Soul

Soul — CS2 Stats

76561197966587714[U:1:6321986]Steam profile ↗✓ No bans

1,471Tracked matches55%Win rate2022Tracked since
2,448Hours in CS2Hrs last 2 wks
CSDB Rating5.5 SolidSupport
CSDB Leaderboard#44689 of 221745 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 4 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 22,437 -1,282 21 Mar11 Apr · 3 days played
22,43723,719peak 23,71921 Mar11 Apr
23,719Peak Premier in tracked matches
40Days played since 2026-03-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 10 Sep 2026 and 17 Sep 2026.

Measured 10 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=12,569), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate36.6%48.3%51.0%14.4% short
Shot accuracy13.3%13.2%13.7%0.4% short
Kill/death ratio1.201.071.09above
Match win rate52.0%46.9%48.4%above

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSoulFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim63
Positioning53
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY57358Last 10057%Win rateWWTLLLWLWL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −3.7pp headshot accuracy · −45ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 486ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 539ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.5 against its own average).

Aim6.3
Utility5.7
Positioning5.3
Opening Duels2.6
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.3
Utility5.7
Mechanics5.8
Opening Duels1.8
Win Impact6.7

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time567ms+34ms
first ⅓ avg 532ms → last ⅓ avg 567ms
Headshot accuracy17.7%+4.1%
first ⅓ avg 13.6% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–10 · cache, 12 Jun
71%Best headshot accuracy · 1–13 · inferno, 22 Jun
328msFastest reaction time · 1–13 · inferno, 22 Jun
13–1Biggest win · train, 14 Apr

Across the last 100 tracked matches.

Highlights

11Longest win streak
W2Current streak
76In matches decided by ≤2 rounds
1Overtime games

Map breakdown

trainBest map · 82% over 11ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA2011955%-0.00
infernoA2012860%-0.01
cacheB126650%0.01
anubisA127558%0.01
trainS119282%0.01
wardenA95456%0.00
ancientD51420%-0.03
overpassC52340%-0.01
office32167%0.02
vertigo21150%0.02
dust2110100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

69,877Lifetime kills
1.20K/D · Top 25% of Level 9 players
3,426Matches
52.0%Match win rate · Top 25% of Level 9 players
36.6%Headshot %
13.3%Shot accuracy · Top 50% of Level 9 players
8,797MVPs
1,522Hours (in match)
4,753Bombs planted
1,699Bombs defused

Most-used weapons

AK-4720,951
AWP3,960
P2502,602
Tec-91,743
MAC-101,573

Lifetime map wins

8,608inferno
5,779dust2
4,291nuke
2,022train
1,003cbble
996vertigo
428office
135italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

453Matches
55%Win rate
1.07Avg K/D
73.5ADR
34%Headshot %

Clutches & streaks

37%1v1 clutch win
15%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis2864%1.0612.4
Inferno2580%1.4317.2
Nuke1173%1.0014.3
Ancient933%0.8814.8
Train743%0.7210.3
Dust2771%0.9512.4
Cache3100%1.9615.0
Overpass250%1.0813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.8%Headshot accuracy
35.3%Accuracy (enemy spotted)
39.1%Spray accuracy
76.1%Counter-strafing
12.6°Preaim
569msReaction time
30.0%T opening success
44.3%CT opening success
0.56Enemies flashed / flash
6.7%Flash assists
9.75HE damage / grenade
9.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5563° — above the 12° mark we flag

    Aim Training
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo13–11-0.019%5 Sept
train13–40.0431%5 Sept
cache12–120.0017%5 Sept
nuke5–13-0.049%29 Aug
office9–13-0.0715%29 Aug
cache6–13-0.0316%21 Aug
cache13–50.0725%21 Aug
nuke11–13-0.0017%14 Aug
inferno13–20.0213%14 Aug
nuke3–13-0.1217%7 Aug
inferno6–13-0.0515%7 Aug
inferno5–00.000%7 Aug
cache11–130.0019%7 Aug
ancient5–13-0.0616%3 Jul
anubis9–130.0025%3 Jul
inferno1–13-0.0471%22 Jun
train13–10-0.0410%19 Jun
office13–90.0521%18 Jun
warden13–80.0221%18 Jun
train9–10.027%18 Jun
train13–60.0314%13 Jun
nuke8–13-0.0415%12 Jun
ancient13–5-0.0311%12 Jun
inferno10–13-0.0519%12 Jun
cache13–100.1320%12 Jun
nuke13–90.0323%11 Jun
warden5–2-0.0816%11 Jun
cache13–11-0.028%11 Jun
warden1–13-0.0719%6 Jun
office13–60.0615%6 Jun
ancient5–13-0.0316%6 Jun
ancient12–120.0020%5 Jun
overpass4–13-0.0315%30 May
inferno13–110.0216%30 May
inferno9–130.0114%22 May
train13–20.014%22 May
cache12–12-0.0116%22 May
anubis11–13-0.0221%22 May
inferno12–120.0417%18 May
cache13–7-0.0415%1 May
cache11–13-0.0226%1 May
cache11–13-0.0116%1 May
cache13–70.0112%1 May
cache13–110.0220%1 May
inferno12–120.0311%28 Apr
anubis13–60.0616%28 Apr
overpass13–80.008%28 Apr
train13–50.0924%28 Apr
warden13–100.019%27 Apr
overpass10–13-0.048%23 Apr
train13–90.0314%23 Apr
nuke4–130.0223%21 Apr
nuke13–4-0.0418%18 Apr
warden13–90.0212%18 Apr
inferno13–80.0415%18 Apr
anubis12–120.007%18 Apr
train0–13-0.0613%18 Apr
overpass10–130.0212%14 Apr
train13–10.066%14 Apr
nuke3–13-0.075%11 Apr
nuke10–13-0.0212%11 Apr
nuke7–130.0217%11 Apr
warden11–13-0.0013%11 Apr
inferno12–12-0.079%4 Apr
nuke13–60.047%3 Apr
inferno13–110.0320%3 Apr
ancient5–13-0.0613%2 Apr
anubis7–13-0.0514%2 Apr
nuke13–70.058%31 Mar
inferno13–5-0.0224%31 Mar
anubis13–10.1116%31 Mar
nuke13–70.0722%26 Mar
anubis13–10.0711%26 Mar
inferno13–2-0.0329%24 Mar
nuke13–3-0.032%24 Mar
overpass13–8-0.0118%21 Mar
dust213–8-0.0115%21 Mar
nuke9–4-0.0215%21 Mar
inferno13–100.0714%18 Mar
nuke7–130.0113%18 Mar
anubis13–90.049%18 Mar
inferno13–8-0.0714%17 Mar
inferno2–13-0.113%15 Mar
nuke13–9-0.028%14 Mar
train13–80.0129%14 Mar
anubis13–9-0.0614%14 Mar
nuke12–80.0815%14 Mar
warden13–70.1113%14 Mar
inferno13–60.0021%14 Mar
train3–13-0.0422%9 Mar
anubis13–8-0.039%9 Mar
nuke13–9-0.0320%8 Mar
warden12–120.0612%7 Mar
nuke16–14-0.007%7 Mar
inferno13–11-0.0314%7 Mar
vertigo9–130.0514%7 Mar
anubis3–13-0.015%7 Mar
inferno13–7-0.023%7 Mar
anubis13–80.037%4 Mar
warden10–13-0.0511%4 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →