2manygames.fr - smK

2manygames.fr - smK — CS2 Stats

76561197991062519[U:1:30796791]Steam profile ↗✓ No bans

217Tracked matches33%Win rate2023Tracked since
439Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating12,888Blue band · top ~39.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Aug 2026 (43 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 47 days played since 12 Jan 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 12,888 +1,423 8 Aug11 Aug · 4 days played
11,46513,236peak 13,2368 Aug11 Aug
13,445Peak Premier in tracked matches
1,058Highest Faceit ELO seen on CSDB
47Days played since 2025-01-12

Faceit ELO

  • At peak — 1,058
  • Next: Level 6 at 1,201 143 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • 348 below peak (13,236)
  • Next: Purple band at 15,000 2,112 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate43.6%41.9%44.3%meets
Shot accuracy11.1%9.6%11.8%0.7% short
Kill/death ratio0.780.981.030.25 short
Match win rate35.3%43.8%45.2%9.9% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG2manygames.fr - smKPREMIER12,888 · Blue bandPEAK ELO1,058csdb.gg/stats

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Performance scores

Aim70
Positioning48
Utility19

0–100 skill scores via Leetify.

Recent form

COLD4654Last 10046%Win rateLLLLLWWWLL

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · +0.4pp headshot accuracy · −58ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 547ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 574ms

Last 20

  • 812 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 603ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim7.0
Utility1.9
Positioning4.8
Opening Duels1.9
Clutch3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning4.8
Utility1.9
Mechanics6.2
Opening Duels2.1
Win Impact0.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time577ms−59ms
first ⅓ avg 636ms → last ⅓ avg 577ms
Headshot accuracy20.5%+3.3%
first ⅓ avg 17.2% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–5 · inferno, 9 Aug
100%Best headshot accuracy · 0–13 · nuke, 16 Jul
219msFastest reaction time · 0–13 · nuke, 16 Jul
13–0Biggest win · ancient, 12 Feb

Across the last 100 tracked matches.

Highlights

7Longest win streak
L5Current streak
79In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 56% over 32nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A32181456%-0.04
ancientD1651131%-0.01
infernoB157847%-0.00
anubisB115645%-0.03
trainB84450%-0.02
nukeD72529%-0.01
mirageC73443%-0.02
cache42250%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

17,461Lifetime kills
0.78K/D
1,118Matches
35.3%Match win rate
43.6%Headshot % · Top 50% of Blue band
11.1%Shot accuracy · Top 50% of Blue band
1,411MVPs
439Hours (in match)
1,258Bombs planted
150Bombs defused

Most-used weapons

Lifetime map wins

4,004dust2
2,048inferno
587nuke
221train
52cbble
28vertigo
23lake
16dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

150Matches
47%Win rate
0.65Avg K/D
54.5ADR
50%Headshot %

Clutches & streaks

37%1v1 clutch win
7%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Anubis2250%0.609.8
Dust22050%0.6610.2
Inferno1735%0.6911.5
Nuke1242%0.6811.5
Train367%0.7112.3
Mirage2100%0.9614.5
Ancient10%0.274.0
Overpass10%0.539.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
33.0%Accuracy (enemy spotted)
35.0%Spray accuracy
77.7%Counter-strafing
8.7°Preaim
590msReaction time
22.5%T opening success
46.9%CT opening success
0.35Enemies flashed / flash
3.1%Flash assists
5.11HE damage / grenade
1.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3485 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.4828% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache4–130.0323%11 Aug
nuke7–13-0.0417%11 Aug
inferno11–130.0626%11 Aug
dust22–13-0.1315%10 Aug
ancient2–13-0.0923%10 Aug
dust213–5-0.0821%10 Aug
inferno13–50.0415%10 Aug
cache13–6-0.0416%10 Aug
anubis13–160.0721%9 Aug
dust27–13-0.0120%9 Aug
ancient16–140.0626%9 Aug
inferno13–50.1019%9 Aug
nuke9–13-0.0213%9 Aug
ancient9–13-0.0022%9 Aug
nuke13–9-0.0010%9 Aug
dust213–8-0.0119%8 Aug
anubis10–13-0.067%30 Jul
mirage3–13-0.0525%30 Jul
nuke6–130.0926%29 Jul
ancient13–50.0725%22 Jul
inferno0–2-0.090%16 Jul
nuke0–13-0.07100%16 Jul
ancient9–130.0117%15 Jul
cache10–130.0413%11 Jul
dust24–13-0.0317%10 Jul
mirage8–13-0.0617%10 Jul
dust213–7-0.0325%7 Jul
ancient6–13-0.0310%7 Jul
ancient11–13-0.0613%7 Jul
ancient2–3-0.0225%7 Jul
train6–13-0.065%3 Jul
inferno13–3-0.0123%3 Jul
ancient13–80.0623%24 Jun
ancient4–13-0.079%24 Jun
anubis3–13-0.039%22 Jun
cache13–11-0.0018%19 Jun
inferno9–130.0213%18 Jun
dust213–4-0.0423%18 Jun
dust212–16-0.0321%17 Jun
anubis8–13-0.1013%17 Jun
inferno4–13-0.0514%8 Jun
dust21–13-0.0717%7 Jun
dust213–90.0212%28 Dec
dust28–13-0.0212%25 Dec
dust29–13-0.0714%21 Dec
dust28–130.0123%21 Dec
dust25–13-0.1116%9 Nov
dust211–13-0.0426%2 Nov
train11–13-0.0616%24 Aug
dust213–7-0.0518%24 Aug
dust213–9-0.0319%24 Aug
inferno13–60.0420%24 Aug
dust213–8-0.039%24 Aug
anubis12–16-0.068%8 Apr
dust213–9-0.0520%6 Apr
inferno13–30.0114%5 Apr
train7–130.0014%14 Mar
inferno13–30.0322%14 Mar
anubis7–13-0.0615%14 Mar
nuke14–16-0.0019%14 Feb
dust210–13-0.098%12 Feb
ancient13–0-0.0016%12 Feb
anubis13–6-0.0315%12 Feb
dust213–9-0.0632%12 Feb
train4–13-0.0410%9 Feb
dust210–13-0.0418%8 Feb
dust219–17-0.0719%8 Feb
anubis13–11-0.0119%8 Feb
dust213–9-0.0413%7 Feb
anubis13–10-0.0715%7 Feb
inferno13–7-0.0224%7 Feb
dust213–3-0.0226%7 Feb
train16–14-0.0716%7 Feb
inferno17–190.0311%7 Feb
mirage8–13-0.0215%5 Feb
ancient6–130.0713%5 Feb
ancient5–130.0120%5 Feb
mirage13–1-0.0311%3 Feb
inferno6–13-0.0314%3 Feb
anubis13–8-0.0120%30 Jan
train13–11-0.0416%30 Jan
ancient6–13-0.0417%27 Jan
dust213–10-0.0315%26 Jan
inferno17–19-0.068%26 Jan
dust213–4-0.0418%26 Jan
dust213–30.0327%23 Jan
train13–10.0926%23 Jan
ancient1–13-0.0317%22 Jan
mirage7–13-0.0215%21 Jan
nuke13–80.0215%21 Jan
dust213–100.0212%21 Jan
mirage13–60.0115%16 Jan
dust210–130.0016%15 Jan
dust213–40.0119%14 Jan
ancient11–13-0.0716%14 Jan
dust27–13-0.0519%12 Jan
mirage13–50.0538%12 Jan
inferno6–13-0.1412%12 Jan
train13–70.0017%12 Jan
anubis13–9-0.0113%12 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →