Ulkal

Ulkal — CS2 Stats

DK76561197971668620[U:1:11402892]Steam profile ↗✓ No bans

2,721Tracked matches50%Win rate2020Tracked since
8,427Hours in CS20Hrs last 2 wks
CSDB Rating5.5 SolidSupport
Premier CS Rating21,017Top 50% of 210,832 CSDB-tracked playersPink band · top ~7.4% of ranked players (population est.)
CSDB Leaderboard#69060 of 257799 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,017 -1,423 25 Aug – 26 Oct · 37 days played
20,26523,562peak 23,56225 Aug26 Oct
23,933Peak Premier in tracked matches
34Days played since 2026-08-25

Premier CS Rating

  • 2,545 below peak (23,562)
  • -165 over 30 days · steady
  • Next: Red band at 25,000 — 3,983 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-06
  • Purple band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches6539+26
Win rate55%38%+17pp
K/D1.141.30−0.16
Headshot %38%40%−1pp

Measured 23 Sep 2026 → 27 Oct 2026; previous 30 Aug 2026 → 23 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate37.3%46.9%49.3%12.0% short
Shot accuracy16.7%13.0%13.4%above
Kill/death ratio1.231.081.12above
Match win rate42.8%46.7%48.5%5.7% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGUlkalPREMIER21,017 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning61
Utility77

0–100 skill scores via Leetify.

Recent form

STEADY42–54–4Last 10042%Win rateWLWLWLLLWL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +0.9pp headshot accuracy · +25ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 603ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 587ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.7 against its own average).

Aim5.4
Utility7.7
Positioning6.1
Opening Duels1.2

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 54% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 77 — grenade impact well above the norm.

Areas to improve

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning6.1
Utility7.7
Mechanics4.4
Opening Duels2.0
Win Impact5.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time558ms−4ms
first ⅓ avg 562ms → last ⅓ avg 558ms
Headshot accuracy12.5%−0.1%
first ⅓ avg 12.6% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–4 · ancient, 17 Sept →
24%Best headshot accuracy · 13–4 · nuke, 17 Oct →
398msFastest reaction time · 7–13 · anubis, 30 Aug →
13–1Biggest win · ancient, 14 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–8In matches decided by ≤2 rounds
13Overtime games

Map breakdown

ancientBest map · 60% over 15dust2Weakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
nukeC2610–1638%0.02
ancientA159–660%0.04
dust2D143–1121%0.02
cacheC146–843%0.02
anubisC146–843%0.02
infernoB115–645%0.01
mirageB63–350%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

294,051Lifetime kills
1.23K/D · Top 25% of Pink band
12,762Matches
42.8%Match win rate
37.3%Headshot %
16.7%Shot accuracy · Top 25% of Pink band
28,373MVPs
4,837Hours (in match)
19,733Bombs planted
2,124Bombs defused

Most-used weapons

AK-47117,731
AWP18,431
SG 55312,960
Glock-1810,311
P2508,537
FAMAS6,578

Lifetime map wins

16,763dust2
15,578nuke
13,143inferno
9,025vertigo
5,615train
2,318office
1,901cbble
1,546aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
36.3%Accuracy (enemy spotted)
38.8%Spray accuracy
70.0%Counter-strafing
12.5°Preaim
557msReaction time
40.8%T opening success
35.4%CT opening success
0.79Enemies flashed / flash
16.4%Flash assists
9.91HE damage / grenade
10.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5267° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7944% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–30.0617%26 Oct →
mirage9–130.0112%26 Oct →
nuke13–70.0211%26 Oct →
dust25–13-0.0218%25 Oct →
dust213–70.0614%25 Oct →
cache8–13-0.0215%25 Oct →
nuke9–13-0.0115%25 Oct →
ancient6–13-0.018%25 Oct →
inferno13–90.028%25 Oct →
cache5–130.0114%25 Oct →
nuke5–13-0.0415%24 Oct →
mirage13–40.045%24 Oct →
anubis6–130.0612%24 Oct →
inferno13–60.0612%24 Oct →
anubis13–80.0216%22 Oct →
cache13–110.0117%22 Oct →
nuke3–13-0.0613%22 Oct →
mirage13–50.0212%21 Oct →
ancient13–110.034%21 Oct →
nuke13–90.0317%21 Oct →
inferno11–13-0.0321%20 Oct →
nuke7–13-0.009%20 Oct →
nuke13–40.039%19 Oct →
dust25–13-0.008%18 Oct →
dust25–13-0.0510%18 Oct →
dust23–13-0.0215%18 Oct →
ancient4–130.0013%17 Oct →
anubis13–90.0713%17 Oct →
nuke13–40.0324%17 Oct →
ancient13–9-0.007%14 Oct →
cache6–13-0.027%14 Oct →
nuke5–130.0210%14 Oct →
inferno8–13-0.0111%11 Oct →
dust213–70.0812%11 Oct →
nuke13–30.0920%11 Oct →
dust29–130.0412%11 Oct →
mirage16–14-0.0515%26 Sept →
cache10–13-0.0215%26 Sept →
nuke13–50.1310%26 Sept →
inferno13–50.069%24 Sept →
ancient15–150.0516%24 Sept →
anubis1–13-0.086%21 Sept →
mirage7–130.0014%21 Sept →
cache13–60.0817%21 Sept →
inferno6–13-0.0713%20 Sept →
anubis7–13-0.068%20 Sept →
ancient13–80.0114%20 Sept →
anubis9–130.0210%19 Sept →
nuke14–160.0415%19 Sept →
inferno13–40.119%18 Sept →
nuke13–60.0817%18 Sept →
cache13–80.0710%18 Sept →
dust211–130.1214%17 Sept →
cache3–13-0.042%17 Sept →
ancient13–40.2522%17 Sept →
dust213–20.119%16 Sept →
ancient6–130.0114%16 Sept →
nuke4–13-0.0419%16 Sept →
anubis13–70.087%15 Sept →
nuke6–130.0411%15 Sept →
anubis5–13-0.0316%14 Sept →
inferno8–13-0.082%14 Sept →
ancient13–10.118%14 Sept →
nuke16–120.0616%13 Sept →
anubis13–30.034%13 Sept →
anubis16–140.029%12 Sept →
nuke13–20.0711%4 Sept →
dust27–13-0.0512%4 Sept →
cache12–160.0011%4 Sept →
anubis8–130.026%3 Sept →
dust27–130.0121%3 Sept →
nuke5–13-0.0114%3 Sept →
ancient9–13-0.0216%3 Sept →
ancient10–130.0022%2 Sept →
nuke11–130.0119%2 Sept →
nuke11–13-0.0110%1 Sept →
cache16–120.0513%1 Sept →
dust24–130.0817%31 Aug →
nuke10–13-0.0315%31 Aug →
nuke11–13-0.0115%30 Aug →
dust22–13-0.0612%30 Aug →
anubis7–130.0510%30 Aug →
nuke3–130.0111%30 Aug →
cache13–100.0712%30 Aug →
dust210–13-0.0314%29 Aug →
nuke15–15-0.049%29 Aug →
inferno15–150.0515%29 Aug →
nuke11–130.0616%29 Aug →
ancient16–140.1012%29 Aug →
cache13–50.0510%28 Aug →
nuke13–70.026%28 Aug →
ancient13–100.0012%28 Aug →
cache12–160.069%28 Aug →
anubis16–140.055%27 Aug →
mirage11–13-0.0111%27 Aug →
ancient13–110.0614%27 Aug →
cache5–13-0.0514%27 Aug →
anubis15–150.0113%26 Aug →
inferno6–13-0.0614%25 Aug →
ancient13–7-0.036%25 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.