MoW_JoW

MoW_JoW — CS2 Stats

DE76561197960514117[U:1:248389]Steam profile ↗✓ No bans

2,270Tracked matches45%Win rate2020Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating22,746Top 25% of 214,795 CSDB-tracked playersPink band · top ~5.5% of ranked players (population est.)
CSDB Leaderboard#47023 of 261138 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (61 days ago). Ranks are recorded once per day this page is viewed.

+454Premier CS Rating · 22,292 → 22,746
+12Tracked matches · now 2,270
+3.4ppWin rate · 41.4% → 44.8%

Rating over time

22,746Peak Premier on CSDB
1,779Highest Faceit ELO seen on CSDB
1Days observed since 2026-09-11

Premier CS Rating

  • At peak — 22,746
  • Next: Red band at 25,000 — 2,254 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-11
  • Purple band first seen 2026-09-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGMoW_JoWFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER22,746 · Pink bandPEAK ELO1,779csdb.gg/stats

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Performance scores

Aim77
Positioning61
Utility41

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.7
Utility4.1
Positioning6.1
Opening Duels4.8
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.1
Utility4.1
Mechanics5.7
Opening Duels3.8
Win Impact3.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

850Matches
52%Win rate
1.02Avg K/D
79.1ADR
41%Headshot %

Clutches & streaks

30%1v1 clutch win
25%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis450%1.4116.5
Ancient475%1.1212.3
Inferno367%1.6221.7
Nuke3100%2.6319.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
36.4%Accuracy (enemy spotted)
38.7%Spray accuracy
75.6%Counter-strafing
9.5°Preaim
551msReaction time
38.3%T opening success
51.9%CT opening success
0.45Enemies flashed / flash
6.3%Flash assists
8.21HE damage / grenade
3.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4529 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2792% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.