Pionier Klaus Senf

Pionier Klaus Senf — CS2 Stats

DE76561197965097721[U:1:4831993]Steam profile ↗✓ No bans

2,408Tracked matches83%Win rate2021Tracked since
4,429Hours in CS0Hrs last 2 wks
CSDB Rating4.4 DevelopingClutch Specialist
Premier CS Rating27,613Top 5% of 201,122 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#3459 of 247975 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 2,408 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,613 +8,381 16 Aug – 17 Sept · 21 days played
19,23229,668peak 29,66816 Aug17 Sept
29,999Peak Premier in tracked matches
16Days played since 2026-08-16

Premier CS Rating

  • 2,055 below peak (29,668)
  • +6,777 over 30 days · improving
  • Next: Gold band at 30,000 — 2,387 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches17——
Win rate82%——
K/D0.53——
Headshot %47%——

Measured 1 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate46.4%49.2%50.7%4.3% short
Shot accuracy12.6%13.4%11.8%above
Kill/death ratio0.901.121.180.28 short
Match win rate47.7%48.5%51.9%4.2% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPionier Klaus SenfPREMIER27,613 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning14
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY71–28–1Last 10071%Win rateWWLLWWLWWW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −18.6pp headshot accuracy · +19ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 6%
  • Avg reaction 439ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 13%
  • Avg reaction 502ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 22%
  • Avg reaction 493ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.7 against its own average).

Aim6.4
Utility4.2
Positioning1.4
Opening Duels0.0
Clutch9.4

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 50 points — deaths here waste a strong aim profile.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning1.4
Utility4.2
Mechanics2.5
Opening Duels0.0
Win Impact10.0

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.01
first ⅓ avg -0.05 → last ⅓ avg -0.06
Reaction time608ms−98ms
first ⅓ avg 706ms → last ⅓ avg 608ms
Headshot accuracy25.7%+7.5%
first ⅓ avg 18.2% → last ⅓ avg 25.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 3–1 · dust2, 16 Aug →
100%Best headshot accuracy · 6–13 · dust2, 28 Aug →
78msFastest reaction time · 6–13 · dust2, 28 Aug →
13–0Biggest win · dust2, 28 Aug →

Across the last 100 tracked matches.

Highlights

16Longest win streak
W2Current streak
8–2In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 83% over 6infernoWeakest map · 50% over 14
MapGradePlayedRecordWin rateAvg rating
dust2S3225–778%-0.06
mirageS2419–579%-0.05
infernoB147–750%-0.05
nukeS108–280%-0.00
ancientA74–357%-0.05
anubisS65–183%-0.05
cache—43–175%-0.05
overpass—20–20%-0.15
vertigo—10–10%-0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (50% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

98,050Lifetime kills
0.90K/D
5,810Matches
47.7%Match win rate
46.4%Headshot %
12.6%Shot accuracy
13,142MVPs
2,475Hours (in match)
4,654Bombs planted
974Bombs defused

Most-used weapons

AK-4714,307
AWP7,949
P905,136
SSG 084,483
XM10143,387

Lifetime map wins

14,058dust2
13,124inferno
3,318nuke
1,771vertigo
1,283train
1,160cbble
791lake
512office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

