Mina

Mina — CS2 Stats

DE76561197990578965[U:1:30313237]Steam profile ↗✓ No bans

2,882Tracked matches59%Win rate2020Tracked since
7,981Hours in CS17Hrs last 2 wks
CSDB Rating5.3 DevelopingSupport
Premier CS Rating18,799Top 50% of 211,827 CSDB-tracked playersPurple band · top ~13.3% of ranked players (population est.)
FaceitLevel 6 · 1,208 ELOTop 54.0% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,799 +445 22 Aug – 23 Oct · 28 days played
15,31919,501peak 19,50122 Aug23 Oct
Faceit ELO: 1,208 +0 30 Aug – 25 Sept · 4 observations
1,2081,208peak 1,20830 Aug25 Sept
19,501Peak Premier in tracked matches
1,208Highest Faceit ELO seen on CSDB
30Days played since 2026-08-22

Faceit ELO

  • At peak — 1,208
  • 0 over 30 days · steady
  • Next: Level 7 at 1,351 — 143 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-08-30
  • Level 5 first seen 2026-08-30

Premier CS Rating

  • 702 below peak (19,501)
  • +2,849 over 30 days · improving
  • Next: Pink band at 20,000 — 1,201 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate31.6%44.8%45.7%14.1% short
Shot accuracy20.4%12.4%12.7%above
Kill/death ratio1.041.031.05meets
Match win rate37.4%45.2%45.7%8.3% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMinaFACEITLevel 6 · 1,208 ELOSTANDINGTop 54.0% of rankedPREMIER18,799 · Purple band30 DAYS0 ELOPEAK ELO1,208csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning48
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY50–47–3Last 10050%Win rateWLTWWLLLWW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +1.8pp headshot accuracy · +30ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 594ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 8%
  • Avg reaction 581ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 8%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim6.1
Utility5.2
Positioning4.8
Opening Duels1.4
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 85% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.8
Utility5.2
Mechanics4.6
Opening Duels2.3
Win Impact7.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time556ms+11ms
first ⅓ avg 545ms → last ⅓ avg 556ms
Headshot accuracy8.6%+0.2%
first ⅓ avg 8.3% → last ⅓ avg 8.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · cache, 21 Sept →
17%Best headshot accuracy · 13–9 · dust2, 20 Oct →
391msFastest reaction time · 7–13 · ancient, 23 Sept →
13–1Biggest win · dust2, 22 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–4In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 67% over 9ancientWeakest map · 36% over 22
MapGradePlayedRecordWin rateAvg rating
dust2B2312–1152%-0.00
ancientC228–1436%-0.00
mirageB157–847%0.00
infernoA148–657%-0.01
anubisA127–558%0.00
cacheS96–367%0.03
nukeC52–340%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 22). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

246,106Lifetime kills
1.04K/D · Top 50% of Level 6 players
13,751Matches
37.4%Match win rate
31.6%Headshot %
20.4%Shot accuracy · Top 5% of Level 6 players
20,545MVPs
4,947Hours (in match)
11,760Bombs planted
2,327Bombs defused

Most-used weapons

AK-4756,432
MP718,894
AWP13,650
P25012,755

Lifetime map wins

22,195inferno
21,312dust2
6,191vertigo
5,356nuke
3,254train
1,796cbble
456office
408bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

