Paper Boy

Paper Boy — CS2 Stats

76561197995504725[U:1:35238997]Steam profile ↗✓ No bans

577Tracked matches41%Win rate2022Tracked since
2,076Hours in CS5Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating16,986Purple band · top ~20.5% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 16,986 → 16,986
+3Tracked matches · now 577
−3.4ppWin rate · 44.8% → 41.4%

Rating over time

Premier CS Rating: 16,986 -700 10 Jul – 24 Sept · 10 days played
15,71818,041peak 18,04110 Jul24 Sept
18,041Peak Premier in tracked matches
46Days played since 2025-07-08

Premier CS Rating

  • 1,055 below peak (18,041)
  • 0 over 30 days · steady
  • 0 over 90 days
  • Next: Pink band at 20,000 — 3,014 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches27——
Win rate41%——
K/D0.70——
Headshot %71%——

Measured 11 Sep 2026 → 10 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate58.3%46.8%48.2%above
Shot accuracy7.0%13.0%13.3%6.3% short
Kill/death ratio1.481.061.07above
Match win rate37.5%46.3%46.9%9.4% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPaper BoyFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER16,986 · Purple bandcsdb.gg/stats

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Performance scores

Aim85
Positioning55
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY51–41–8Last 10051%Win rateLWLTLWWLWL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −6.8pp headshot accuracy · −28ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 528ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 541ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 554ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.5
Utility5.0
Positioning5.5
Opening Duels1.6
Clutch3.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.4° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.5
Utility5.0
Mechanics8.2
Opening Duels1.6
Win Impact2.1

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time559ms−39ms
first ⅓ avg 598ms → last ⅓ avg 559ms
Headshot accuracy19.9%−6.9%
first ⅓ avg 26.8% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · ancient, 2 May →
53%Best headshot accuracy · 13–6 · inferno, 14 Jul →
359msFastest reaction time · 13–3 · dust2, 7 Mar →
13–2Biggest win · dust2, 17 Feb →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 67% over 21overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
ancientS2114–767%0.04
infernoB147–750%0.02
nukeD134–931%-0.01
vertigoA85–363%-0.02
anubisS64–267%-0.02
dust2S64–267%0.03
mirageS64–267%-0.03
overpassD61–517%-0.01
poseidonC52–340%0.02
office—41–325%-0.00
train—42–250%0.06
agency—42–250%0.01
cache—10–10%-0.06
sanctum—10–10%0.07
palacio—11–0100%0.00

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,224Lifetime kills
1.48K/D · Top 10% of Level 8 players
1,772Matches
37.5%Match win rate
58.3%Headshot % · Top 10% of Level 8 players
7.0%Shot accuracy
5,065MVPs
1,577Hours (in match)
1,045Bombs planted
894Bombs defused

Most-used weapons

AK-4731,138
AWP2,849
MP91,055
Knife650

Lifetime map wins

2,925nuke
1,542vertigo
1,503dust2
1,247inferno
707office
362train
63cbble
45lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

