SuperWarjo

SuperWarjo — CS2 Stats

FI76561197968915688[U:1:8649960]Steam profile ↗✓ No bans

536Tracked matches53%Win rate2020Tracked since
1,622Hours in CS19Hrs last 2 wks
CSDB Rating6.3 SolidSupport
Premier CS Rating16,543Purple band · top ~22.3% of ranked players (population est.)
FaceitLevel 5 · 1,034 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,543 -1,139 30 Jul – 9 Oct · 21 days played
16,19019,159peak 19,15930 Jul9 Oct
19,159Peak Premier in tracked matches
1,034Highest Faceit ELO seen on CSDB
39Days played since 2026-07-13

Faceit ELO

  • At peak — 1,034
  • Next: Level 5 at 1,051 — 17 to go
  • Reached: Level 4 · Level 3 · Level 2

Premier CS Rating

  • 2,616 below peak (19,159)
  • -119 over 30 days · steady
  • Next: Pink band at 20,000 — 3,457 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate51.2%43.8%44.8%above
Shot accuracy12.7%12.0%12.4%above
Kill/death ratio0.911.021.030.13 short
Match win rate42.2%44.7%45.2%3.0% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSuperWarjoFACEITLevel 5 · 1,034 ELOSTANDINGTop 67.6% of rankedPREMIER16,543 · Purple bandPEAK ELO1,034csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning60
Utility69

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateWLWLLLLWWW

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −5.1pp headshot accuracy · −16ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 541ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 574ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.5 against its own average).

Aim6.4
Utility6.9
Positioning6.0
Opening Duels2.5
Clutch2.2

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 77% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 60% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning6.0
Utility6.9
Mechanics7.1
Opening Duels4.9
Win Impact6.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time585ms−28ms
first ⅓ avg 613ms → last ⅓ avg 585ms
Headshot accuracy18.6%−1.5%
first ⅓ avg 20.1% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 12–2 · nuke, 14 Jul →
69%Best headshot accuracy · 3–9 · inferno, 18 Jul →
398msFastest reaction time · 3–9 · inferno, 18 Jul →
13–0Biggest win · cache, 20 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–7In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 58% over 19infernoWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
cacheA2011–955%-0.01
nukeA1911–858%-0.00
ancientC176–1135%-0.02
anubisB157–847%-0.01
dust2C146–843%-0.02
infernoD81–713%-0.02
mirage—42–250%-0.03
train—11–0100%0.03
debris—10–10%-0.03
overpass—10–10%-0.18

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,251Lifetime kills
0.91K/D
1,538Matches
42.2%Match win rate
51.2%Headshot % · Top 25% of Level 5 players
12.7%Shot accuracy · Top 50% of Level 5 players
4,461MVPs
818Hours (in match)
1,250Bombs planted
285Bombs defused

Most-used weapons

Lifetime map wins

2,485nuke
2,105inferno
1,234dust2
1,041vertigo
852train
238office
47cbble
28lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

128Matches
54%Win rate
0.95Avg K/D
79.0ADR
49%Headshot %

Clutches & streaks

31%1v1 clutch win
14%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2060%1.0315.3
Anubis1553%0.9113.9
Dust21457%0.9415.4
Ancient1145%0.8312.6
Nuke1050%0.9414.1
Cache967%0.9018.9
Inferno580%1.0415.8
Vertigo367%1.0219.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
31.7%Accuracy (enemy spotted)
34.2%Spray accuracy
81.8%Counter-strafing
10.3°Preaim
585msReaction time
60.2%T opening success
38.9%CT opening success
0.71Enemies flashed / flash
9.2%Flash assists
12.93HE damage / grenade
11.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.8597% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–80.0012%3 Nov →
ancient4–130.0414%26 Oct →
anubis13–110.0115%26 Oct →
ancient8–13-0.0413%20 Oct →
ancient6–13-0.0217%12 Oct →
nuke7–13-0.0233%9 Oct →
dust211–13-0.0826%8 Oct →
train13–100.0316%7 Oct →
nuke13–9-0.0418%6 Oct →
cache13–9-0.048%6 Oct →
cache13–6-0.0535%5 Oct →
dust213–11-0.0023%1 Oct →
mirage14–16-0.0414%29 Sept →
dust213–10-0.0620%29 Sept →
dust213–9-0.0023%29 Sept →
ancient13–10-0.0421%29 Sept →
anubis13–3-0.0320%28 Sept →
nuke13–100.0124%28 Sept →
nuke13–10-0.0314%28 Sept →
anubis8–130.0227%28 Sept →
inferno8–130.0122%28 Sept →
mirage6–13-0.0626%26 Sept →
anubis7–13-0.0222%26 Sept →
inferno3–9-0.120%26 Sept →
cache1–130.009%25 Sept →
nuke13–50.1113%25 Sept →
inferno11–130.0615%25 Sept →
ancient6–13-0.0514%25 Sept →
ancient13–16-0.0311%25 Sept →
nuke13–60.0230%24 Sept →
cache13–60.0413%24 Sept →
cache2–13-0.0725%23 Sept →
mirage13–100.0021%19 Sept →
ancient13–50.0818%19 Sept →
nuke4–13-0.0119%16 Sept →
nuke13–1-0.0125%16 Sept →
anubis7–13-0.0211%16 Sept →
nuke7–13-0.058%13 Sept →
ancient13–6-0.0715%12 Sept →
anubis5–13-0.0325%12 Sept →
nuke7–30.009%12 Sept →
dust213–10-0.0319%12 Sept →
inferno4–13-0.0415%11 Sept →
cache8–13-0.0525%11 Sept →
dust27–13-0.0617%10 Sept →
cache13–40.0516%8 Sept →
anubis9–13-0.057%17 Aug →
cache13–70.0324%17 Aug →
inferno2–13-0.0830%17 Aug →
dust213–16-0.0623%17 Aug →
nuke3–9-0.2250%17 Aug →
cache13–9-0.0316%13 Aug →
cache9–130.0145%13 Aug →
anubis8–13-0.037%13 Aug →
ancient10–13-0.0216%13 Aug →
ancient4–13-0.0523%13 Aug →
cache4–13-0.0617%13 Aug →
dust27–13-0.0615%13 Aug →
nuke7–13-0.1021%13 Aug →
debris4–9-0.0317%13 Aug →
nuke4–13-0.0647%12 Aug →
dust26–13-0.0817%12 Aug →
ancient15–15-0.0117%4 Aug →
ancient13–10-0.027%3 Aug →
anubis13–9-0.0521%3 Aug →
nuke15–15-0.0216%1 Aug →
cache7–13-0.0613%1 Aug →
ancient13–10-0.035%31 Jul →
ancient11–130.0013%31 Jul →
anubis13–80.0011%31 Jul →
ancient13–7-0.0312%30 Jul →
cache7–13-0.0521%30 Jul →
cache9–00.0216%30 Jul →
anubis11–130.0112%29 Jul →
ancient9–130.0218%28 Jul →
mirage13–10-0.0313%20 Jul →
anubis13–100.0320%20 Jul →
anubis13–9-0.0214%20 Jul →
cache13–00.0318%20 Jul →
cache13–70.0619%20 Jul →
cache11–13-0.0319%20 Jul →
dust25–13-0.0723%20 Jul →
cache13–100.0014%18 Jul →
overpass2–9-0.1825%18 Jul →
nuke9–70.0923%18 Jul →
inferno3–9-0.0369%18 Jul →
cache13–100.0215%17 Jul →
cache12–120.0124%17 Jul →
inferno11–130.0128%17 Jul →
nuke5–00.0523%17 Jul →
dust27–130.1031%17 Jul →
inferno13–60.0422%17 Jul →
dust213–70.0423%15 Jul →
nuke13–100.0124%15 Jul →
anubis15–150.0118%14 Jul →
anubis13–30.0221%14 Jul →
ancient10–13-0.038%14 Jul →
nuke12–20.1319%14 Jul →
nuke6–130.1121%14 Jul →
dust210–130.0320%13 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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