aRaix

aRaix — CS2 Stats

AT76561198000071485[U:1:39805757]Steam profile ↗✓ No bans

2,126Tracked matches45%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
Premier CS Rating23,852Top 25% of 214,795 CSDB-tracked playersPink band · top ~4.3% of ranked players (population est.)
CSDB Leaderboard#34422 of 261136 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 23,852 → 23,852
+8Tracked matches · now 2,126
+3.4ppWin rate · 41.4% → 44.8%

Rating over time

Premier CS Rating: 23,852 -416 25 Jul – 3 Nov · 14 days played
23,64425,120peak 25,12025 Jul3 Nov
25,120Peak Premier in tracked matches
21Days played since 2026-07-25

Premier CS Rating

  • 1,268 below peak (25,120)
  • -682 over 90 days
  • Next: Red band at 25,000 — 1,148 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGaRaixFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER23,852 · Pink bandcsdb.gg/stats

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Performance scores

Aim72
Positioning58
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY57–42–1Last 10057%Win rateWLWLWWWWLL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −5.5pp headshot accuracy · +23ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 523ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 563ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim7.2
Utility5.1
Positioning5.8
Opening Duels3.5
Clutch1.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 56% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.8
Utility5.1
Mechanics6.8
Opening Duels4.3
Win Impact3.3

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time558ms+3ms
first ⅓ avg 556ms → last ⅓ avg 558ms
Headshot accuracy19.6%−1.5%
first ⅓ avg 21.1% → last ⅓ avg 19.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–1 · cache, 22 Sept →
43%Best headshot accuracy · 13–5 · inferno, 23 Sept →
383msFastest reaction time · 13–7 · nuke, 19 Aug →
13–1Biggest win · cache, 1 Nov →

Across the last 100 tracked matches.

Highlights

12Longest win streak
10–12In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 67% over 30dust2Weakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
infernoS3020–1067%-0.01
nukeA2213–959%-0.01
cacheB209–1145%-0.01
ancientB1910–953%-0.00
dust2C52–340%-0.00
anubis—43–175%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,344Matches
52%Win rate
1.07Avg K/D
73.6ADR
44%Headshot %

Clutches & streaks

27%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno2560%1.0315.8
Nuke2065%1.1513.9
Ancient1675%1.0714.8
Cache1656%1.3114.4
Anubis450%1.3016.8
Dust21100%1.6715.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
34.8%Accuracy (enemy spotted)
33.1%Spray accuracy
80.6%Counter-strafing
9.6°Preaim
564msReaction time
55.5%T opening success
39.2%CT opening success
0.49Enemies flashed / flash
6.9%Flash assists
9.29HE damage / grenade
5.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4949 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.2486% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient25–230.0627%9 Nov →
ancient7–13-0.0013%9 Nov →
nuke13–50.0218%9 Nov →
inferno7–13-0.079%9 Nov →
inferno13–9-0.0113%8 Nov →
ancient13–50.0214%8 Nov →
ancient13–8-0.0224%8 Nov →
cache13–100.0414%8 Nov →
inferno8–13-0.0219%1 Nov →
cache8–13-0.0519%1 Nov →
cache13–10.0535%1 Nov →
inferno7–13-0.0021%1 Nov →
dust215–150.0216%30 Oct →
anubis13–110.0514%30 Oct →
anubis8–13-0.0718%30 Oct →
dust25–13-0.0819%30 Oct →
nuke13–5-0.0421%30 Oct →
cache9–130.0536%30 Oct →
inferno13–6-0.0123%25 Oct →
ancient8–13-0.0323%25 Oct →
nuke8–13-0.019%25 Oct →
inferno13–90.0021%25 Oct →
cache11–13-0.0327%25 Oct →
inferno13–50.0221%25 Oct →
inferno3–13-0.0515%18 Oct →
cache9–13-0.0712%18 Oct →
nuke5–13-0.0615%18 Oct →
nuke13–80.0426%18 Oct →
cache11–13-0.0115%18 Oct →
nuke10–130.0221%14 Oct →
ancient11–130.0024%14 Oct →
cache19–17-0.0021%14 Oct →
inferno16–14-0.0025%14 Oct →
inferno14–16-0.0230%11 Oct →
nuke13–60.0319%11 Oct →
cache8–13-0.068%11 Oct →
ancient13–70.0925%11 Oct →
ancient13–6-0.0218%11 Oct →
cache13–7-0.0515%11 Oct →
nuke13–60.0614%11 Oct →
inferno13–110.0232%7 Oct →
nuke13–10-0.039%7 Oct →
nuke10–13-0.0329%7 Oct →
nuke9–13-0.0520%2 Oct →
ancient13–10-0.0121%2 Oct →
inferno11–13-0.0527%2 Oct →
inferno11–130.0220%2 Oct →
ancient13–11-0.0422%30 Sept →
cache13–8-0.0214%30 Sept →
inferno16–12-0.0217%30 Sept →
inferno16–13-0.0114%30 Sept →
cache13–16-0.0021%27 Sept →
inferno13–70.0615%27 Sept →
nuke13–40.0617%27 Sept →
inferno13–3-0.0213%27 Sept →
ancient8–13-0.0314%27 Sept →
nuke7–13-0.0410%23 Sept →
inferno11–13-0.0122%23 Sept →
inferno13–20.0814%23 Sept →
inferno13–5-0.0343%23 Sept →
cache13–10.1217%22 Sept →
inferno19–16-0.0217%22 Sept →
nuke13–30.0117%22 Sept →
cache10–13-0.0810%20 Aug →
inferno11–13-0.0316%20 Aug →
nuke7–13-0.0528%20 Aug →
ancient13–50.0816%20 Aug →
cache13–80.0111%20 Aug →
nuke13–7-0.0518%19 Aug →
nuke13–40.0824%19 Aug →
cache13–90.0324%19 Aug →
ancient13–6-0.0317%19 Aug →
nuke13–10.0429%19 Aug →
cache13–70.0119%19 Aug →
dust213–40.0335%19 Aug →
nuke13–6-0.0224%9 Aug →
anubis13–20.0413%9 Aug →
dust213–30.0117%9 Aug →
ancient9–13-0.0317%9 Aug →
inferno13–40.029%9 Aug →
ancient10–13-0.0627%4 Aug →
nuke13–7-0.0319%4 Aug →
inferno13–11-0.0815%4 Aug →
cache10–13-0.0326%4 Aug →
ancient13–30.0012%4 Aug →
inferno13–4-0.0129%4 Aug →
cache9–13-0.0330%1 Aug →
ancient11–130.0126%1 Aug →
ancient10–13-0.0417%1 Aug →
anubis13–11-0.009%1 Aug →
inferno2–13-0.0821%1 Aug →
nuke14–16-0.0717%1 Aug →
inferno13–11-0.0220%30 Jul →
ancient14–160.0125%30 Jul →
nuke11–13-0.0419%30 Jul →
inferno13–20.0416%30 Jul →
inferno13–11-0.0221%30 Jul →
cache6–13-0.0433%25 Jul →
inferno13–8-0.0135%25 Jul →
dust29–130.0023%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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