Holm

Holm — CS2 Stats

DK76561197988736190[U:1:28470462]Steam profile ↗✓ No bans

1,048Tracked matches36%Win rate2020Tracked since
1,312Hours in CS
CSDB Rating3.4 LearningSupport
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (54 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,048 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,537 -891 6 Jun – 25 Jun · 8 days played
20,00821,601peak 21,6016 Jun25 Jun
21,708Peak Premier in tracked matches
1,639Highest Faceit ELO seen on CSDB
32Days played since 2025-07-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate37.3%46.8%48.2%11.0% short
Shot accuracy16.8%13.0%13.2%above
Kill/death ratio0.831.061.070.24 short
Match win rate45.7%46.3%46.9%1.2% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHolmFACEITLevel 8STANDINGTop 31.2% of rankedPEAK ELO1,639csdb.gg/stats

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Performance scores

Aim40
Positioning41
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY52–42–6Last 10052%Win rateWWTLWTLWLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −2.7pp headshot accuracy · −72ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 583ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 572ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim4.0
Utility5.0
Positioning4.1
Opening Duels1.4
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 73% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning4.1
Utility5.0
Mechanics3.2
Opening Duels1.2
Win Impact0.2

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time617ms−14ms
first ⅓ avg 632ms → last ⅓ avg 617ms
Headshot accuracy13.4%+0.2%
first ⅓ avg 13.2% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–5 · nuke, 22 Mar →
29%Best headshot accuracy · 12–12 · nuke, 29 May →
367msFastest reaction time · 4–9 · inferno, 6 Jun →
13–1Biggest win · cache, 15 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
8–3In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 80% over 15ancientWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
cacheA3117–1455%-0.03
nukeS1512–380%-0.00
ancientD143–1121%-0.03
infernoS118–373%-0.03
dust2C104–640%-0.04
overpassC94–544%-0.03
anubisD82–625%-0.04
train—22–0100%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

49,512Lifetime kills
0.83K/D
2,305Matches
45.7%Match win rate
37.3%Headshot %
16.8%Shot accuracy · Top 25% of Level 8 players
4,224MVPs
1,312Hours (in match)
3,044Bombs planted
467Bombs defused

Most-used weapons

AK-4718,993
AWP1,931
MP91,771
AUG1,717
MAC-101,181
Knife1,119

Lifetime map wins

6,264nuke
5,583inferno
2,624train
2,610vertigo
1,783dust2
120cbble
66lake
13office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,540Matches
50%Win rate
0.86Avg K/D
65.9ADR
32%Headshot %

Clutches & streaks

34%1v1 clutch win
16%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Nuke8671%0.8913.0
Ancient6829%0.7011.4
Train5859%0.9513.4
Anubis4243%0.7211.8
Inferno4255%0.8413.8
Dust23155%0.6710.4
Overpass1450%0.8112.6
Vertigo933%0.7311.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
30.7%Accuracy (enemy spotted)
32.7%Spray accuracy
64.5%Counter-strafing
9.6°Preaim
618msReaction time
30.4%T opening success
39.0%CT opening success
0.49Enemies flashed / flash
7.3%Flash assists
7.51HE damage / grenade
4.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8277% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4901 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.419% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–9-0.0120%1 Aug →
nuke13–70.0117%30 Jul →
dust215–15-0.0323%30 Jul →
ancient11–13-0.038%30 Jul →
ancient13–7-0.0015%25 Jun →
anubis15–15-0.0510%25 Jun →
ancient1–13-0.0413%25 Jun →
anubis13–8-0.042%25 Jun →
dust26–13-0.0215%19 Jun →
anubis6–13-0.038%19 Jun →
overpass1–13-0.0226%19 Jun →
nuke13–3-0.026%19 Jun →
ancient3–13-0.0514%19 Jun →
ancient7–13-0.1024%14 Jun →
inferno13–11-0.0119%14 Jun →
ancient13–10-0.076%14 Jun →
cache13–10-0.0320%14 Jun →
overpass5–13-0.0416%13 Jun →
ancient12–16-0.0610%13 Jun →
inferno14–16-0.0517%13 Jun →
dust21–13-0.065%13 Jun →
inferno13–50.0010%12 Jun →
dust210–13-0.0214%12 Jun →
cache7–13-0.116%12 Jun →
ancient13–16-0.0410%8 Jun →
anubis6–13-0.0516%8 Jun →
cache4–13-0.044%8 Jun →
cache1–13-0.0719%8 Jun →
dust210–13-0.0117%7 Jun →
inferno13–8-0.0421%7 Jun →
ancient7–13-0.0510%7 Jun →
anubis3–13-0.0518%6 Jun →
nuke7–0-0.010%6 Jun →
nuke13–9-0.0213%6 Jun →
ancient15–15-0.0321%6 Jun →
cache9–13-0.0513%6 Jun →
inferno9–7-0.0521%6 Jun →
nuke5–9-0.1120%6 Jun →
inferno4–9-0.0126%6 Jun →
nuke3–9-0.1318%6 Jun →
overpass13–10-0.0621%31 May →
ancient3–13-0.0416%31 May →
nuke13–40.0511%31 May →
cache13–8-0.0010%31 May →
cache13–9-0.0412%29 May →
nuke12–120.0029%29 May →
cache5–13-0.0711%29 May →
cache8–13-0.099%29 May →
cache13–20.045%24 May →
cache10–13-0.0718%24 May →
cache8–130.0114%15 May →
cache13–8-0.0218%15 May →
cache13–1-0.0325%15 May →
cache13–6-0.0021%15 May →
cache13–4-0.0218%14 May →
cache13–110.0212%14 May →
cache9–13-0.0323%14 May →
cache13–2-0.094%14 May →
cache13–11-0.0212%14 May →
cache13–4-0.0512%14 May →
cache7–13-0.015%12 May →
cache13–6-0.076%12 May →
cache13–8-0.0913%12 May →
cache13–30.0215%5 May →
cache3–13-0.0121%5 May →
cache12–12-0.0219%5 May →
cache13–80.0421%3 May →
cache13–4-0.0016%3 May →
cache10–13-0.0110%3 May →
cache5–13-0.073%3 May →
inferno13–6-0.0616%17 Apr →
anubis10–13-0.0410%17 Apr →
ancient15–15-0.0412%17 Apr →
overpass16–13-0.0514%22 Mar →
nuke13–50.0715%22 Mar →
dust213–7-0.0821%13 Mar →
overpass13–8-0.009%13 Mar →
nuke13–40.046%29 Jan →
ancient11–130.0419%29 Jan →
anubis9–13-0.078%29 Jan →
anubis13–30.0311%29 Jan →
overpass5–13-0.0716%19 Sept →
train13–11-0.0526%19 Sept →
train13–80.0215%12 Sept →
nuke13–90.048%12 Sept →
inferno13–11-0.0311%12 Sept →
overpass5–13-0.046%11 Sept →
overpass13–5-0.0511%11 Sept →
dust213–9-0.0517%9 Sept →
inferno4–13-0.1010%9 Sept →
ancient13–60.0627%6 Sept →
nuke13–20.0117%6 Sept →
nuke13–20.0518%6 Sept →
nuke13–110.0112%26 Aug →
nuke13–11-0.0210%22 Aug →
inferno13–6-0.038%22 Aug →
overpass7–130.0414%6 Aug →
dust213–20.0023%29 Jul →
dust28–13-0.058%29 Jul →
dust219–15-0.0410%22 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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