joe pesci

joe pesci — CS2 Stats

76561197963584137[U:1:3318409]Steam profile ↗✓ No bans

485Tracked matches31%Win rate2025Tracked since
CSDB Rating5.5 SolidPositional Player
Premier CS Rating20,000Top 50% of 190,010 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#77345 of 238701 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 27 days played since 7 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 20,000 +1,717 7 Aug11 Sept · 25 days played
17,50620,749peak 20,7497 Aug11 Sept
20,749Peak Premier in tracked matches
27Days played since 2026-08-07

Premier CS Rating

  • 749 below peak (20,749)
  • +2,494 over 30 days · improving
  • Next: Red band at 25,000 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGjoe pesciPREMIER20,000 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning54
Utility46

0–100 skill scores via Leetify.

Recent form

COLD35614Last 10035%Win rateWLLLLLLLLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +2.3pp headshot accuracy · +66ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 28%
  • Avg reaction 559ms

Last 10

  • 28 · 20% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 27%
  • Avg reaction 585ms

Last 20

  • 5141 · 25% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 26%
  • Avg reaction 551ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim8.4
Utility4.6
Positioning5.4
Opening Duels2.7

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 93% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.4
Utility4.6
Mechanics6.1
Opening Duels1.8
Win Impact0.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.01
first ⅓ avg 0.07 → last ⅓ avg 0.06
Reaction time551ms+6ms
first ⅓ avg 546ms → last ⅓ avg 551ms
Headshot accuracy26.2%+1.5%
first ⅓ avg 24.7% → last ⅓ avg 26.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 13–6 · inferno, 8 Aug
43%Best headshot accuracy · 4–13 · inferno, 8 Aug
359msFastest reaction time · 3–13 · inferno, 24 Aug
13–0Biggest win · overpass, 17 Aug

Across the last 100 tracked matches.

Highlights

3Longest win streak
615In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 39% over 23ancientWeakest map · 20% over 20
MapGradePlayedRecordWin rateAvg rating
infernoC2391439%0.09
ancientD2041620%0.05
dust2D1741324%0.05
anubisC145936%0.08
cacheC135838%0.06
nukeC83538%0.10
mirage330100%0.03
overpass220100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 20). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.0%Headshot accuracy
37.1%Accuracy (enemy spotted)
43.3%Spray accuracy
77.5%Counter-strafing
10.7°Preaim
555msReaction time
44.3%T opening success
30.5%CT opening success
0.46Enemies flashed / flash
9.8%Flash assists
6.03HE damage / grenade
9.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4607 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.4638% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno9–40.0536%12 Sept
inferno4–9-0.0824%12 Sept
cache10–130.0824%11 Sept
ancient5–130.0622%10 Sept
cache3–130.0733%10 Sept
cache4–13-0.0415%10 Sept
dust25–130.0635%10 Sept
anubis8–130.0731%8 Sept
dust29–130.0430%8 Sept
inferno13–50.1923%7 Sept
ancient13–90.0630%7 Sept
dust216–130.1023%7 Sept
inferno6–130.0020%7 Sept
dust23–13-0.0023%7 Sept
inferno11–130.0131%7 Sept
inferno2–130.1436%7 Sept
cache13–100.1220%6 Sept
anubis6–130.1320%6 Sept
inferno12–120.0022%5 Sept
ancient3–130.0825%5 Sept
ancient11–130.0323%2 Sept
cache13–50.1225%2 Sept
dust27–130.0740%2 Sept
cache6–130.1128%2 Sept
inferno13–110.2124%30 Aug
anubis13–80.0320%30 Aug
dust28–130.0621%30 Aug
ancient7–130.0327%30 Aug
cache13–50.1635%27 Aug
anubis2–13-0.0422%27 Aug
inferno13–70.1125%27 Aug
ancient11–13-0.0030%27 Aug
dust210–130.0322%27 Aug
ancient11–130.1529%27 Aug
anubis13–110.1621%27 Aug
cache10–13-0.0118%27 Aug
ancient4–13-0.106%26 Aug
anubis13–20.1217%26 Aug
anubis8–130.0718%25 Aug
ancient1–13-0.0523%25 Aug
nuke13–110.1625%25 Aug
ancient13–90.0326%24 Aug
inferno3–130.0738%24 Aug
inferno13–40.1522%24 Aug
ancient13–80.1826%24 Aug
nuke11–130.0924%24 Aug
inferno14–160.0925%21 Aug
anubis13–70.1024%20 Aug
ancient5–130.1122%20 Aug
ancient11–130.1820%20 Aug
dust212–12-0.0115%19 Aug
ancient11–130.1325%19 Aug
inferno5–20.1222%19 Aug
anubis10–130.0721%18 Aug
dust213–20.1221%18 Aug
anubis11–130.0521%18 Aug
overpass13–30.0820%18 Aug
inferno15–150.0619%18 Aug
inferno13–160.0922%17 Aug
ancient15–15-0.0215%17 Aug
overpass13–00.0533%17 Aug
inferno13–20.1718%17 Aug
dust211–130.0730%17 Aug
anubis13–110.1333%17 Aug
ancient0–13-0.0412%17 Aug
mirage13–100.0924%17 Aug
mirage13–40.0128%17 Aug
dust213–90.0312%17 Aug
anubis6–130.0924%17 Aug
ancient10–130.0519%16 Aug
cache13–100.1022%16 Aug
ancient1–130.0115%15 Aug
nuke13–60.0917%14 Aug
anubis14–160.0117%14 Aug
dust213–110.0725%14 Aug
inferno11–130.0630%12 Aug
dust211–130.1019%11 Aug
cache4–13-0.0229%11 Aug
nuke7–130.1441%11 Aug
inferno11–130.0129%11 Aug
mirage13–40.000%10 Aug
anubis13–160.1621%9 Aug
dust27–130.1637%9 Aug
ancient16–140.1330%9 Aug
inferno13–50.1322%9 Aug
nuke9–130.0316%9 Aug
ancient9–130.0637%9 Aug
nuke13–90.1225%9 Aug
inferno6–130.0133%8 Aug
dust22–130.0028%8 Aug
inferno4–130.0443%8 Aug
inferno13–60.3030%8 Aug
cache13–100.1132%8 Aug
cache2–13-0.0217%8 Aug
dust29–130.000%8 Aug
nuke11–130.1428%8 Aug
dust27–130.0324%7 Aug
inferno5–130.0923%7 Aug
cache6–130.0432%7 Aug
nuke9–130.0239%7 Aug

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →