Nazg

Nazg — CS2 Stats

NO76561197965706272[U:1:5440544]Steam profile ↗✓ No bans

993Tracked matches61%Win rate2021Tracked since
2,940Hours in CS27Hrs last 2 wks
CSDB Rating4.3 DevelopingSupport
Premier CS Rating14,484Blue band · top ~31.1% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,484 +1,741 14 Jun – 25 Sept · 21 days played
12,62115,610peak 15,61014 Jun25 Sept
15,868Peak Premier in tracked matches
48Days played since 2026-05-28

Premier CS Rating

  • 1,126 below peak (15,610)
  • +847 over 30 days · improving
  • +1,431 over 90 days
  • Next: Purple band at 15,000 — 516 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-08-28
  • Light Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches136——
Win rate18%——
K/D0.65——
Headshot %49%——

Measured 28 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate30.3%41.9%44.3%14.1% short
Shot accuracy14.4%9.6%11.9%above
Kill/death ratio1.060.981.03above
Match win rate30.9%43.8%45.2%14.3% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNazgPREMIER14,484 · Blue bandcsdb.gg/stats

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Performance scores

Aim42
Positioning42
Utility59

0–100 skill scores via Leetify.

Recent form

COLD45–43–12Last 10045%Win rateWWLLLWLLLT

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −2.0pp headshot accuracy · −43ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 559ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 557ms

Last 20

  • 9–7–4 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.7 against its own average).

Aim4.2
Utility5.9
Positioning4.2
Opening Duels0.3
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 69% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.2
Utility5.9
Mechanics3.6
Opening Duels1.4
Win Impact8.6

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time578ms−74ms
first ⅓ avg 652ms → last ⅓ avg 578ms
Headshot accuracy9.8%−1.7%
first ⅓ avg 11.5% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 9–2 · inferno, 17 Aug →
100%Best headshot accuracy · 1–9 · nuke, 17 Aug →
391msFastest reaction time · 13–5 · dust2, 17 Sept →
13–0Biggest win · dust2, 14 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
8–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 88% over 8nukeWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
infernoC3112–1939%-0.01
dust2A2515–1060%-0.02
nukeD143–1121%-0.05
ancientS87–188%0.01
mirageB63–350%-0.02
anubisB63–350%-0.03
overpass—40–40%-0.04
cache—30–30%-0.02
vertigo—21–150%0.06
shelter—11–0100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

161,340Lifetime kills
1.06K/D · Top 50% of Blue band
12,810Matches
30.9%Match win rate
30.3%Headshot %
14.4%Shot accuracy · Top 25% of Blue band
5,899MVPs
1,836Hours (in match)
2,123Bombs planted
1,214Bombs defused

Most-used weapons

AK-4722,761
MP714,185
AWP8,742
AUG6,105
SCAR-205,215
G3SG14,897
SG 5534,871

Lifetime map wins

6,925inferno
3,395nuke
2,798vertigo
2,319dust2
817cbble
549lake
532ar_shoots
512safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
40%Win rate
0.70Avg K/D
74.9ADR
25%Headshot %

