tsunamo

tsunamo — CS2 Stats

GL76561197991993253[U:1:31727525]Steam profile ↗✓ No bans

1,293Tracked matches50%Win rate2024Tracked since
672Hours in CS
CSDB Rating3.5 LearningPositional Player
Premier CS Rating7,030Light Blue band · top ~69.1% of ranked players (population est.)
FaceitLevel 3 · 819 ELOTop 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

−357Premier CS Rating · 7,387 → 7,030
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 36 days played since 27 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 7,030 -2,969 10 Aug22 Sept · 21 days played
7,03010,696peak 10,69610 Aug22 Sept
10,696Peak Premier in tracked matches
819Highest Faceit ELO seen on CSDB
36Days played since 2026-07-27

Faceit ELO

  • At peak — 819
  • Next: Level 4 at 901 82 to go
  • Reached: Level 3 · Level 2

Premier CS Rating

  • 3,666 below peak (10,696)
  • -2,487 over 30 days · declining
  • Next: Blue band at 10,000 2,970 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,396), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate51.7%41.9%42.7%above
Shot accuracy0.5%12.2%11.3%10.8% short
Kill/death ratio1.300.980.99above
Match win rate43.5%43.3%43.9%meets

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtsunamoFACEITLevel 3 · 819 ELOSTANDINGTop 90.6% of rankedPREMIER7,030 · Light Blue bandPEAK ELO819csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim28
Positioning55
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY49501Last 10049%Win rateLLWWWLLWLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · +1.6pp headshot accuracy · −54ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 535ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 562ms

Last 20

  • 119 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 589ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2 against its own average).

Aim2.8
Utility4.5
Positioning5.5
Opening Duels1.6
Clutch2.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 60% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 54% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning5.5
Utility4.5
Mechanics2.4
Opening Duels3.8
Win Impact5.0

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time604ms−48ms
first ⅓ avg 652ms → last ⅓ avg 604ms
Headshot accuracy11.4%−0.5%
first ⅓ avg 11.9% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–5 · awp_asylum, 23 Aug
27%Best headshot accuracy · 13–5 · vertigo, 17 Sept
398msFastest reaction time · 4–13 · office, 17 Sept
13–2Biggest win · ancient, 12 Sept

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
611In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 63% over 16mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
cacheA1810856%-0.01
ancientC1771041%0.01
nukeA1610663%0.03
mirageD1441029%-0.02
infernoB136746%-0.02
anubisC104640%-0.01
dust2A53260%0.00
vertigo220100%-0.03
office1010%-0.04
aztec_aim1010%-0.05
aim_redline_faceit110100%0.08
awp_asylum110100%0.18
train110100%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

43,656Lifetime kills
1.30K/D · Top 10% of Level 3 players
2,095Matches
43.5%Match win rate · Top 50% of Level 3 players
51.7%Headshot % · Top 25% of Level 3 players
0.5%Shot accuracy
4,326MVPs
672Hours (in match)
1,927Bombs planted
762Bombs defused

Most-used weapons

Lifetime map wins

2,459nuke
2,274inferno
1,509dust2
1,294vertigo
769train
480office
227italy
59assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

