[M*F]SiDdKiD

[M*F]SiDdKiD — CS2 Stats

DE76561197968844045[U:1:8578317]Steam profile ↗✓ No bans

1,920Tracked matches39%Win rate2020Tracked since
5,617Hours in CS16Hrs last 2 wks
CSDB Rating5.5 SolidPositional Player
Premier CS Rating18,792Top 50% of 211,827 CSDB-tracked playersPurple band · top ~13.3% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,792 +2,608 29 Aug – 24 Oct · 30 days played
13,16921,280peak 21,28029 Aug24 Oct
21,280Peak Premier in tracked matches
29Days played since 2026-08-29

Premier CS Rating

  • 2,488 below peak (21,280)
  • +2,063 over 30 days · improving
  • Next: Pink band at 20,000 — 1,208 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate48.4%44.8%45.7%above
Shot accuracy18.9%12.4%12.7%above
Kill/death ratio0.941.031.050.11 short
Match win rate42.5%45.2%45.7%3.2% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG[M*F]SiDdKiDFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER18,792 · Purple bandcsdb.gg/stats

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Performance scores

Aim72
Positioning55
Utility34

0–100 skill scores via Leetify.

Recent form

COLD46–47–7Last 10046%Win rateLWLLWLWLTL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −2.9pp headshot accuracy · +44ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 764ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 723ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 701ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.2
Utility3.4
Positioning5.5
Opening Duels3.7
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 92% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 700ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.5
Utility3.4
Mechanics6.3
Opening Duels6.2
Win Impact1.4

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time712ms+58ms
first ⅓ avg 654ms → last ⅓ avg 712ms
Headshot accuracy19.1%−0.8%
first ⅓ avg 19.9% → last ⅓ avg 19.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–6 · dust2, 11 Oct →
52%Best headshot accuracy · 13–0 · inferno, 10 Oct →
484msFastest reaction time · 4–13 · inferno, 15 Oct →
13–0Biggest win · inferno, 10 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
6–8In matches decided by ≤2 rounds
15Overtime games

Map breakdown

nukeBest map · 64% over 11mirageWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
dust2C2310–1343%0.02
infernoB2211–1150%-0.01
mirageD186–1233%-0.02
nukeA117–464%-0.02
cacheD93–633%0.00
ancientC94–544%-0.03
anubisA85–363%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 18). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

124,822Lifetime kills
0.94K/D
6,779Matches
42.5%Match win rate
48.4%Headshot % · Top 50% of Level 6 players
18.9%Shot accuracy · Top 10% of Level 6 players
13,340MVPs
2,944Hours (in match)
4,438Bombs planted
1,470Bombs defused

Most-used weapons

AK-4729,197
AUG12,338
SG 55311,107
AWP4,981
MP74,736
XM10143,627

Lifetime map wins

17,736inferno
13,122dust2
5,414nuke
1,878train
1,432vertigo
151office
113cbble
86lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