32Matches
56%Win rate
0.88Avg K/D
88.4ADR
41%Headshot %

Clutches & streaks

67%1v1 clutch win
18%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage862%1.1315.4
Dust2560%1.2617.6
Nuke450%0.7212.8
Anubis1100%1.0424.0
Ancient1100%1.0017.0
Inferno1100%0.7814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.1%Headshot accuracy
29.0%Accuracy (enemy spotted)
34.1%Spray accuracy
61.2%Counter-strafing
7.4°Preaim
602msReaction time
7.0%T opening success
13.8%CT opening success
0.42Enemies flashed / flash
2.1%Flash assists
3.56HE damage / grenade
7.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4163 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 6.9979% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
ancient13–3-0.074%7 Sept →
mirage8–1-0.0418%7 Sept →
dust22–13-0.130%6 Sept →
dust22–13-0.1310%6 Sept →
mirage3–0-0.070%6 Sept →
mirage13–20.0220%6 Sept →
mirage3–11-0.1033%6 Sept →
dust213–10-0.0817%6 Sept →
mirage13–5-0.0813%6 Sept →
mirage13–4-0.0511%6 Sept →
anubis13–5-0.0610%6 Sept →
dust213–4-0.0343%5 Sept →
mirage13–8-0.0123%5 Sept →
inferno13–3-0.0019%5 Sept →
mirage1–13-0.090%28 Aug →
dust213–1-0.080%28 Aug →
dust26–13-0.13100%28 Aug →
dust213–00.0238%28 Aug →
mirage16–14-0.1080%28 Aug →
mirage13–00.000%28 Aug →
mirage13–4-0.1214%28 Aug →
dust216–12-0.1350%27 Aug →
dust213–3-0.0845%27 Aug →
dust213–0-0.0742%27 Aug →
mirage13–00.0150%27 Aug →
dust213–3-0.0725%27 Aug →
mirage13–0-0.0026%27 Aug →
ancient13–2-0.058%27 Aug →
nuke13–00.0121%27 Aug →
cache13–1-0.0120%27 Aug →
dust213–8-0.1350%27 Aug →
anubis13–2-0.0114%27 Aug →
dust213–1-0.1243%26 Aug →
ancient0–13-0.0650%26 Aug →
anubis13–4-0.0914%26 Aug →
dust28–13-0.0028%26 Aug →
inferno6–13-0.1125%26 Aug →
vertigo1–13-0.0437%26 Aug →
cache13–4-0.0424%26 Aug →
inferno2–1-0.0425%25 Aug →
dust213–1-0.0427%25 Aug →
inferno13–1-0.0434%25 Aug →
ancient11–13-0.119%25 Aug →
dust213–10.023%25 Aug →
nuke13–1-0.025%25 Aug →
nuke13–110.0014%25 Aug →
nuke5–90.0035%25 Aug →
inferno9–7-0.035%25 Aug →
nuke13–2-0.0731%24 Aug →
ancient13–0-0.018%24 Aug →
dust216–12-0.0518%24 Aug →
cache5–13-0.0214%23 Aug →
mirage2–13-0.0817%23 Aug →
mirage11–130.0116%23 Aug →
dust213–3-0.088%22 Aug →
mirage13–9-0.0711%22 Aug →
dust216–14-0.0421%22 Aug →
nuke9–30.1423%22 Aug →
inferno5–9-0.0729%22 Aug →
overpass2–9-0.1731%22 Aug →
overpass5–9-0.1319%21 Aug →
inferno4–9-0.0217%21 Aug →
inferno9–30.0433%21 Aug →
dust213–100.0030%21 Aug →
mirage13–11-0.0514%20 Aug →
ancient13–3-0.0113%20 Aug →
dust210–13-0.0418%20 Aug →
cache13–5-0.1011%19 Aug →
inferno13–3-0.0158%19 Aug →
dust213–4-0.0426%19 Aug →
inferno15–15-0.0713%19 Aug →
nuke9–70.0023%19 Aug →
mirage13–9-0.130%18 Aug →
dust213–3-0.109%18 Aug →
inferno0–13-0.1350%18 Aug →
anubis16–13-0.085%18 Aug →
nuke7–13-0.0521%18 Aug →
mirage13–8-0.0713%18 Aug →
mirage13–6-0.0119%17 Aug →
nuke13–8-0.0513%17 Aug →
anubis8–3-0.0817%17 Aug →
dust213–4-0.126%17 Aug →
dust213–0-0.0414%17 Aug →
inferno12–16-0.0419%17 Aug →
inferno13–3-0.0733%16 Aug →
mirage12–1-0.0211%16 Aug →
mirage5–0-0.0113%16 Aug →
nuke9–00.0025%16 Aug →
dust213–1-0.0356%16 Aug →
mirage13–6-0.0913%16 Aug →
dust213–1-0.026%16 Aug →
dust25–13-0.118%16 Aug →
mirage9–13-0.0410%16 Aug →
ancient8–13-0.0316%16 Aug →
inferno9–13-0.0412%16 Aug →
dust213–7-0.059%16 Aug →
dust23–10.1736%16 Aug →
anubis10–130.0315%16 Aug →
dust23–13-0.0912%16 Aug →
dust213–2-0.0410%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches16-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.