68Matches
46%Win rate
0.88Avg K/D
69.7ADR
38%Headshot %

Clutches & streaks

32%1v1 clutch win
19%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2045%0.7512.3
Dust21145%0.8611.8
Inferno933%0.8813.0
Anubis838%1.0111.4
Ancient838%0.8613.1
Nuke862%1.1215.5
Cache2100%0.8414.0
Overpass10%0.7414.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
29.7%Accuracy (enemy spotted)
30.9%Spray accuracy
60.8%Counter-strafing
11.6°Preaim
595msReaction time
54.5%T opening success
35.7%CT opening success
0.48Enemies flashed / flash
0.6%Flash assists
8.89HE damage / grenade
6.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.7385% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4758 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.7372% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache8–130.0120%22 Sept
ancient8–13-0.038%19 Sept
anubis13–4-0.0110%18 Sept
vertigo9–7-0.072%17 Sept
vertigo13–50.0127%17 Sept
office4–13-0.0418%17 Sept
inferno11–13-0.0513%16 Sept
nuke9–20.1013%16 Sept
inferno6–9-0.074%16 Sept
nuke13–90.0711%16 Sept
mirage4–130.0211%16 Sept
mirage13–90.059%16 Sept
dust213–40.0311%15 Sept
cache13–10-0.046%15 Sept
inferno10–13-0.107%15 Sept
inferno11–5-0.0118%14 Sept
nuke16–140.059%14 Sept
nuke3–130.0117%12 Sept
mirage11–13-0.079%12 Sept
ancient13–20.1611%12 Sept
inferno11–130.0113%12 Sept
ancient14–16-0.0215%11 Sept
ancient13–10-0.045%11 Sept
mirage11–13-0.056%11 Sept
mirage5–130.0110%11 Sept
mirage10–130.0118%11 Sept
cache11–13-0.0013%10 Sept
mirage13–4-0.046%10 Sept
cache13–6-0.019%9 Sept
mirage13–9-0.0015%9 Sept
mirage7–13-0.0711%8 Sept
mirage13–20.0617%8 Sept
inferno13–11-0.027%8 Sept
nuke11–130.005%8 Sept
nuke11–130.037%7 Sept
mirage4–130.0410%7 Sept
anubis4–13-0.0318%7 Sept
ancient13–100.0110%4 Sept
dust210–13-0.1112%4 Sept
mirage11–13-0.017%4 Sept
inferno13–9-0.0213%2 Sept
anubis4–13-0.0114%2 Sept
ancient10–13-0.047%2 Sept
nuke16–120.059%1 Sept
anubis13–9-0.059%30 Aug
nuke13–40.0417%30 Aug
cache13–6-0.0011%29 Aug
anubis13–90.0221%29 Aug
mirage1–13-0.1015%28 Aug
cache13–11-0.039%27 Aug
cache8–13-0.039%27 Aug
cache6–13-0.0714%26 Aug
anubis13–60.0610%26 Aug
cache13–8-0.017%26 Aug
aztec_aim8–13-0.050%23 Aug
aim_redline_faceit13–90.0812%23 Aug
awp_asylum13–50.180%23 Aug
cache16–130.0115%23 Aug
anubis9–13-0.0417%21 Aug
nuke16–14-0.0119%20 Aug
ancient15–15-0.0110%20 Aug
inferno6–13-0.0011%19 Aug
cache11–13-0.037%19 Aug
ancient10–130.035%19 Aug
nuke6–130.038%19 Aug
nuke13–100.045%19 Aug
cache13–60.0310%18 Aug
inferno2–10-0.0611%18 Aug
train13–40.0322%18 Aug
cache7–130.0211%18 Aug
cache8–3-0.0210%18 Aug
inferno13–70.0317%17 Aug
ancient13–70.0114%17 Aug
dust213–30.0914%17 Aug
nuke13–70.048%17 Aug
cache13–50.0413%15 Aug
inferno16–130.0116%15 Aug
dust25–13-0.052%12 Aug
ancient8–130.0112%12 Aug
nuke4–130.0014%12 Aug
ancient5–13-0.029%11 Aug
anubis14–160.0312%11 Aug
anubis2–13-0.103%11 Aug
inferno16–13-0.019%10 Aug
ancient13–110.1315%10 Aug
cache12–16-0.0210%8 Aug
ancient13–60.0111%8 Aug
nuke9–1-0.037%8 Aug
ancient13–4-0.016%7 Aug
mirage9–13-0.1011%7 Aug
ancient5–13-0.0020%6 Aug
ancient6–13-0.028%6 Aug
nuke3–13-0.0016%6 Aug
dust213–60.049%6 Aug
cache10–13-0.0422%5 Aug
ancient2–13-0.056%5 Aug
cache13–5-0.0015%5 Aug
anubis8–130.0614%27 Jul
inferno4–13-0.0410%27 Jul
nuke13–100.0213%27 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →