POPPO

POPPO — CS2 Stats

PL76561197991797788[U:1:31532060]Steam profile ↗✓ No bans

3,068Tracked matches40%Win rate2021Tracked since
2,813Hours in CS
CSDB Rating5.0 DevelopingSupport
Premier CS Rating15,137Purple band · top ~27.9% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,137 -3,124 10 May – 12 Sept · 27 days played
15,03219,343peak 19,34310 May12 Sept
19,343Peak Premier in tracked matches
48Days played since 2026-05-10

Premier CS Rating

  • 4,206 below peak (19,343)
  • +105 over 30 days · steady
  • -2,310 over 90 days
  • Next: Pink band at 20,000 — 4,863 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches5——
Win rate20%——
K/D0.65——
Headshot %38%——

Measured 1 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,636), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate35.4%43.8%44.8%9.4% short
Shot accuracy13.2%12.0%12.4%above
Kill/death ratio0.851.021.030.19 short
Match win rate45.9%44.7%45.2%meets

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPOPPOFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER15,137 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning39
Utility63

0–100 skill scores via Leetify.

Recent form

STEADY40–59–1Last 10040%Win rateLLWWWWLWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +3.3pp headshot accuracy · −32ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 672ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 618ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.1 against its own average).

Aim6.4
Utility6.3
Positioning3.9
Opening Duels1.4
Clutch5.2

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 86% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 42% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 643ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning3.9
Utility6.3
Mechanics7.0
Opening Duels1.5
Win Impact1.7

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time642ms−37ms
first ⅓ avg 679ms → last ⅓ avg 642ms
Headshot accuracy11.2%−5.1%
first ⅓ avg 16.2% → last ⅓ avg 11.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–0 · cache, 12 May →
50%Best headshot accuracy · 13–5 · dust2, 18 May →
438msFastest reaction time · 9–13 · office, 29 May →
13–0Biggest win · cache, 12 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
1–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 67% over 6officeWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC2712–1544%-0.03
dust2B168–850%-0.02
nukeC167–944%-0.01
infernoD143–1121%-0.03
anubisC83–538%-0.03
cacheS64–267%-0.01
officeD60–60%-0.05
train—31–233%0.00
ancient—31–233%-0.01
italy—11–0100%-0.02

Across the last 100 tracked matches.

Lifetime stats

96,736Lifetime kills
0.85K/D
6,308Matches
45.9%Match win rate · Top 50% of Level 5 players
35.4%Headshot %
13.2%Shot accuracy · Top 50% of Level 5 players
11,786MVPs
2,813Hours (in match)
10,799Bombs planted
1,359Bombs defused

Most-used weapons

AK-4725,665
MP714,457
AWP3,649
FAMAS2,311
P902,071
P2501,160

Lifetime map wins

14,500inferno
11,794dust2
5,759nuke
2,503vertigo
758office
637train
116italy
67safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

