Feear

Feear — CS2 Stats

SE76561197986249150[U:1:25983422]Steam profile ↗✓ No bans

2,207Tracked matches55%Win rate2020Tracked since
5,862Hours in CS15Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating21,655Top 50% of 208,191 CSDB-tracked playersPink band · top ~6.7% of ranked players (population est.)
CSDB Leaderboard#59751 of 255766 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,655 -534 31 Aug – 17 Oct · 4 days played
21,65522,189peak 22,18931 Aug17 Oct
22,598Peak Premier in tracked matches
29Days played since 2026-08-31

Premier CS Rating

  • 534 below peak (22,189)
  • -270 over 30 days · steady
  • Next: Red band at 25,000 — 3,345 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches30——
Win rate53%——
K/D1.40——
Headshot %36%——

Measured 25 Sep 2026 → 20 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,654), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate40.0%48.2%50.9%10.9% short
Shot accuracy17.6%13.2%13.7%above
Kill/death ratio1.381.071.09above
Match win rate49.3%46.9%48.4%meets

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFeearFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER21,655 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning75
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY56–41–3Last 10056%Win rateLLWWTWLWWW

Last 10 vs previous 10: 0pp win rate · +0.04 avg rating · +0.6pp headshot accuracy · +21ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 603ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 13%
  • Avg reaction 629ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 13%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.9
Utility3.6
Positioning7.5
Opening Duels5.5
Clutch5.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning7.5
Utility3.6
Mechanics6.1
Opening Duels7.0
Win Impact6.7

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time608ms+41ms
first ⅓ avg 567ms → last ⅓ avg 608ms
Headshot accuracy13.8%+0.3%
first ⅓ avg 13.5% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–2 · mirage, 20 Sept →
28%Best headshot accuracy · 8–13 · mirage, 5 Sept →
422msFastest reaction time · 3–13 · cache, 9 Sept →
13–0Biggest win · inferno, 7 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
7–11In matches decided by ≤2 rounds
12Overtime games

Map breakdown

vertigoBest map · 100% over 8cacheWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
mirageS3825–1366%0.05
infernoS1613–381%0.06
cacheD112–918%0.01
dust2D103–730%0.04
vertigoS88–0100%0.05
ancientC52–340%0.02
trainC52–340%0.04
anubis—41–325%0.04
nuke—20–20%0.00
overpass—10–10%-0.05

Across the last 100 tracked matches.

Lifetime stats

196,557Lifetime kills
1.38K/D · Top 10% of Level 9 players
7,910Matches
49.3%Match win rate · Top 50% of Level 9 players
40.0%Headshot %
17.6%Shot accuracy · Top 25% of Level 9 players
31,452MVPs
3,142Hours (in match)
7,633Bombs planted
1,590Bombs defused

Most-used weapons

AK-4761,854
AWP15,901
FAMAS4,777
P904,681
MP94,608
AUG3,475

Lifetime map wins

13,586inferno
11,512dust2
3,742vertigo
3,736nuke
2,466train
1,508cbble
203office
189lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

