L'empereur Burt Macklin

L'empereur Burt Macklin — CS2 Stats

FR76561197980098332[U:1:19832604]Steam profile ↗✓ No bans

882Tracked matches71%Win rate2020Tracked since
2,512Hours in CS4Hrs last 2 wks
CSDB Rating7.2 StrongAll-Rounder
Premier CS Rating27,048Top 5% of 215,386 CSDB-tracked playersRed band · top ~2% of ranked players (population est.)
CSDB Leaderboard#6557 of 261564 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Nov 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 27,048 → 27,048
+3Tracked matches · now 882
0.0ppWin rate · 71.4% → 71.4%

Rating over time

Premier CS Rating: 27,048 +2,049 18 Apr – 7 Nov · 24 days played
24,56728,152peak 28,15218 Apr7 Nov
28,152Peak Premier in tracked matches
50Days played since 2026-04-12

Premier CS Rating

  • 1,104 below peak (28,152)
  • Next: Gold band at 30,000 — 2,952 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-05
  • Pink band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches4——
Win rate25%——
K/D1.31——
Headshot %40%——

Measured 7 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate46.1%49.3%50.9%4.8% short
Shot accuracy15.7%13.4%11.8%above
Kill/death ratio1.111.121.180.07 short
Match win rate44.8%48.5%51.9%7.1% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGL'empereur Burt MacklinPREMIER27,048 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning52
Utility46

0–100 skill scores via Leetify.

Recent form

HOT63–32–5Last 10063%Win rateLWTWWWWWLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −2.1pp headshot accuracy · +4ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 514ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 495ms

Last 20

  • 14–4–2 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 493ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.2
Utility4.6
Positioning5.2
Opening Duels3.7
Clutch5.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 64% on T to 39% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.2
Utility4.6
Mechanics7.3
Opening Duels5.3
Win Impact10.0

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time502ms−74ms
first ⅓ avg 576ms → last ⅓ avg 502ms
Headshot accuracy18.2%+0.2%
first ⅓ avg 18.0% → last ⅓ avg 18.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–1 · office, 3 Sept →
50%Best headshot accuracy · 0–8 · cache, 30 Aug →
352msFastest reaction time · 3–13 · dust2, 15 Oct →
13–0Biggest win · mirage, 3 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–8In matches decided by ≤2 rounds
2Overtime games

Map breakdown

vertigoBest map · 86% over 7trainWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A2818–1064%-0.00
cacheA138–562%0.02
anubisB115–645%0.03
infernoA117–464%0.04
officeA95–456%0.06
vertigoS76–186%0.03
trainC52–340%0.06
nukeS54–180%0.01
mirage—43–175%-0.01
ancient—42–250%-0.04
overpass—22–0100%0.03
rush_001—11–0100%0.03

Across the last 100 tracked matches.

Lifetime stats

92,395Lifetime kills
1.11K/D
4,722Matches
44.8%Match win rate
46.1%Headshot %
15.7%Shot accuracy · Top 50% of Red band
13,759MVPs
1,542Hours (in match)
2,734Bombs planted
833Bombs defused

Most-used weapons

AK-4729,564
AWP14,615
FAMAS2,090
P2501,935
SSG 081,693
MP71,630

Lifetime map wins

16,017dust2
5,651inferno
1,133nuke
863cbble
858vertigo
683office
532train
240lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