169Matches
51%Win rate
0.91Avg K/D
70.6ADR
39%Headshot %

Clutches & streaks

46%1v1 clutch win
16%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage5853%0.8512.2
Dust23546%1.0513.9
Inferno3345%0.8813.2
Anubis1644%0.8413.3
Nuke1471%1.0815.6
Cache5100%0.7510.2
Ancient425%0.7713.3
Vertigo333%0.538.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
35.4%Accuracy (enemy spotted)
40.9%Spray accuracy
81.5%Counter-strafing
8.8°Preaim
643msReaction time
26.1%T opening success
41.7%CT opening success
0.76Enemies flashed / flash
3.6%Flash assists
10.71HE damage / grenade
7.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.9598% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.1176% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–13-0.0715%12 Sept →
mirage10–13-0.0624%25 Aug →
mirage13–80.0011%25 Aug →
mirage13–6-0.015%25 Aug →
cache13–5-0.0419%23 Aug →
mirage13–100.0214%19 Aug →
mirage9–13-0.0412%19 Aug →
cache13–8-0.058%17 Aug →
dust28–13-0.0411%17 Aug →
nuke6–13-0.0112%16 Aug →
mirage6–13-0.0711%9 Aug →
dust213–8-0.063%9 Aug →
train8–13-0.029%7 Aug →
cache4–13-0.0429%7 Aug →
inferno9–13-0.034%7 Aug →
inferno13–80.0112%7 Aug →
ancient7–13-0.062%6 Aug →
nuke7–13-0.0211%6 Aug →
mirage3–13-0.0911%5 Aug →
dust213–50.037%5 Aug →
inferno13–8-0.018%5 Aug →
dust213–50.0613%4 Aug →
mirage13–90.0010%4 Aug →
mirage6–13-0.067%31 Jul →
office6–13-0.047%30 Jul →
anubis13–5-0.053%29 Jul →
mirage7–13-0.0310%25 Jul →
dust24–13-0.0215%25 Jul →
inferno7–13-0.0212%25 Jul →
dust28–13-0.0415%24 Jul →
inferno5–13-0.005%24 Jul →
nuke13–70.0322%24 Jul →
mirage13–8-0.0011%23 Jul →
mirage13–40.0221%23 Jul →
nuke14–16-0.027%21 Jul →
inferno6–13-0.048%21 Jul →
anubis3–13-0.0512%21 Jul →
office5–13-0.1013%20 Jul →
anubis11–13-0.0310%18 Jul →
nuke13–100.0317%18 Jul →
italy13–3-0.029%18 Jul →
nuke8–13-0.0013%18 Jul →
nuke6–13-0.0113%18 Jul →
mirage2–13-0.0810%18 Jul →
train13–70.0314%17 Jul →
office9–13-0.0427%17 Jul →
office8–13-0.0613%14 Jul →
inferno13–7-0.0211%13 Jul →
nuke13–6-0.0411%13 Jul →
anubis11–13-0.0412%12 Jul →
inferno13–160.0010%11 Jul →
mirage8–13-0.079%10 Jul →
nuke4–13-0.0210%9 Jul →
dust21–13-0.0420%9 Jul →
mirage13–11-0.0219%9 Jul →
nuke13–90.033%9 Jul →
mirage11–13-0.039%8 Jul →
inferno3–13-0.0423%5 Jul →
anubis15–15-0.047%30 Jun →
mirage10–13-0.028%28 Jun →
mirage3–13-0.0318%24 Jun →
nuke13–60.0234%24 Jun →
nuke9–20.0224%23 Jun →
dust27–13-0.0319%21 Jun →
anubis13–9-0.0111%21 Jun →
mirage13–9-0.017%14 Jun →
dust213–9-0.0614%9 Jun →
anubis16–12-0.025%9 Jun →
inferno3–13-0.0714%9 Jun →
nuke9–13-0.0115%4 Jun →
inferno7–13-0.0628%3 Jun →
ancient13–70.0721%3 Jun →
dust213–8-0.0511%3 Jun →
dust28–13-0.0317%3 Jun →
office8–13-0.049%3 Jun →
dust29–13-0.0110%2 Jun →
nuke9–13-0.0313%2 Jun →
mirage6–13-0.038%1 Jun →
ancient10–13-0.048%1 Jun →
dust213–9-0.039%1 Jun →
mirage13–90.0315%1 Jun →
anubis5–13-0.0012%1 Jun →
dust28–130.004%1 Jun →
nuke0–13-0.0927%1 Jun →
mirage13–40.0313%1 Jun →
office9–13-0.026%29 May →
train7–13-0.007%28 May →
inferno10–13-0.0519%25 May →
nuke16–130.0020%25 May →
mirage9–13-0.0224%25 May →
mirage1–13-0.0417%18 May →
dust213–50.0750%18 May →
inferno14–16-0.0217%18 May →
cache13–4-0.0137%14 May →
dust213–8-0.0218%13 May →
mirage13–5-0.0420%13 May →
mirage13–6-0.0312%13 May →
cache6–13-0.0514%12 May →
cache13–00.158%12 May →
mirage0–13-0.0727%10 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.