477Matches
53%Win rate
1.41Avg K/D
112.2ADR
38%Headshot %

Clutches & streaks

48%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3367%1.6823.1
Inferno1782%1.7822.8
Dust2944%1.7422.2
Cache540%1.1420.2
Vertigo5100%2.1621.4
Ancient425%1.1230.5
Nuke10%0.6911.0
Anubis10%1.1121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
39.2%Accuracy (enemy spotted)
44.6%Spray accuracy
77.6%Counter-strafing
11.1°Preaim
608msReaction time
60.9%T opening success
55.4%CT opening success
0.37Enemies flashed / flash
1.0%Flash assists
12.07HE damage / grenade
0.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.7726% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3724 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage11–130.0016%18 Oct →
inferno9–130.0612%18 Oct →
vertigo13–90.0012%18 Oct →
mirage13–40.0013%18 Oct →
anubis15–150.088%17 Oct →
mirage13–70.1323%17 Oct →
cache9–130.0412%17 Oct →
ancient13–70.0712%17 Oct →
mirage13–70.1115%14 Oct →
mirage13–60.098%14 Oct →
anubis13–80.1012%8 Oct →
mirage11–130.0314%8 Oct →
inferno13–20.0812%8 Oct →
train7–13-0.0222%8 Oct →
inferno13–6-0.0413%7 Oct →
mirage8–13-0.0110%7 Oct →
inferno13–00.0412%7 Oct →
mirage13–70.057%6 Oct →
mirage8–13-0.0312%6 Oct →
mirage16–14-0.0210%2 Oct →
mirage13–110.0819%2 Oct →
vertigo13–40.099%1 Oct →
dust25–130.0419%1 Oct →
mirage13–90.0413%1 Oct →
nuke8–130.0412%1 Oct →
vertigo13–70.0215%30 Sept →
cache8–13-0.0220%30 Sept →
mirage4–130.1021%30 Sept →
dust26–130.1021%30 Sept →
mirage5–13-0.0214%28 Sept →
mirage13–70.0611%24 Sept →
vertigo13–40.0319%24 Sept →
mirage13–60.028%24 Sept →
anubis8–130.009%23 Sept →
ancient11–13-0.016%23 Sept →
mirage13–30.1013%23 Sept →
ancient18–220.0314%21 Sept →
mirage9–13-0.0216%21 Sept →
vertigo13–30.0111%21 Sept →
inferno10–130.0111%21 Sept →
mirage11–130.0214%20 Sept →
mirage13–20.2116%20 Sept →
vertigo13–60.1310%20 Sept →
cache8–13-0.0112%20 Sept →
inferno13–80.1615%18 Sept →
cache13–100.0610%18 Sept →
inferno11–130.0615%18 Sept →
mirage13–70.0913%18 Sept →
dust212–16-0.0011%18 Sept →
inferno13–80.0810%17 Sept →
mirage14–16-0.008%17 Sept →
dust213–40.1511%16 Sept →
inferno13–110.0613%16 Sept →
mirage13–80.035%16 Sept →
mirage13–80.0115%16 Sept →
dust24–13-0.0821%16 Sept →
train6–130.0520%15 Sept →
cache3–130.0210%15 Sept →
mirage2–130.0614%15 Sept →
dust211–130.0515%14 Sept →
cache14–160.058%13 Sept →
mirage16–140.0110%13 Sept →
cache9–13-0.0610%13 Sept →
mirage13–50.0213%11 Sept →
inferno16–120.049%11 Sept →
inferno13–5-0.0111%11 Sept →
mirage11–130.088%11 Sept →
inferno13–30.1414%10 Sept →
mirage19–170.1011%10 Sept →
vertigo13–80.104%10 Sept →
mirage13–100.0911%10 Sept →
ancient12–16-0.0411%9 Sept →
mirage13–40.0514%9 Sept →
overpass1–13-0.059%9 Sept →
cache3–13-0.0114%9 Sept →
mirage13–30.0019%9 Sept →
mirage13–60.0716%7 Sept →
train12–120.0213%7 Sept →
ancient25–210.059%6 Sept →
inferno13–100.059%6 Sept →
inferno13–60.0811%6 Sept →
dust213–110.0413%6 Sept →
nuke7–13-0.0313%5 Sept →
cache13–40.028%5 Sept →
vertigo13–70.035%5 Sept →
train13–50.1211%5 Sept →
cache11–130.0520%5 Sept →
mirage8–130.0628%5 Sept →
mirage13–110.0921%5 Sept →
dust29–130.0522%5 Sept →
dust27–13-0.0713%5 Sept →
mirage12–120.0621%5 Sept →
train13–60.0217%5 Sept →
mirage13–50.0317%4 Sept →
inferno13–40.059%4 Sept →
mirage13–10.1412%4 Sept →
inferno13–80.0815%1 Sept →
dust213–20.1314%1 Sept →
anubis13–16-0.037%31 Aug →
cache11–13-0.0118%31 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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