Nef

Nef — CS2 Stats

76561197963284686[U:1:3018958]Steam profile ↗VAC banned

1,259Tracked matches50%Win rate2020Tracked since
2,200Hours in CS
CSDB Rating6.7 SolidPositional Player
Premier CS Rating23,671Top 25% of 212,379 CSDB-tracked playersPink band · top ~4.5% of ranked players (population est.)
CSDB Leaderboard#35826 of 259219 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,259 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,671 -1,690 20 May – 20 Sept · 31 days played
21,46925,562peak 25,56220 May20 Sept
25,562Peak Premier in tracked matches
38Days played since 2026-05-20

Premier CS Rating

  • 1,891 below peak (25,562)
  • +69 over 30 days · steady
  • +1,180 over 90 days
  • Next: Red band at 25,000 — 1,329 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-20
  • Purple band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate47.2%46.8%48.2%1.0% short
Shot accuracy17.8%13.0%13.2%above
Kill/death ratio1.431.061.07above
Match win rate53.4%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNefFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER23,671 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning75
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY42–54–4Last 10042%Win rateLWLLLLWWWL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +3.0pp headshot accuracy · +6ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 497ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 545ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 542ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.1 against its own average).

Aim8.5
Utility2.7
Positioning7.5
Opening Duels7.3
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 76% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.5
Utility2.7
Mechanics6.6
Opening Duels6.1
Win Impact5.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time575ms−51ms
first ⅓ avg 625ms → last ⅓ avg 575ms
Headshot accuracy22.7%+2.3%
first ⅓ avg 20.4% → last ⅓ avg 22.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–2 · nuke, 16 Jul →
36%Best headshot accuracy · 13–11 · anubis, 26 Aug →
438msFastest reaction time · 7–13 · inferno, 26 Aug →
13–0Biggest win · overpass, 20 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
12–10In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 55% over 11mirageWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
nukeC238–1535%0.03
ancientB209–1145%0.02
anubisB189–950%0.01
mirageD133–1023%0.01
cacheA116–555%0.05
overpassB84–450%0.04
infernoC73–443%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (23% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

137,373Lifetime kills
1.43K/D · Top 10% of Level 8 players
5,545Matches
53.4%Match win rate · Top 10% of Level 8 players
47.2%Headshot % · Top 50% of Level 8 players
17.8%Shot accuracy · Top 25% of Level 8 players
27,952MVPs
2,200Hours (in match)
6,904Bombs planted
2,363Bombs defused

Most-used weapons

AK-4741,381
AWP18,375
P2504,056
SSG 082,584
Tec-92,471

Lifetime map wins

7,102inferno
5,297nuke
4,333train
2,877dust2
986cbble
688vertigo
209lake
122safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

260Matches
51%Win rate
1.54Avg K/D
101.4ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Train250%1.2718.0
Inferno10%1.1826.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
40.8%Accuracy (enemy spotted)
43.7%Spray accuracy
79.9%Counter-strafing
10.6°Preaim
565msReaction time
48.5%T opening success
60.0%CT opening success
0.36Enemies flashed / flash
2.5%Flash assists
9.72HE damage / grenade
1.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3605 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis6–13-0.0024%31 Aug →
inferno13–90.0724%31 Aug →
cache6–13-0.0410%31 Aug →
mirage9–130.0619%26 Aug →
inferno7–13-0.0118%26 Aug →
ancient6–13-0.0423%26 Aug →
anubis13–11-0.0536%26 Aug →
nuke13–100.0930%24 Aug →
ancient13–110.0228%24 Aug →
nuke11–13-0.0218%23 Aug →
ancient3–13-0.0415%23 Aug →
cache11–130.0625%21 Aug →
ancient11–13-0.0332%21 Aug →
inferno11–130.0019%21 Aug →
ancient13–50.0416%11 Aug →
anubis13–11-0.0616%11 Aug →
cache13–60.1223%11 Aug →
nuke7–13-0.0518%11 Aug →
cache13–110.1016%10 Aug →
mirage13–9-0.0318%10 Aug →
cache13–20.1631%10 Aug →
cache6–13-0.0615%4 Aug →
anubis13–60.0933%4 Aug →
nuke10–130.0632%4 Aug →
nuke13–80.0427%3 Aug →
anubis13–11-0.0318%3 Aug →
nuke5–13-0.0013%3 Aug →
ancient13–30.1625%3 Aug →
anubis13–160.0124%2 Aug →
ancient13–110.0725%30 Jul →
anubis5–13-0.0623%30 Jul →
nuke13–90.0926%30 Jul →
ancient7–130.0131%27 Jul →
nuke15–150.0227%27 Jul →
cache11–130.0218%26 Jul →
mirage15–150.0520%26 Jul →
mirage3–13-0.028%23 Jul →
ancient4–130.0629%23 Jul →
nuke4–13-0.0321%23 Jul →
anubis15–150.0319%21 Jul →
ancient13–90.0821%21 Jul →
cache13–7-0.0019%21 Jul →
inferno13–70.0319%19 Jul →
nuke13–80.0230%19 Jul →
anubis13–10-0.0115%19 Jul →
nuke8–130.0418%19 Jul →
ancient12–16-0.0414%19 Jul →
ancient6–13-0.0221%19 Jul →
nuke13–20.2429%16 Jul →
anubis5–130.1129%14 Jul →
cache13–100.0920%14 Jul →
cache13–90.1229%14 Jul →
cache7–13-0.0128%13 Jul →
inferno4–13-0.0422%13 Jul →
ancient13–90.1014%13 Jul →
mirage9–130.0721%5 Jul →
anubis13–100.0414%5 Jul →
anubis13–90.0118%2 Jul →
mirage16–120.039%2 Jul →
overpass13–110.0026%2 Jul →
inferno13–11-0.0017%28 Jun →
mirage11–13-0.0318%28 Jun →
anubis11–13-0.0111%28 Jun →
nuke2–130.0115%24 Jun →
overpass0–13-0.0423%24 Jun →
ancient13–90.0730%24 Jun →
inferno7–130.0418%23 Jun →
ancient6–13-0.0114%23 Jun →
overpass13–70.1518%21 Jun →
overpass13–00.1432%20 Jun →
anubis13–60.0622%20 Jun →
mirage5–130.0433%20 Jun →
overpass10–13-0.0110%16 Jun →
ancient16–140.0115%16 Jun →
nuke16–120.0311%16 Jun →
nuke13–16-0.0522%15 Jun →
anubis14–160.0513%15 Jun →
mirage9–13-0.0121%14 Jun →
nuke2–13-0.0226%14 Jun →
anubis10–130.0317%8 Jun →
overpass10–130.0025%8 Jun →
nuke13–110.0435%8 Jun →
mirage11–13-0.0021%7 Jun →
ancient5–13-0.0326%1 Jun →
nuke4–13-0.0426%1 Jun →
mirage6–13-0.0110%29 May →
nuke6–130.058%29 May →
anubis4–13-0.0814%29 May →
nuke15–150.0620%28 May →
ancient10–130.0121%28 May →
overpass13–80.0618%28 May →
nuke13–100.0222%27 May →
ancient13–160.0217%27 May →
mirage5–13-0.0314%27 May →
anubis13–11-0.0122%25 May →
mirage13–110.0729%25 May →
nuke7–130.0628%25 May →
nuke11–130.0018%22 May →
ancient13–100.0124%20 May →
overpass9–13-0.0018%20 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.