Testomäy

Testomäy — CS2 Stats

76561198025234355[U:1:64968627]Steam profile ↗✓ No bans

1,159Tracked matches48%Win rate2021Tracked since
CSDB Rating4.4 DevelopingClutch Specialist
Premier CS Rating5,905Light Blue band · top ~74.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,905 -2,746 27 Aug – 14 Oct · 20 days played
5,4349,596peak 9,59627 Aug14 Oct
9,999Peak Premier in tracked matches
20Days played since 2026-08-27

Premier CS Rating

  • 3,691 below peak (9,596)
  • -3,194 over 30 days · declining
  • Next: Blue band at 10,000 — 4,095 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGTestomäyPREMIER5,905 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning43
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY49–48–3Last 10049%Win rateWLLLWWLLTW

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +1.8pp headshot accuracy · −24ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 741ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 696ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 708ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.2 against its own average).

Aim6.4
Utility3.2
Positioning4.3
Opening Duels2.2
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 95% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 51% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 704ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.3
Utility3.2
Mechanics5.4
Opening Duels3.4
Win Impact4.4

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time706ms−34ms
first ⅓ avg 740ms → last ⅓ avg 706ms
Headshot accuracy19.2%−2.8%
first ⅓ avg 22.0% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–6 · nuke, 24 Sept →
50%Best headshot accuracy · 8–13 · ancient, 27 Sept →
500msFastest reaction time · 7–13 · nuke, 27 Aug →
13–0Biggest win · nuke, 20 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 83% over 6ancientWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C208–1240%-0.04
mirageA1810–856%-0.00
infernoA1710–759%-0.03
nukeB157–847%-0.02
ancientD134–931%-0.03
anubisB115–645%-0.04
cacheS65–183%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

319Matches
47%Win rate
0.96Avg K/D
73.6ADR
41%Headshot %

Clutches & streaks

44%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage9944%1.0916.1
Dust24149%0.9112.9
Inferno3861%0.9313.5
Nuke3250%0.8413.0
Ancient2948%0.9615.4
Anubis2825%0.8213.9
Cache2035%0.7411.8
Overpass683%0.9915.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
41.3%Accuracy (enemy spotted)
36.8%Spray accuracy
74.2%Counter-strafing
10.3°Preaim
704msReaction time
51.4%T opening success
36.0%CT opening success
0.41Enemies flashed / flash
0.4%Flash assists
9.30HE damage / grenade
4.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 704.1713ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4108 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.0311% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–10-0.0620%14 Oct →
dust26–13-0.0512%8 Oct →
anubis10–13-0.0340%8 Oct →
nuke9–13-0.0327%4 Oct →
cache13–70.088%4 Oct →
mirage13–50.0126%4 Oct →
anubis8–13-0.0312%4 Oct →
ancient3–13-0.0825%4 Oct →
inferno15–15-0.037%4 Oct →
inferno16–13-0.0318%4 Oct →
mirage13–100.0417%4 Oct →
mirage13–60.0029%4 Oct →
mirage13–40.0531%3 Oct →
dust25–13-0.0219%3 Oct →
dust213–100.0016%1 Oct →
mirage5–13-0.070%1 Oct →
dust213–5-0.0916%1 Oct →
inferno16–14-0.0517%1 Oct →
anubis13–10.0917%1 Oct →
cache4–13-0.0416%1 Oct →
cache13–11-0.0429%1 Oct →
inferno1–13-0.040%1 Oct →
mirage6–13-0.0511%1 Oct →
ancient8–130.0350%27 Sept →
mirage14–16-0.0610%27 Sept →
nuke13–9-0.0622%27 Sept →
cache13–5-0.0218%27 Sept →
mirage11–13-0.0720%27 Sept →
dust210–13-0.0723%27 Sept →
dust29–13-0.0310%27 Sept →
mirage15–150.0322%27 Sept →
inferno13–160.0326%26 Sept →
nuke6–13-0.0420%26 Sept →
nuke13–60.1017%24 Sept →
dust215–15-0.0124%24 Sept →
nuke11–13-0.0614%24 Sept →
mirage13–20.0720%24 Sept →
ancient13–20.0425%24 Sept →
ancient13–5-0.0521%20 Sept →
anubis16–14-0.0614%20 Sept →
inferno8–13-0.0921%20 Sept →
dust27–13-0.0920%20 Sept →
nuke8–13-0.0813%20 Sept →
inferno13–8-0.0521%20 Sept →
dust213–9-0.0619%20 Sept →
anubis11–13-0.0218%20 Sept →
dust29–13-0.0021%20 Sept →
anubis13–2-0.0450%20 Sept →
nuke13–00.0133%20 Sept →
anubis13–50.0726%19 Sept →
ancient11–13-0.0310%19 Sept →
dust216–12-0.0715%18 Sept →
ancient4–13-0.075%18 Sept →
anubis11–13-0.1321%18 Sept →
dust29–13-0.0712%18 Sept →
nuke7–13-0.0519%18 Sept →
dust28–130.0140%17 Sept →
inferno9–13-0.090%17 Sept →
ancient13–16-0.0910%13 Sept →
inferno13–8-0.035%13 Sept →
inferno13–100.0536%13 Sept →
mirage10–13-0.0420%13 Sept →
ancient13–100.0215%13 Sept →
ancient9–13-0.0041%10 Sept →
mirage13–80.0010%4 Sept →
nuke2–13-0.0823%3 Sept →
cache13–10-0.0210%3 Sept →
dust213–7-0.0417%31 Aug →
dust216–120.0614%31 Aug →
nuke5–13-0.0517%31 Aug →
dust24–13-0.0935%31 Aug →
ancient11–13-0.0624%29 Aug →
inferno5–13-0.0818%29 Aug →
anubis13–3-0.1214%29 Aug →
cache13–1-0.0636%29 Aug →
nuke13–11-0.0217%29 Aug →
nuke13–6-0.0124%29 Aug →
inferno13–30.0342%28 Aug →
ancient5–13-0.0717%28 Aug →
mirage7–13-0.0130%28 Aug →
mirage13–100.0227%28 Aug →
inferno7–13-0.0832%28 Aug →
anubis5–130.0211%28 Aug →
ancient5–13-0.0814%28 Aug →
dust213–11-0.0624%28 Aug →
mirage13–9-0.0220%28 Aug →
dust213–60.079%28 Aug →
inferno13–50.0313%28 Aug →
dust29–13-0.0837%27 Aug →
inferno13–7-0.0423%27 Aug →
inferno13–5-0.0622%27 Aug →
anubis6–13-0.1119%27 Aug →
mirage10–130.0434%27 Aug →
nuke13–100.0415%27 Aug →
mirage13–60.0520%27 Aug →
dust26–13-0.0732%27 Aug →
nuke7–13-0.0818%27 Aug →
ancient13–80.0616%27 Aug →
nuke13–80.0513%27 Aug →
mirage13–9-0.0523%27 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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