MachineChaos

MachineChaos — CS2 Stats

76561197994586307[U:1:34320579]Steam profile ↗✓ No bans

454Tracked matches77%Win rate2020Tracked since
6,618Hours in CS
CSDB Rating6.8 SolidPositional Player
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 454 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 6 Apr 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 22,070 -1,995 6 Apr9 Jul · 11 days played
22,07024,310peak 24,3106 Apr9 Jul
24,681Peak Premier in tracked matches
41Days played since 2025-04-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 11 Sep 2026 and 20 Sep 2026.

Measured 11 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=13,320), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate45.7%48.3%51.0%5.2% short
Shot accuracy16.7%13.2%13.7%above
Kill/death ratio1.261.071.09above
Match win rate39.3%46.9%48.4%9.1% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMachineChaosFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning58
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY59374Last 10059%Win rateWLLLWWWWLW

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −2.8pp headshot accuracy · +4ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 622ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 593ms

Last 20

  • 146 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim8.1
Utility3.6
Positioning5.8
Opening Duels4.0
Clutch2.6

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.8
Utility3.6
Mechanics9.0
Opening Duels3.5
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time605ms+30ms
first ⅓ avg 574ms → last ⅓ avg 605ms
Headshot accuracy22.5%+2.3%
first ⅓ avg 20.2% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · overpass, 15 Aug
58%Best headshot accuracy · 5–13 · nuke, 21 Jul
406msFastest reaction time · 11–13 · office, 21 Apr
13–1Biggest win · cache, 22 Jul

Across the last 100 tracked matches.

Highlights

8Longest win streak
76In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 75% over 8nukeWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB23121152%0.00
ancientA149564%0.02
trainA106460%-0.01
nukeC94544%-0.00
overpassS86275%0.02
infernoB84450%0.02
dust2A74357%0.01
anubisB63350%0.00
grail43175%0.00
office43175%0.06
cache32167%0.05
fachwerk110100%0.04
agency110100%0.02
vertigo110100%-0.01
basalt1010%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

113,981Lifetime kills
1.26K/D · Top 25% of Level 9 players
5,886Matches
39.3%Match win rate
45.7%Headshot %
16.7%Shot accuracy · Top 25% of Level 9 players
15,060MVPs
6,618Hours (in match)
3,160Bombs planted
994Bombs defused

Most-used weapons

AK-4736,011
AWP12,640
XM10148,752
Knife4,535
P2502,301

Lifetime map wins

7,738dust2
3,047inferno
3,034nuke
1,507vertigo
1,422train
1,368lake
508aztec
490office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

183Matches
61%Win rate
1.28Avg K/D
76.6ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
21%1v2 clutch win
14Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient1486%1.1515.3
Mirage1258%1.2117.0
Train888%1.3714.4
Nuke580%1.1314.4
Anubis580%1.0513.0
Overpass1100%0.829.0
Inferno1100%0.7110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
35.6%Accuracy (enemy spotted)
35.8%Spray accuracy
90.7%Counter-strafing
9.5°Preaim
606msReaction time
41.0%T opening success
46.7%CT opening success
0.39Enemies flashed / flash
8.4%Flash assists
7.04HE damage / grenade
5.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3924 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
fachwerk13–100.0421%5 Aug
dust21–60.0318%1 Aug
ancient2–130.0019%1 Aug
cache9–130.0415%22 Jul
cache13–10.0756%22 Jul
mirage13–3-0.0137%22 Jul
ancient13–50.0313%21 Jul
cache13–90.0416%21 Jul
mirage6–13-0.0316%21 Jul
mirage13–70.0131%20 Jul
ancient13–20.1120%5 Jul
mirage5–13-0.0234%5 Jul
ancient13–60.0118%5 Jul
overpass16–13-0.0320%5 Jul
mirage13–50.0217%5 Jul
mirage13–7-0.0134%4 Jul
dust213–9-0.0338%4 Jul
dust213–20.0730%2 Jul
ancient13–60.0428%2 Jul
nuke9–13-0.0132%3 Sept
overpass13–110.0414%3 Sept
overpass13–10-0.026%29 Aug
grail13–50.0223%29 Aug
grail13–8-0.0219%29 Aug
ancient13–110.0018%28 Aug
mirage13–40.0121%28 Aug
anubis13–60.0418%21 Aug
agency13–70.0223%21 Aug
nuke7–13-0.0312%19 Aug
train13–9-0.0126%19 Aug
dust29–130.009%17 Aug
mirage12–120.0727%17 Aug
nuke13–40.0112%17 Aug
nuke13–110.0330%15 Aug
grail13–20.0613%15 Aug
overpass13–30.1420%15 Aug
office13–60.0821%14 Aug
vertigo13–10-0.0117%14 Aug
mirage10–13-0.0215%14 Aug
overpass11–130.0313%8 Aug
inferno4–130.0421%8 Aug
mirage13–80.0329%22 Jul
train13–60.0311%22 Jul
dust213–70.0026%22 Jul
overpass13–4-0.0718%21 Jul
nuke5–13-0.0358%21 Jul
ancient15–150.0427%9 Jul
mirage8–13-0.0017%9 Jul
nuke10–13-0.0520%8 Jul
dust25–13-0.0616%6 Jul
inferno9–13-0.0617%6 Jul
mirage3–13-0.0511%6 Jul
mirage13–5-0.0232%6 Jul
train6–13-0.0812%6 Jul
mirage8–13-0.0610%3 Jul
train8–13-0.0419%3 Jul
mirage7–13-0.0116%3 Jul
ancient13–40.0222%1 Jul
inferno13–11-0.0026%1 Jul
ancient16–14-0.0217%29 Jun
mirage7–130.0123%26 Jun
mirage13–50.0023%26 Jun
anubis13–80.0413%26 Jun
train13–30.0121%26 Jun
ancient13–1-0.0218%22 Jun
mirage10–13-0.0125%22 Jun
ancient10–13-0.0213%22 Jun
mirage13–30.1024%20 Jun
nuke13–30.0432%17 Jun
train13–110.0124%17 Jun
train12–12-0.0320%25 May
train10–2-0.0132%25 May
inferno0–3-0.040%25 May
overpass5–130.1022%24 May
mirage6–130.0618%24 May
anubis13–70.0113%24 May
ancient12–120.0521%18 May
grail0–8-0.0410%17 May
anubis7–13-0.0718%21 Apr
dust213–70.0325%21 Apr
office11–130.0127%21 Apr
overpass13–8-0.0218%20 Apr
inferno13–90.1016%20 Apr
inferno11–130.0420%19 Apr
nuke11–13-0.0323%18 Apr
office13–40.0732%18 Apr
mirage13–9-0.0213%13 Apr
inferno13–110.0916%12 Apr
nuke13–60.0422%12 Apr
office13–100.0729%12 Apr
basalt5–130.0226%12 Apr
anubis8–13-0.038%11 Apr
inferno13–6-0.0112%11 Apr
train11–130.0216%6 Apr
ancient13–4-0.0124%6 Apr
anubis9–130.0416%6 Apr
mirage13–70.0230%6 Apr
train13–5-0.0422%6 Apr
ancient11–13-0.0219%6 Apr
mirage13–70.0018%6 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →