comrade weeeb

comrade weeeb — CS2 Stats

76561197996455826[U:1:36190098]Steam profile ↗✓ No bans

607Tracked matches61%Win rate2020Tracked since
2,902Hours in CS7Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,691 +1,757 8 Sept – 4 May · 38 days played
14,24417,691peak 17,6918 Sept4 May
17,691Peak Premier in tracked matches
48Days played since 2025-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim61
Positioning55
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY46–51–3Last 10046%Win rateLWLLLWWLWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −5.3pp headshot accuracy · −37ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 621ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 631ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 650ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim6.1
Utility3.3
Positioning5.5
Opening Duels4.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.5
Utility3.3
Mechanics7.8
Opening Duels3.5
Win Impact8.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time636ms−52ms
first ⅓ avg 688ms → last ⅓ avg 636ms
Headshot accuracy16.5%+0.4%
first ⅓ avg 16.2% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–1 · rooftop, 8 Dec →
31%Best headshot accuracy · 13–11 · mirage, 19 Dec →
438msFastest reaction time · 11–6 · cache, 18 Oct →
13–3Biggest win · nuke, 13 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 54% over 13overpassWeakest map · 25% over 16
MapGradePlayedRecordWin rateAvg rating
mirageB2311–1248%-0.00
nukeB2210–1245%0.00
overpassD164–1225%-0.02
infernoB168–850%0.00
ancientB137–654%0.01
cache—31–233%0.03
anubis—33–0100%-0.01
train—21–150%-0.01
dust2—10–10%0.00
rooftop—11–0100%0.29

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 16). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

165,863Lifetime kills
1.00K/D
6,204Matches
27.4%Match win rate
46.5%Headshot % · Top 50% of tracked players
15.6%Shot accuracy · Top 25% of tracked players
7,996MVPs
2,221Hours (in match)
2,996Bombs planted
742Bombs defused

Most-used weapons

AK-4754,789
AWP32,066
P2502,262
AUG1,952
FAMAS1,689
SSG 081,547

Lifetime map wins

8,371dust2
4,694nuke
4,538inferno
814vertigo
728train
146aztec
141dust
119italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
34.0%Accuracy (enemy spotted)
35.7%Spray accuracy
85.1%Counter-strafing
11.1°Preaim
635msReaction time
40.2%T opening success
48.1%CT opening success
0.30Enemies flashed / flash
4.9%Flash assists
10.56HE damage / grenade
5.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2972 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–130.037%18 Oct →
cache11–60.0717%18 Oct →
mirage4–13-0.0811%18 Oct →
cache7–13-0.0027%13 Oct →
mirage6–13-0.0714%13 Oct →
nuke13–30.0111%13 Oct →
mirage13–40.0621%4 May →
overpass8–13-0.0212%4 May →
anubis13–7-0.0221%2 May →
ancient13–9-0.016%2 May →
dust27–130.0010%29 Apr →
overpass13–11-0.0529%29 Apr →
inferno15–150.0214%25 Apr →
anubis13–11-0.0125%25 Apr →
nuke13–10-0.0219%21 Apr →
inferno13–40.0830%21 Apr →
mirage13–30.0323%6 Apr →
nuke10–130.0020%6 Apr →
ancient13–4-0.0120%2 Mar →
anubis13–80.019%17 Feb →
ancient4–13-0.0121%5 Jan →
mirage13–40.0516%29 Dec →
nuke15–150.0110%29 Dec →
mirage13–100.0116%20 Dec →
nuke4–130.0215%20 Dec →
overpass2–13-0.029%20 Dec →
nuke10–13-0.068%19 Dec →
nuke13–90.006%19 Dec →
mirage13–11-0.0131%19 Dec →
overpass16–120.049%14 Dec →
ancient13–60.0920%13 Dec →
nuke13–30.0617%13 Dec →
mirage13–110.0420%11 Dec →
nuke6–13-0.0413%11 Dec →
overpass4–13-0.017%11 Dec →
overpass6–13-0.0111%11 Dec →
rooftop9–10.2916%8 Dec →
mirage14–160.0118%8 Dec →
inferno13–90.0412%7 Dec →
mirage5–13-0.0423%7 Dec →
nuke6–130.0114%7 Dec →
inferno4–13-0.0314%4 Dec →
nuke13–100.0013%4 Dec →
ancient13–70.075%30 Nov →
inferno13–100.0616%30 Nov →
ancient11–13-0.0316%26 Nov →
inferno13–40.0814%23 Nov →
nuke2–13-0.0122%23 Nov →
ancient11–13-0.0516%22 Nov →
nuke13–160.0023%22 Nov →
overpass13–40.0216%16 Nov →
ancient13–90.068%15 Nov →
nuke9–130.0118%15 Nov →
ancient10–13-0.0118%14 Nov →
inferno8–13-0.042%14 Nov →
nuke13–90.0422%13 Nov →
inferno4–13-0.0414%13 Nov →
overpass9–13-0.018%13 Nov →
inferno13–110.0013%10 Nov →
mirage6–130.043%10 Nov →
inferno6–13-0.0119%10 Nov →
inferno11–13-0.0319%8 Nov →
mirage13–100.0419%8 Nov →
ancient13–60.0610%8 Nov →
mirage9–130.0314%3 Nov →
overpass9–13-0.0114%3 Nov →
inferno15–150.0512%1 Nov →
overpass11–130.0119%1 Nov →
mirage4–13-0.0114%1 Nov →
overpass3–13-0.0116%1 Nov →
train13–110.0019%28 Oct →
nuke6–130.0112%28 Oct →
mirage8–13-0.0513%28 Oct →
inferno13–11-0.0113%27 Oct →
mirage13–90.0313%27 Oct →
ancient6–130.0310%17 Oct →
mirage11–130.005%17 Oct →
nuke13–90.0421%17 Oct →
nuke13–70.0618%16 Oct →
mirage0–13-0.0917%13 Oct →
mirage6–130.0123%12 Oct →
mirage13–8-0.0016%6 Oct →
overpass13–8-0.047%6 Oct →
inferno9–13-0.0713%30 Sept →
mirage13–11-0.0219%29 Sept →
train6–13-0.0322%29 Sept →
nuke13–9-0.0624%28 Sept →
overpass8–130.0023%28 Sept →
overpass7–13-0.1420%26 Sept →
mirage6–13-0.0114%15 Sept →
nuke13–60.0211%15 Sept →
ancient13–16-0.038%15 Sept →
overpass1–13-0.0628%13 Sept →
nuke6–13-0.0220%13 Sept →
inferno13–11-0.0316%13 Sept →
nuke14–160.0120%12 Sept →
inferno13–8-0.0015%12 Sept →
ancient13–10-0.068%12 Sept →
overpass4–13-0.0510%9 Sept →
mirage13–70.0426%8 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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