Clutches & streaks

33%1v1 clutch win
33%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.8314.5
Vertigo10%0.7112.0
Anubis1100%0.7710.0
Nuke10%0.386.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.9%Headshot accuracy
34.3%Accuracy (enemy spotted)
33.2%Spray accuracy
66.0%Counter-strafing
11.1°Preaim
580msReaction time
33.0%T opening success
38.4%CT opening success
0.62Enemies flashed / flash
3.8%Flash assists
10.94HE damage / grenade
6.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.9121% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.9666% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–90.0417%27 Sept →
inferno13–110.0810%25 Sept →
mirage5–13-0.068%25 Sept →
nuke3–13-0.0712%25 Sept →
ancient14–160.017%25 Sept →
inferno13–90.0312%25 Sept →
inferno9–13-0.025%25 Sept →
nuke8–13-0.065%21 Sept →
inferno7–9-0.116%21 Sept →
anubis12–12-0.039%20 Sept →
dust212–12-0.0513%20 Sept →
dust29–13-0.0812%20 Sept →
ancient16–12-0.015%20 Sept →
inferno13–8-0.0210%20 Sept →
dust213–50.0111%17 Sept →
dust213–6-0.0213%17 Sept →
anubis13–9-0.038%14 Sept →
nuke8–8-0.0111%13 Sept →
overpass8–8-0.0121%13 Sept →
dust212–8-0.067%11 Sept →
mirage13–110.0114%8 Sept →
inferno8–80.019%6 Sept →
inferno1–9-0.200%6 Sept →
vertigo9–70.1212%6 Sept →
ancient13–6-0.0116%2 Sept →
inferno1–9-0.140%2 Sept →
dust213–110.0115%1 Sept →
nuke6–13-0.048%25 Aug →
ancient13–60.029%25 Aug →
dust24–13-0.0612%23 Aug →
mirage0–13-0.038%23 Aug →
nuke5–13-0.064%23 Aug →
ancient13–110.0114%22 Aug →
dust29–13-0.0610%21 Aug →
inferno13–10-0.0520%20 Aug →
dust213–11-0.0115%20 Aug →
mirage13–11-0.0416%19 Aug →
nuke8–8-0.067%19 Aug →
inferno4–9-0.063%19 Aug →
inferno5–90.0211%19 Aug →
overpass8–8-0.076%19 Aug →
nuke8–8-0.1312%19 Aug →
vertigo8–80.0026%17 Aug →
inferno9–20.1913%17 Aug →
inferno8–80.1421%17 Aug →
inferno9–60.015%17 Aug →
inferno7–9-0.047%17 Aug →
inferno4–9-0.044%17 Aug →
nuke1–9-0.16100%17 Aug →
inferno9–50.1015%17 Aug →
nuke5–9-0.0110%17 Aug →
nuke13–90.0417%15 Aug →
ancient13–20.089%15 Aug →
inferno4–13-0.095%14 Aug →
dust213–00.0457%14 Aug →
inferno5–130.0212%14 Aug →
inferno13–50.0712%13 Aug →
cache8–130.029%12 Aug →
dust213–4-0.0118%11 Aug →
inferno11–130.048%11 Aug →
inferno7–13-0.016%10 Aug →
dust213–60.059%10 Aug →
anubis4–13-0.0410%9 Aug →
cache8–13-0.053%9 Aug →
nuke13–8-0.007%8 Aug →
anubis13–16-0.057%7 Aug →
dust213–10-0.052%7 Aug →
dust213–3-0.053%6 Aug →
inferno9–13-0.0619%6 Aug →
cache5–13-0.0316%4 Aug →
shelter13–5-0.0213%4 Aug →
mirage13–8-0.052%4 Aug →
inferno10–13-0.058%31 Jul →
anubis13–8-0.0510%31 Jul →
inferno2–9-0.1612%31 Jul →
dust212–120.0113%6 Jul →
inferno9–13-0.054%4 Jul →
nuke13–11-0.0511%4 Jul →
inferno13–6-0.023%4 Jul →
overpass7–13-0.0610%3 Jul →
nuke5–130.019%3 Jul →
ancient13–7-0.0013%2 Jul →
inferno9–40.0331%1 Jul →
dust213–9-0.0310%1 Jul →
overpass10–13-0.024%30 Jun →
anubis13–70.0219%28 Jun →
ancient16–12-0.0317%27 Jun →
nuke5–13-0.065%26 Jun →
dust23–13-0.0610%26 Jun →
dust23–13-0.0423%26 Jun →
dust212–120.049%25 Jun →
dust213–90.0311%24 Jun →
dust213–2-0.0418%16 Jun →
dust213–30.0011%16 Jun →
inferno13–5-0.006%14 Jun →
dust24–13-0.0616%13 Jun →
inferno6–13-0.0610%13 Jun →
mirage10–130.078%11 Jun →
dust213–4-0.0611%9 Jun →
dust25–13-0.0315%28 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.