Potti

Potti — CS2 Stats

DE76561197977566094[U:1:17300366]Steam profile ↗✓ No bans

3,002Tracked matches43%Win rate2020Tracked since
10,345Hours in CS84Hrs last 2 wks
CSDB Rating3.7 LearningPositional Player
Premier CS Rating10,905Blue band · top ~50.1% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,905 +2,586 2 Sept – 28 Sept · 14 days played
8,31913,518peak 13,5182 Sept28 Sept
13,971Peak Premier in tracked matches
13Days played since 2026-09-02

Premier CS Rating

  • 2,613 below peak (13,518)
  • +2,586 over 30 days · improving
  • Next: Purple band at 15,000 — 4,095 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-25
  • Light Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches24——
Win rate46%——
K/D0.81——
Headshot %34%——

Measured 25 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches122——
Win rate59%——
K/D0.87——
Headshot %35%——

Measured 2 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate36.5%41.9%44.3%7.8% short
Shot accuracy14.7%9.6%11.9%above
Kill/death ratio0.890.981.030.14 short
Match win rate43.8%43.8%45.2%1.4% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPottiPREMIER10,905 · Blue bandcsdb.gg/stats

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Performance scores

Aim38
Positioning60
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY54–43–3Last 10054%Win rateWWWLLLLLLW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +0.1pp headshot accuracy · −56ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 563ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 10%
  • Avg reaction 552ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim3.8
Utility2.8
Positioning6.0
Opening Duels1.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 57% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning6.0
Utility2.8
Mechanics3.0
Opening Duels4.5
Win Impact2.8

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time591ms−2ms
first ⅓ avg 593ms → last ⅓ avg 591ms
Headshot accuracy10.9%+0.2%
first ⅓ avg 10.7% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 6–9 · inferno, 28 Sept →
24%Best headshot accuracy · 9–13 · dust2, 21 Sept →
438msFastest reaction time · 13–4 · nuke, 15 Sept →
13–0Biggest win · inferno, 18 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
12–6In matches decided by ≤2 rounds
16Overtime games

Map breakdown

nukeBest map · 67% over 18anubisWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A2615–1158%-0.01
nukeS1812–667%-0.00
infernoS1510–567%-0.00
mirageB147–750%-0.02
ancientB147–750%0.00
anubisD71–614%-0.05
cacheD62–433%-0.02

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

197,268Lifetime kills
0.89K/D
11,342Matches
43.8%Match win rate · Top 50% of Blue band
36.5%Headshot %
14.7%Shot accuracy · Top 25% of Blue band
23,031MVPs
4,882Hours (in match)
6,509Bombs planted
1,415Bombs defused

Most-used weapons

AK-4736,286
P9018,182
AWP12,310
MP76,822
FAMAS6,760
P2505,991

Lifetime map wins

29,390dust2
21,031italy
19,211inferno
6,450nuke
2,669office
947vertigo
932cbble
628train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.3%Headshot accuracy
33.2%Accuracy (enemy spotted)
38.7%Spray accuracy
63.4%Counter-strafing
12.0°Preaim
595msReaction time
57.0%T opening success
38.7%CT opening success
0.36Enemies flashed / flash
1.4%Flash assists
10.07HE damage / grenade
3.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0094° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.2856% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3623 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.064%28 Sept →
ancient16–14-0.026%28 Sept →
nuke16–12-0.059%28 Sept →
nuke1–8-0.038%28 Sept →
inferno6–90.1319%28 Sept →
dust25–13-0.058%28 Sept →
dust29–130.0516%28 Sept →
inferno9–13-0.0210%28 Sept →
ancient13–160.025%28 Sept →
nuke13–30.0712%28 Sept →
cache8–13-0.056%27 Sept →
nuke13–2-0.045%27 Sept →
mirage7–13-0.054%27 Sept →
inferno7–13-0.0123%27 Sept →
cache13–100.0314%27 Sept →
dust213–50.0412%27 Sept →
inferno11–13-0.075%27 Sept →
nuke7–13-0.0613%26 Sept →
nuke16–130.027%26 Sept →
anubis8–13-0.077%26 Sept →
mirage4–13-0.0521%25 Sept →
nuke13–16-0.0514%25 Sept →
dust210–13-0.0115%25 Sept →
mirage4–13-0.0410%25 Sept →
nuke13–16-0.0311%25 Sept →
dust213–11-0.008%25 Sept →
nuke2–13-0.0817%25 Sept →
ancient13–110.038%25 Sept →
dust213–50.0217%25 Sept →
dust213–6-0.0815%24 Sept →
inferno13–11-0.025%24 Sept →
dust212–12-0.0216%24 Sept →
anubis7–13-0.048%24 Sept →
mirage13–20.0114%23 Sept →
ancient7–13-0.016%23 Sept →
cache13–90.0012%23 Sept →
mirage16–13-0.0611%23 Sept →
mirage7–13-0.027%23 Sept →
ancient13–100.0110%23 Sept →
dust213–8-0.0714%22 Sept →
mirage13–110.0214%22 Sept →
ancient15–15-0.0012%22 Sept →
anubis10–13-0.0110%22 Sept →
nuke13–90.0810%22 Sept →
mirage7–13-0.0410%22 Sept →
cache11–13-0.0719%21 Sept →
inferno13–11-0.015%21 Sept →
dust29–13-0.0124%21 Sept →
mirage7–13-0.0512%21 Sept →
inferno13–10-0.0114%21 Sept →
anubis13–11-0.0512%21 Sept →
nuke13–80.088%20 Sept →
ancient16–140.0311%20 Sept →
inferno13–80.0110%20 Sept →
dust213–7-0.0316%20 Sept →
anubis8–13-0.104%20 Sept →
dust213–80.0712%20 Sept →
cache7–13-0.056%20 Sept →
nuke13–40.017%20 Sept →
dust216–130.0118%20 Sept →
inferno16–14-0.0317%20 Sept →
dust213–9-0.0118%20 Sept →
dust213–80.0421%19 Sept →
dust213–20.0917%19 Sept →
dust210–13-0.045%19 Sept →
inferno13–30.008%19 Sept →
ancient4–13-0.057%19 Sept →
anubis11–13-0.048%19 Sept →
dust214–16-0.028%19 Sept →
dust28–130.005%19 Sept →
mirage13–40.0411%19 Sept →
dust213–8-0.0413%19 Sept →
cache7–13-0.003%19 Sept →
dust213–16-0.036%19 Sept →
nuke13–2-0.026%19 Sept →
dust25–13-0.0715%19 Sept →
dust213–40.0911%19 Sept →
ancient11–130.0212%18 Sept →
inferno13–00.0316%18 Sept →
ancient15–15-0.054%18 Sept →
ancient9–13-0.0611%18 Sept →
inferno16–14-0.059%17 Sept →
nuke13–40.036%17 Sept →
anubis6–13-0.044%17 Sept →
inferno13–20.057%17 Sept →
ancient13–8-0.008%17 Sept →
dust213–6-0.076%17 Sept →
nuke13–16-0.005%17 Sept →
nuke13–90.0117%15 Sept →
inferno11–130.0115%15 Sept →
dust213–11-0.0315%15 Sept →
ancient13–40.043%15 Sept →
ancient13–80.0522%15 Sept →
inferno13–10-0.0117%15 Sept →
mirage13–50.0719%15 Sept →
nuke13–3-0.0114%15 Sept →
mirage9–13-0.017%15 Sept →
nuke13–40.0320%15 Sept →
mirage13–10-0.0213%15 Sept →
dust210–13-0.0716%15 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.