133Matches
57%Win rate
1.31Avg K/D
83.2ADR
52%Headshot %

Clutches & streaks

36%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient3465%1.7617.1
Inferno2055%1.3215.4
Dust21958%1.0317.4
Anubis1547%1.1417.1
Nuke1457%1.2616.9
Cache1346%1.0614.8
Mirage1050%1.0813.4
Vertigo2100%1.6633.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
39.9%Accuracy (enemy spotted)
43.4%Spray accuracy
87.0%Counter-strafing
11.4°Preaim
559msReaction time
19.8%T opening success
43.1%CT opening success
0.44Enemies flashed / flash
5.9%Flash assists
6.16HE damage / grenade
8.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4361 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.7701% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke1–13-0.0311%24 Sept →
poseidon9–7-0.027%24 Sept →
vertigo7–90.0024%24 Sept →
inferno8–80.0113%14 Jun →
inferno11–130.0130%14 Jun →
inferno13–9-0.0013%7 Jun →
nuke16–130.0722%7 Jun →
ancient6–130.0117%25 May →
anubis13–8-0.025%25 May →
dust213–16-0.0218%24 May →
ancient13–60.0723%21 May →
mirage13–100.0327%17 May →
dust213–60.1143%17 May →
ancient6–13-0.0219%15 May →
ancient10–00.1017%11 May →
nuke9–13-0.0231%9 May →
dust23–13-0.0121%9 May →
ancient5–130.0219%9 May →
anubis2–13-0.0414%5 May →
ancient13–90.0518%5 May →
office10–13-0.0316%4 May →
overpass6–130.0225%3 May →
anubis13–8-0.0332%2 May →
cache8–13-0.0611%2 May →
ancient13–50.1222%2 May →
anubis19–16-0.0410%30 Apr →
train11–130.1120%27 Apr →
inferno13–160.1022%26 Apr →
ancient13–40.1121%26 Apr →
nuke8–13-0.0231%26 Apr →
poseidon8–80.0332%10 Apr →
nuke8–13-0.0411%10 Apr →
office3–13-0.0012%10 Apr →
vertigo12–12-0.0131%10 Apr →
ancient13–30.0623%9 Apr →
anubis5–13-0.0514%26 Mar →
office6–130.0218%22 Mar →
ancient1–6-0.0110%22 Mar →
inferno6–13-0.0728%7 Mar →
overpass6–13-0.0622%7 Mar →
dust213–30.0020%7 Mar →
mirage10–13-0.0433%5 Mar →
overpass8–8-0.099%5 Mar →
vertigo9–7-0.0314%4 Mar →
poseidon5–9-0.0731%4 Mar →
dust213–60.0521%3 Mar →
ancient13–90.1132%2 Mar →
sanctum8–80.0728%1 Mar →
poseidon9–40.0848%1 Mar →
nuke4–9-0.0629%1 Mar →
vertigo9–50.0426%1 Mar →
mirage13–11-0.0313%1 Mar →
ancient7–130.0018%1 Mar →
nuke8–130.0221%27 Feb →
mirage6–13-0.0315%26 Feb →
train13–60.0936%26 Feb →
ancient14–160.0527%17 Feb →
poseidon6–90.0810%17 Feb →
dust213–20.0428%17 Feb →
nuke13–6-0.0222%16 Feb →
inferno13–90.0238%16 Feb →
ancient13–110.0129%20 Jan →
ancient14–16-0.0429%6 Jan →
overpass7–130.0330%6 Dec →
nuke15–15-0.0515%15 Nov →
palacio13–80.0027%15 Nov →
nuke13–110.0232%15 Nov →
agency13–80.0740%15 Nov →
overpass9–13-0.0114%15 Nov →
train13–100.0125%15 Nov →
ancient13–60.0221%13 Nov →
nuke7–13-0.0617%13 Nov →
overpass13–40.0222%22 Jul →
inferno16–130.0322%21 Jul →
inferno8–80.0529%20 Jul →
inferno13–90.0018%15 Jul →
ancient13–50.0625%15 Jul →
agency2–13-0.0230%15 Jul →
ancient13–80.0528%14 Jul →
inferno13–60.0453%14 Jul →
inferno13–9-0.0626%12 Jul →
agency8–130.0130%12 Jul →
office13–60.0127%12 Jul →
ancient13–30.0516%12 Jul →
inferno11–13-0.0238%11 Jul →
anubis13–40.0428%11 Jul →
ancient13–10-0.0129%11 Jul →
mirage13–10-0.0631%11 Jul →
ancient13–70.0136%10 Jul →
train6–130.0522%10 Jul →
agency13–110.0029%9 Jul →
inferno7–13-0.0119%9 Jul →
vertigo13–20.0119%9 Jul →
vertigo13–50.0127%9 Jul →
mirage13–8-0.0423%9 Jul →
nuke9–10.1040%9 Jul →
vertigo2–9-0.205%9 Jul →
nuke8–8-0.0038%9 Jul →
inferno9–20.1238%8 Jul →
vertigo9–6-0.0122%8 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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