91Matches
60%Win rate
1.39Avg K/D
89.3ADR
44%Headshot %

Clutches & streaks

46%1v1 clutch win
38%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust21283%1.5216.9
Mirage1267%1.2719.3
Inferno1060%1.4317.1
Ancient850%1.2716.0
Anubis5100%1.6518.2
Nuke20%0.669.5
Vertigo250%1.2317.0
Cache10%0.699.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
35.8%Accuracy (enemy spotted)
34.9%Spray accuracy
83.0%Counter-strafing
7.8°Preaim
519msReaction time
64.0%T opening success
38.6%CT opening success
0.50Enemies flashed / flash
10.2%Flash assists
8.91HE damage / grenade
3.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4981 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.5767% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
dust20–13-0.0319%11 Nov →
anubis13–110.099%11 Nov →
anubis12–120.0412%11 Nov →
dust213–7-0.0226%4 Nov →
mirage7–10.017%4 Nov →
dust213–100.0410%4 Nov →
dust213–80.0921%28 Oct →
office13–70.0619%28 Oct →
office5–130.0016%28 Oct →
cache13–70.0422%21 Oct →
cache13–110.0418%21 Oct →
vertigo13–100.0618%15 Oct →
dust213–100.0513%15 Oct →
dust23–13-0.0924%15 Oct →
cache12–120.0210%15 Oct →
train13–30.0910%8 Oct →
train13–110.0427%8 Oct →
dust22–13-0.0521%1 Oct →
inferno9–70.1215%30 Sept →
rush_0015–10.0325%30 Sept →
dust213–20.1027%29 Sept →
inferno13–30.1317%29 Sept →
vertigo13–110.0320%23 Sept →
vertigo13–4-0.0514%23 Sept →
anubis7–13-0.0425%21 Sept →
anubis13–6-0.0410%21 Sept →
anubis0–13-0.0125%21 Sept →
overpass13–100.0529%4 Sept →
nuke13–10.0818%4 Sept →
inferno5–9-0.098%3 Sept →
office8–13-0.0519%3 Sept →
office4–130.0019%3 Sept →
office13–10.2026%3 Sept →
dust213–50.0314%31 Aug →
cache12–12-0.0213%30 Aug →
cache0–13-0.1110%30 Aug →
cache0–8-0.0250%30 Aug →
cache13–20.057%30 Aug →
inferno9–6-0.0216%12 Aug →
inferno9–40.0514%12 Aug →
office13–90.1517%11 Aug →
cache13–80.0613%10 Aug →
cache13–60.0124%10 Aug →
dust29–130.1015%8 Aug →
dust25–20.0314%8 Aug →
anubis5–7-0.0510%8 Aug →
cache13–60.0729%3 Aug →
office13–50.0418%3 Aug →
vertigo13–7-0.0119%29 Jul →
vertigo12–120.0716%29 Jul →
anubis13–70.0819%29 Jul →
anubis13–100.0824%28 Jul →
ancient2–13-0.130%3 Jul →
ancient10–130.0117%1 Jul →
dust213–8-0.0122%28 Jun →
ancient13–90.029%24 Jun →
dust213–11-0.0111%23 Jun →
dust213–110.0128%21 Jun →
nuke13–7-0.0616%21 Jun →
train11–130.0720%17 Jun →
dust29–130.0013%16 Jun →
mirage8–13-0.0210%16 Jun →
ancient13–7-0.058%16 Jun →
mirage13–7-0.0511%11 Jun →
vertigo13–80.0513%7 Jun →
nuke13–100.0311%7 Jun →
dust213–70.0117%4 Jun →
mirage13–00.0324%3 Jun →
dust25–13-0.1110%3 Jun →
vertigo13–20.0929%3 Jun →
anubis8–130.1015%1 Jun →
anubis13–60.1524%1 Jun →
dust216–13-0.0515%28 May →
dust211–13-0.0511%23 May →
dust213–3-0.0320%23 May →
inferno5–9-0.0516%21 May →
nuke11–13-0.0324%18 May →
dust211–13-0.0517%18 May →
office11–130.1018%17 May →
office11–00.0031%17 May →
dust213–9-0.0113%16 May →
anubis11–13-0.0710%8 May →
cache13–100.0516%6 May →
nuke13–60.0122%6 May →
cache13–90.0517%6 May →
inferno13–7-0.0010%3 May →
dust29–13-0.0231%3 May →
dust213–5-0.049%2 May →
overpass13–110.0224%2 May →
dust214–16-0.0218%2 May →
cache6–13-0.0119%2 May →
dust213–110.0218%26 Apr →
inferno4–9-0.036%22 Apr →
train10–130.0822%22 Apr →
train10–13-0.014%22 Apr →
dust213–100.0617%19 Apr →
inferno9–40.1826%18 Apr →
inferno13–110.0319%18 Apr →
dust213–5-0.0724%18 Apr →
inferno8–80.0914%12 Apr →

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.