☜★DesAster★☞

☜★DesAster★☞ — CS2 Stats

DE76561197998456784[U:1:38191056]Steam profile ↗✓ No bans

3,295Tracked matches50%Win rate2021Tracked since
4,570Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating24,350Top 25% of 201,122 CSDB-tracked playersPink band · top ~3.7% of ranked players (population est.)
CSDB Leaderboard#27739 of 247947 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,350 +76 21 Apr – 25 Sept · 36 days played
22,90325,009peak 25,00921 Apr25 Sept
25,113Peak Premier in tracked matches
46Days played since 2026-04-21

Premier CS Rating

  • 659 below peak (25,009)
  • +278 over 30 days · steady
  • Next: Red band at 25,000 — 650 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches11——
Win rate55%——
K/D1.33——
Headshot %56%——

Measured 4 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate45.4%46.9%49.2%3.9% short
Shot accuracy9.8%13.0%13.4%3.6% short
Kill/death ratio1.021.081.120.10 short
Match win rate45.2%46.7%48.5%3.3% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG☜★DesAster★☞PREMIER24,350 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning63
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY50–49–1Last 10050%Win rateWWLLLWLWWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −2.3pp headshot accuracy · −65ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 531ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 525ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 557ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.2
Utility4.4
Positioning6.3
Opening Duels5.0
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.3
Utility4.4
Mechanics7.1
Opening Duels3.7
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time571ms−43ms
first ⅓ avg 614ms → last ⅓ avg 571ms
Headshot accuracy21.4%+2.3%
first ⅓ avg 19.1% → last ⅓ avg 21.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · dust2, 7 Aug →
37%Best headshot accuracy · 13–10 · mirage, 6 Aug →
453msFastest reaction time · 13–6 · mirage, 25 Sept →
13–2Biggest win · dust2, 17 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
10–14In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 69% over 16infernoWeakest map · 35% over 20
MapGradePlayedRecordWin rateAvg rating
dust2B3618–1850%0.01
infernoC207–1335%0.00
anubisS1611–569%0.03
ancientC94–544%0.02
cacheB84–450%-0.01
nukeC52–340%0.01
mirage—42–250%0.02
overpass—22–0100%0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (35% over 20). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

227,635Lifetime kills
1.02K/D
10,512Matches
45.2%Match win rate
45.4%Headshot %
9.8%Shot accuracy
26,699MVPs
4,570Hours (in match)
11,828Bombs planted
2,698Bombs defused

Most-used weapons

AK-4782,073
Galil AR10,977
AWP8,065
FAMAS6,984
P2504,891
MP94,245

Lifetime map wins

17,804dust2
14,711inferno
7,518nuke
3,090vertigo
1,858cbble
871train
443office
104dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

791Matches
51%Win rate
1.12Avg K/D
83.2ADR
49%Headshot %

Clutches & streaks

41%1v1 clutch win
28%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust217852%1.1316.5
Anubis16556%1.2216.4
Ancient13945%1.1016.5
Mirage9258%1.1116.2
Inferno8246%1.1216.1
Nuke5657%1.2216.7
Vertigo1450%1.1520.4
Cache743%1.0619.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
35.3%Accuracy (enemy spotted)
39.7%Spray accuracy
81.7%Counter-strafing
8.2°Preaim
571msReaction time
39.9%T opening success
49.5%CT opening success
0.48Enemies flashed / flash
4.8%Flash assists
8.45HE damage / grenade
5.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.479 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.8582% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–70.1332%25 Sept →
mirage13–60.0520%25 Sept →
anubis6–130.0830%14 Sept →
mirage7–130.0118%4 Sept →
inferno7–13-0.028%22 Aug →
ancient13–80.0319%15 Aug →
nuke8–13-0.0020%12 Aug →
dust213–6-0.0018%11 Aug →
nuke13–5-0.0123%11 Aug →
cache4–130.0118%10 Aug →
nuke8–13-0.0414%10 Aug →
inferno8–13-0.0329%9 Aug →
anubis13–80.0215%8 Aug →
inferno13–80.0335%8 Aug →
dust21–13-0.0323%7 Aug →
dust213–50.1521%7 Aug →
mirage13–10-0.0037%6 Aug →
dust213–110.0220%5 Aug →
cache13–11-0.0313%3 Aug →
dust213–80.0422%3 Aug →
ancient8–130.0924%2 Aug →
inferno9–130.0323%2 Aug →
inferno11–13-0.0820%2 Aug →
dust22–130.017%2 Aug →
cache9–130.0121%2 Aug →
cache13–11-0.0118%1 Aug →
cache5–13-0.0614%22 Jul →
inferno11–13-0.0323%22 Jul →
anubis13–100.0822%20 Jul →
inferno13–50.0435%20 Jul →
dust213–10-0.0420%19 Jul →
anubis13–40.0930%19 Jul →
dust26–130.0314%19 Jul →
dust211–130.0520%19 Jul →
inferno9–13-0.0017%19 Jul →
ancient6–13-0.0218%19 Jul →
dust22–130.0326%19 Jul →
inferno8–13-0.0016%19 Jul →
dust216–14-0.077%19 Jul →
anubis8–60.0910%19 Jul →
dust25–130.0423%18 Jul →
anubis3–13-0.108%18 Jul →
inferno13–7-0.0321%18 Jul →
mirage11–130.0022%18 Jul →
inferno4–130.0020%18 Jul →
inferno13–30.0116%18 Jul →
dust213–20.0823%17 Jul →
dust213–100.0413%17 Jul →
inferno8–130.0317%12 Jul →
anubis13–100.0633%11 Jul →
cache13–40.0433%11 Jul →
dust211–130.0221%14 Jun →
ancient11–130.0015%3 Jun →
dust213–90.045%3 Jun →
anubis5–13-0.0513%31 May →
anubis13–110.0814%31 May →
dust23–13-0.0433%31 May →
dust29–13-0.0220%22 May →
ancient13–70.0731%22 May →
dust213–50.0517%22 May →
dust213–50.0519%16 May →
nuke13–40.1133%16 May →
dust23–13-0.0317%16 May →
dust213–60.0126%15 May →
dust211–130.0331%15 May →
ancient7–130.0424%15 May →
inferno13–40.0324%15 May →
anubis13–70.0120%14 May →
ancient13–11-0.0026%13 May →
nuke1–70.000%13 May →
inferno6–13-0.0121%9 May →
dust213–9-0.0016%9 May →
anubis13–40.0623%8 May →
dust211–130.0130%7 May →
anubis13–70.0320%7 May →
inferno10–130.0518%6 May →
cache13–11-0.0120%6 May →
dust21–13-0.0819%5 May →
inferno16–140.0318%4 May →
overpass13–80.0621%4 May →
inferno13–100.0918%4 May →
cache14–160.0019%1 May →
anubis16–130.0117%29 Apr →
dust213–80.0014%29 Apr →
anubis13–50.0320%29 Apr →
anubis11–130.0017%28 Apr →
dust213–11-0.0215%28 Apr →
dust28–13-0.0428%27 Apr →
ancient13–10-0.0117%26 Apr →
dust28–130.0631%24 Apr →
dust211–130.0014%24 Apr →
dust211–13-0.0419%24 Apr →
overpass13–100.0423%24 Apr →
dust213–8-0.0014%23 Apr →
dust211–130.0222%23 Apr →
inferno10–13-0.0422%22 Apr →
dust213–70.0313%22 Apr →
ancient17–19-0.0221%22 Apr →
anubis15–150.0415%21 Apr →
inferno9–13-0.0523%21 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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