920Matches
51%Win rate
1.11Avg K/D
78.6ADR
46%Headshot %

Clutches & streaks

33%1v1 clutch win
29%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno8868%1.0915.8
Mirage6053%1.1517.4
Dust25749%1.0716.3
Ancient4840%0.9514.5
Anubis3543%0.8512.9
Nuke3549%1.0415.5
Vertigo1553%1.2115.3
Train850%0.9014.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
39.7%Accuracy (enemy spotted)
40.7%Spray accuracy
78.6%Counter-strafing
9.0°Preaim
700msReaction time
60.0%T opening success
49.3%CT opening success
0.45Enemies flashed / flash
1.6%Flash assists
9.46HE damage / grenade
2.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 700.367ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4536 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–13-0.0228%24 Oct →
ancient13–4-0.0315%24 Oct →
nuke9–13-0.0320%24 Oct →
mirage5–13-0.064%24 Oct →
inferno13–11-0.0014%23 Oct →
inferno9–13-0.0119%23 Oct →
anubis13–110.009%23 Oct →
cache6–13-0.0325%22 Oct →
dust215–150.0721%22 Oct →
dust27–13-0.0218%22 Oct →
cache9–130.0223%21 Oct →
mirage9–130.0322%21 Oct →
inferno13–110.017%21 Oct →
ancient7–13-0.0217%21 Oct →
mirage9–13-0.0524%21 Oct →
mirage5–130.0215%18 Oct →
nuke13–6-0.0117%16 Oct →
dust25–13-0.0132%16 Oct →
nuke9–13-0.0429%16 Oct →
dust29–13-0.0518%15 Oct →
dust213–70.0620%15 Oct →
dust24–130.0214%15 Oct →
inferno4–13-0.0923%15 Oct →
ancient5–2-0.0117%15 Oct →
inferno11–130.0120%14 Oct →
cache15–15-0.0213%11 Oct →
mirage13–7-0.0215%11 Oct →
nuke13–10-0.0314%11 Oct →
inferno13–20.0935%11 Oct →
dust213–100.0825%11 Oct →
inferno2–13-0.1010%11 Oct →
dust213–60.1222%11 Oct →
dust28–130.0928%10 Oct →
inferno13–00.0752%10 Oct →
inferno15–150.0222%10 Oct →
cache10–13-0.0515%3 Oct →
anubis13–11-0.0414%3 Oct →
anubis9–13-0.0321%2 Oct →
nuke13–7-0.0313%2 Oct →
anubis13–80.0223%2 Oct →
nuke13–8-0.0927%26 Sept →
nuke13–7-0.0016%26 Sept →
dust213–70.0220%26 Sept →
inferno13–8-0.0123%26 Sept →
dust213–30.0327%26 Sept →
inferno15–150.0415%25 Sept →
dust213–90.0216%25 Sept →
mirage9–13-0.0218%25 Sept →
dust215–15-0.0211%24 Sept →
cache13–50.0712%24 Sept →
nuke13–30.0521%24 Sept →
mirage11–13-0.0410%22 Sept →
inferno9–13-0.0228%22 Sept →
dust213–9-0.0234%21 Sept →
dust214–16-0.0418%21 Sept →
mirage9–130.0126%20 Sept →
mirage13–8-0.0843%20 Sept →
dust213–100.0524%20 Sept →
ancient13–2-0.0417%20 Sept →
inferno13–9-0.0618%19 Sept →
nuke8–130.0321%19 Sept →
mirage9–13-0.0022%19 Sept →
mirage13–4-0.0616%18 Sept →
anubis13–9-0.0717%15 Sept →
dust213–9-0.0118%14 Sept →
mirage13–50.0212%13 Sept →
inferno13–10-0.0141%13 Sept →
inferno16–120.0428%13 Sept →
anubis10–130.0627%13 Sept →
inferno7–13-0.106%12 Sept →
inferno6–13-0.0421%6 Sept →
nuke14–16-0.0520%6 Sept →
inferno15–150.0524%4 Sept →
dust211–13-0.0024%4 Sept →
cache12–160.0220%4 Sept →
cache13–40.0225%4 Sept →
anubis13–20.1115%4 Sept →
nuke16–140.0113%4 Sept →
ancient13–100.0114%2 Sept →
inferno13–7-0.0032%2 Sept →
inferno13–20.0119%2 Sept →
ancient9–13-0.0325%2 Sept →
mirage7–13-0.0014%2 Sept →
inferno16–13-0.097%2 Sept →
mirage15–15-0.0116%2 Sept →
inferno10–13-0.0023%1 Sept →
mirage13–80.0916%1 Sept →
ancient11–13-0.0719%1 Sept →
cache16–140.0118%1 Sept →
mirage5–130.0222%1 Sept →
dust25–130.0721%1 Sept →
ancient14–16-0.0521%1 Sept →
anubis9–13-0.0413%1 Sept →
dust211–130.0012%1 Sept →
ancient6–13-0.0530%1 Sept →
dust210–130.0417%31 Aug →
mirage7–13-0.088%31 Aug →
dust213–20.0132%31 Aug →
dust26–130.0431%31 Aug →
mirage13–10-0.0422%31 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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