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uns uns uns — CS2 Stats

FI76561198000231080[U:1:39965352]Steam profile ↗✓ No bans

1,160Tracked matches30%Win rate2020Tracked since
CSDB Rating4.7 DevelopingSupport
Premier CS Rating9,195Light Blue band · top ~58.7% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,195 -5,488 3 Sept – 3 Nov · 25 days played
9,09714,683peak 14,6833 Sept3 Nov
14,999Peak Premier in tracked matches
25Days played since 2026-09-03

Premier CS Rating

  • 5,488 below peak (14,683)
  • -3,925 over 30 days · declining
  • Next: Blue band at 10,000 — 805 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-10-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

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Performance scores

Aim60
Positioning44
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY35–63–2Last 10035%Win rateLLWWLWWLLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +11.9pp headshot accuracy · +59ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 29%
  • Avg reaction 800ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 27%
  • Avg reaction 756ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 727ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim6.0
Utility6.1
Positioning4.4
Opening Duels0.6
Clutch4.2

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 74% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Reaction time. 703ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.4
Utility6.1
Mechanics9.6
Opening Duels1.6
Win Impact0.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time699ms+35ms
first ⅓ avg 664ms → last ⅓ avg 699ms
Headshot accuracy22.2%−4.9%
first ⅓ avg 27.0% → last ⅓ avg 22.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · cache, 18 Oct →
55%Best headshot accuracy · 5–13 · inferno, 25 Sept →
500msFastest reaction time · 5–13 · nuke, 22 Oct →
13–1Biggest win · nuke, 17 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
5–9In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 44% over 16mirageWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
nukeD206–1430%0.01
cacheC167–944%0.01
mirageD154–1127%-0.00
dust2C145–936%0.01
ancientD134–931%-0.01
infernoC135–838%-0.01
anubisC94–544%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 15). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,462Matches
50%Win rate
1.12Avg K/D
72.5ADR
47%Headshot %

Clutches & streaks

41%1v1 clutch win
18%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno757%1.0515.6
Ancient743%1.0713.4
Mirage650%0.8914.2
Nuke617%0.8613.0
Dust2560%1.2615.8
Cache475%1.2016.0
Anubis333%0.9716.0
Vertigo10%0.295.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
31.7%Accuracy (enemy spotted)
31.6%Spray accuracy
93.3%Counter-strafing
11.5°Preaim
703msReaction time
33.5%T opening success
39.2%CT opening success
0.50Enemies flashed / flash
5.6%Flash assists
10.41HE damage / grenade
13.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 702.7413ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4983 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5269% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0916%3 Nov →
ancient5–13-0.0724%3 Nov →
dust211–40.0323%3 Nov →
mirage16–12-0.0531%3 Nov →
mirage8–13-0.1050%3 Nov →
inferno13–50.0734%23 Oct →
mirage13–50.0524%23 Oct →
anubis10–13-0.0428%22 Oct →
nuke11–13-0.0120%22 Oct →
inferno7–130.0220%22 Oct →
mirage16–120.0219%22 Oct →
cache3–13-0.089%22 Oct →
nuke5–13-0.0410%22 Oct →
ancient4–13-0.089%22 Oct →
inferno4–13-0.076%22 Oct →
anubis10–13-0.0022%22 Oct →
dust213–60.0320%21 Oct →
cache13–90.0630%21 Oct →
cache11–13-0.0119%21 Oct →
ancient5–13-0.108%19 Oct →
dust210–13-0.0214%19 Oct →
mirage11–13-0.0228%18 Oct →
cache13–20.1340%18 Oct →
dust25–13-0.0414%18 Oct →
dust210–130.0523%18 Oct →
ancient13–4-0.0011%18 Oct →
inferno5–13-0.0810%18 Oct →
cache3–13-0.0322%17 Oct →
dust26–130.0425%17 Oct →
dust28–13-0.1021%17 Oct →
nuke13–10.0435%17 Oct →
anubis13–40.0341%17 Oct →
ancient8–13-0.0124%16 Oct →
ancient10–13-0.0723%16 Oct →
nuke8–13-0.0535%16 Oct →
nuke11–13-0.0028%16 Oct →
nuke6–13-0.0736%16 Oct →
inferno9–13-0.0230%15 Oct →
anubis13–8-0.0329%15 Oct →
inferno13–70.0329%7 Oct →
ancient13–20.0324%6 Oct →
cache13–40.0652%6 Oct →
nuke10–13-0.0531%6 Oct →
nuke9–13-0.0030%6 Oct →
nuke13–100.0727%6 Oct →
mirage5–13-0.0426%3 Oct →
dust26–13-0.0234%2 Oct →
cache7–13-0.076%2 Oct →
inferno2–13-0.0221%2 Oct →
nuke13–90.0429%1 Oct →
cache8–130.0631%1 Oct →
cache7–13-0.0121%1 Oct →
mirage10–130.0128%1 Oct →
nuke13–30.0232%1 Oct →
mirage13–160.0425%1 Oct →
dust213–50.1322%1 Oct →
inferno16–140.0030%1 Oct →
anubis13–11-0.0311%29 Sept →
nuke15–150.0322%29 Sept →
ancient8–130.0119%27 Sept →
mirage14–160.0528%27 Sept →
nuke13–90.1026%27 Sept →
cache13–5-0.0028%27 Sept →
mirage11–130.0918%27 Sept →
dust210–130.0019%27 Sept →
mirage2–13-0.0644%26 Sept →
inferno4–13-0.0546%26 Sept →
anubis3–13-0.0921%26 Sept →
anubis1–13-0.0727%26 Sept →
mirage7–13-0.0537%25 Sept →
inferno5–13-0.0255%25 Sept →
cache11–13-0.0310%24 Sept →
nuke15–150.0221%24 Sept →
dust213–40.0428%24 Sept →
nuke11–130.0327%24 Sept →
mirage13–20.108%24 Sept →
ancient13–20.0942%24 Sept →
cache13–60.1219%24 Sept →
dust213–11-0.0124%24 Sept →
ancient7–130.0715%24 Sept →
nuke14–160.0227%23 Sept →
cache10–130.0418%23 Sept →
dust22–13-0.0116%23 Sept →
ancient9–13-0.0317%23 Sept →
ancient13–9-0.0135%22 Sept →
anubis5–130.0345%22 Sept →
anubis16–14-0.0138%20 Sept →
inferno8–13-0.0326%20 Sept →
dust27–130.0333%20 Sept →
nuke8–13-0.0421%20 Sept →
inferno13–80.0327%20 Sept →
nuke10–130.0333%20 Sept →
ancient5–13-0.0240%20 Sept →
cache13–11-0.0024%20 Sept →
nuke13–30.0530%20 Sept →
cache9–13-0.0625%19 Sept →
mirage6–13-0.0116%19 Sept →
inferno13–8-0.0031%13 Sept →
nuke2–130.0431%3 Sept →
cache13–100.0227%3 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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