290Matches
51%Win rate
0.98Avg K/D
80.7ADR
32%Headshot %

Clutches & streaks

39%1v1 clutch win
23%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Dust21974%1.0515.8
Ancient1040%1.1215.7
Anubis1070%1.0415.9
Inferno4100%1.9217.5
Nuke367%0.9719.3
Overpass333%1.2119.0
Cache250%1.1620.5
Mirage2100%0.7411.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.4%Headshot accuracy
38.2%Accuracy (enemy spotted)
37.1%Spray accuracy
70.8%Counter-strafing
9.0°Preaim
563msReaction time
44.5%T opening success
33.9%CT opening success
0.47Enemies flashed / flash
5.2%Flash assists
10.23HE damage / grenade
6.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.4391% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.471 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.8513% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–40.0213%23 Oct →
dust210–130.0114%23 Oct →
ancient15–150.026%23 Oct →
cache13–9-0.015%23 Oct →
anubis13–9-0.085%22 Oct →
ancient7–13-0.046%22 Oct →
anubis7–13-0.089%21 Oct →
mirage10–13-0.0214%21 Oct →
ancient13–110.032%21 Oct →
anubis13–11-0.019%21 Oct →
ancient10–13-0.0211%20 Oct →
dust213–90.0817%20 Oct →
dust211–13-0.036%18 Oct →
mirage13–9-0.046%18 Oct →
dust213–40.035%18 Oct →
dust213–40.046%18 Oct →
cache13–7-0.060%17 Oct →
ancient13–7-0.057%17 Oct →
ancient6–13-0.085%16 Oct →
ancient3–13-0.043%16 Oct →
nuke13–80.0217%16 Oct →
anubis13–60.0411%16 Oct →
anubis13–70.056%16 Oct →
inferno13–70.019%16 Oct →
anubis11–13-0.0210%16 Oct →
mirage5–13-0.0415%16 Oct →
dust213–90.006%15 Oct →
dust27–13-0.056%15 Oct →
inferno13–8-0.0312%11 Oct →
nuke8–130.009%11 Oct →
ancient8–13-0.037%11 Oct →
ancient13–6-0.0115%10 Oct →
nuke14–16-0.029%10 Oct →
inferno6–13-0.067%10 Oct →
cache13–16-0.017%9 Oct →
inferno13–11-0.023%9 Oct →
nuke16–12-0.017%9 Oct →
cache13–50.066%9 Oct →
ancient13–30.0810%9 Oct →
ancient10–13-0.0211%9 Oct →
ancient13–20.027%9 Oct →
anubis8–130.046%4 Oct →
mirage13–8-0.025%4 Oct →
inferno13–80.0117%4 Oct →
mirage13–50.0214%4 Oct →
nuke10–13-0.044%3 Oct →
mirage13–20.1515%3 Oct →
dust213–70.0417%3 Oct →
mirage13–110.038%3 Oct →
inferno13–70.0513%3 Oct →
dust27–13-0.087%3 Oct →
inferno13–80.0317%3 Oct →
dust24–13-0.0614%3 Oct →
anubis13–30.0013%2 Oct →
dust213–70.0810%1 Oct →
anubis10–13-0.0313%1 Oct →
dust215–150.036%29 Sept →
ancient3–13-0.033%29 Sept →
mirage9–130.008%25 Sept →
mirage6–13-0.0415%24 Sept →
inferno13–80.029%24 Sept →
mirage8–130.015%23 Sept →
ancient8–130.004%23 Sept →
inferno13–9-0.026%23 Sept →
ancient7–130.026%23 Sept →
ancient13–70.0013%22 Sept →
cache13–100.0410%22 Sept →
anubis13–50.1114%22 Sept →
inferno4–13-0.096%21 Sept →
dust27–13-0.025%21 Sept →
cache13–20.177%21 Sept →
ancient13–20.047%21 Sept →
dust213–9-0.019%20 Sept →
inferno11–13-0.0213%20 Sept →
dust213–70.0715%20 Sept →
anubis10–130.016%20 Sept →
dust24–13-0.048%20 Sept →
dust25–13-0.0813%19 Sept →
dust213–6-0.0413%19 Sept →
ancient9–13-0.024%19 Sept →
mirage10–13-0.027%19 Sept →
ancient5–12-0.017%19 Sept →
mirage10–13-0.019%19 Sept →
ancient8–130.0111%18 Sept →
anubis13–5-0.038%18 Sept →
dust27–13-0.0711%18 Sept →
mirage16–130.0514%4 Sept →
inferno10–130.0310%4 Sept →
mirage16–130.035%3 Sept →
ancient13–110.039%3 Sept →
inferno2–11-0.059%30 Aug →
cache13–50.085%24 Aug →
mirage7–13-0.026%24 Aug →
dust213–70.038%23 Aug →
inferno7–130.026%22 Aug →
ancient5–13-0.028%22 Aug →
dust28–130.026%22 Aug →
cache15–150.069%22 Aug →
dust213–1-0.015%22 Aug →
cache8–13-0.093%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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