40.1534%26 Sept →
mirage13–30.1319%24 Sept →
inferno7–13-0.0317%22 Sept →
cache11–13-0.0116%22 Sept →
anubis8–13-0.0221%20 Sept →
inferno12–120.0830%19 Sept →
inferno13–10.0317%17 Sept →
anubis13–00.1359%16 Sept →
cache7–130.0318%16 Sept →
inferno13–30.0516%15 Sept →
anubis13–160.1128%15 Sept →
dust211–13-0.0114%15 Sept →
cache15–150.0727%15 Sept →
inferno13–70.0527%15 Sept →
inferno6–10.0758%15 Sept →
nuke12–120.0226%14 Sept →
ancient10–5-0.0314%14 Sept →
train13–70.0126%14 Sept →
cache13–20.0736%13 Sept →
nuke13–60.0422%13 Sept →
ancient13–40.0829%12 Sept →
dust27–13-0.0511%12 Sept →
dust216–12-0.0029%12 Sept →
nuke13–60.0825%12 Sept →
dust28–130.0619%12 Sept →
inferno13–00.0138%11 Sept →
cache13–20.0938%11 Sept →
nuke1–13-0.0518%11 Sept →
dust213–4-0.0124%11 Sept →
cache7–130.0130%10 Sept →
train5–13-0.0223%10 Sept →
dust24–130.0120%10 Sept →
cache13–5-0.0229%9 Sept →
dust213–10.1132%9 Sept →
dust213–40.0327%9 Sept →
inferno13–80.1226%8 Sept →
cache4–130.0232%7 Sept →
cache4–130.1135%6 Sept →
ancient6–130.0838%6 Sept →
anubis17–19-0.0517%3 Sept →
inferno8–13-0.0128%3 Sept →
anubis13–50.0631%3 Sept →
mirage13–2-0.050%2 Sept →
ancient13–7-0.0223%1 Sept →
inferno10–130.0333%31 Aug →
mirage5–130.008%31 Aug →
cache13–90.1031%31 Aug →
ancient13–100.0853%29 Aug →
inferno13–80.0534%29 Aug →
anubis13–80.0316%28 Aug →
inferno8–13-0.0327%28 Aug →
cache13–9-0.0316%28 Aug →
anubis6–130.0259%27 Aug →
dust27–13-0.0717%27 Aug →
cache13–80.1830%27 Aug →
cache13–70.0630%25 Aug →
cache13–110.0324%25 Aug →
boulder6–13-0.0722%25 Aug →
cache9–130.0726%25 Aug →
anubis8–13-0.0145%23 Aug →
inferno9–13-0.0238%22 Aug →
cache2–130.0437%21 Aug →
anubis15–15-0.0024%21 Aug →
anubis19–17-0.0218%20 Aug →
inferno13–80.0329%18 Aug →
anubis13–40.1324%18 Aug →
nuke13–100.0129%18 Aug →
nuke10–13-0.0322%18 Aug →
nuke13–30.0617%18 Aug →
anubis11–13-0.0514%18 Aug →
anubis13–20.1019%18 Aug →
anubis13–11-0.0522%17 Aug →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 10500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.