Body Count Chocula

Body Count Chocula — CS2 Stats

US76561197962860889[U:1:2595161]Steam profile ↗✓ No bans

536Tracked matches55%Win rate2025Tracked since
343Hours in CS
CSDB Rating4.7 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 536 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 27 days played since 29 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 10,932 -1,251 30 Apr3 Jul · 18 days played
10,00012,183peak 12,18330 Apr3 Jul
12,967Peak Premier in tracked matches
27Days played since 2026-04-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim50
Positioning58
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY40546Last 10040%Win rateWLLWWLWLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +12.7pp headshot accuracy · −4ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 636ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 639ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 641ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim5.0
Utility1.7
Positioning5.8
Opening Duels5.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning5.8
Utility1.7
Mechanics4.8
Opening Duels4.3
Win Impact6.7

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time623ms−18ms
first ⅓ avg 641ms → last ⅓ avg 623ms
Headshot accuracy13.2%+0.2%
first ⅓ avg 13.0% → last ⅓ avg 13.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 9–13 · nuke, 1 Jun
50%Best headshot accuracy · 13–5 · dust2, 5 Jul
422msFastest reaction time · 13–10 · anubis, 30 Apr
13–3Biggest win · ancient, 29 Jun

Across the last 100 tracked matches.

Highlights

5Longest win streak
79In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 73% over 15infernoWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2D2481633%-0.00
nukeC1871139%0.01
ancientS1511473%0.01
mirageD1431121%-0.01
cacheA116555%-0.00
infernoD81713%-0.00
anubisC52340%0.02
overpass32167%-0.00
train2020%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

17,597Lifetime kills
1.18K/D · Top 25% of tracked players
957Matches
43.2%Match win rate
32.7%Headshot %
0.5%Shot accuracy
2,108MVPs
343Hours (in match)
258Bombs planted
288Bombs defused

Most-used weapons

Lifetime map wins

2,447dust2
1,130nuke
1,129inferno
706train
21office
21vertigo
14italy
13ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
33.8%Accuracy (enemy spotted)
30.3%Spray accuracy
71.5%Counter-strafing
9.0°Preaim
624msReaction time
34.5%T opening success
60.0%CT opening success
0.28Enemies flashed / flash
3.1%Flash assists
15.12HE damage / grenade
0.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9264% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2842 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4726% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0513%11 Jul
mirage6–13-0.0914%11 Jul
dust211–13-0.0228%9 Jul
cache12–6-0.009%9 Jul
dust213–50.0716%6 Jul
nuke4–13-0.0937%5 Jul
dust213–5-0.0750%5 Jul
mirage10–130.0323%5 Jul
inferno9–130.0313%3 Jul
nuke14–16-0.0414%3 Jul
dust27–13-0.013%3 Jul
mirage13–16-0.024%1 Jul
ancient13–90.024%1 Jul
ancient13–110.055%30 Jun
cache13–40.049%30 Jun
ancient13–30.0715%29 Jun
cache13–11-0.058%29 Jun
dust29–13-0.0519%29 Jun
mirage8–13-0.046%28 Jun
nuke13–7-0.0115%28 Jun
ancient2–0-0.110%28 Jun
overpass16–14-0.0111%28 Jun
dust213–8-0.039%28 Jun
nuke16–12-0.0219%28 Jun
nuke15–150.0514%27 Jun
dust211–13-0.0113%27 Jun
dust211–13-0.0216%27 Jun
dust28–130.0118%27 Jun
dust213–40.040%27 Jun
nuke13–100.0411%27 Jun
dust213–70.037%27 Jun
mirage7–13-0.035%21 Jun
ancient13–100.0010%21 Jun
nuke10–13-0.026%21 Jun
nuke13–100.0117%21 Jun
nuke9–13-0.0513%20 Jun
overpass8–130.017%20 Jun
cache13–50.017%9 Jun
dust29–130.007%9 Jun
ancient13–40.098%9 Jun
dust25–13-0.0118%9 Jun
mirage13–80.0510%9 Jun
inferno8–13-0.006%9 Jun
ancient13–16-0.039%7 Jun
anubis1–13-0.087%7 Jun
overpass16–12-0.0113%7 Jun
ancient10–130.0320%6 Jun
nuke4–13-0.060%6 Jun
nuke13–8-0.0212%6 Jun
mirage11–130.0132%5 Jun
train5–13-0.0712%5 Jun
ancient13–10-0.0028%1 Jun
nuke13–50.0418%1 Jun
nuke9–130.1020%1 Jun
ancient13–110.0215%31 May
anubis11–130.0424%31 May
nuke13–60.0814%31 May
anubis5–130.0711%25 May
dust213–90.0232%25 May
inferno8–13-0.0314%24 May
nuke9–130.0916%24 May
inferno10–130.060%24 May
cache3–130.0113%24 May
dust210–130.0410%24 May
nuke15–150.0624%19 May
ancient13–50.010%19 May
dust212–120.017%19 May
mirage4–130.0122%19 May
ancient7–130.0414%17 May
nuke8–13-0.0025%17 May
inferno3–13-0.095%17 May
dust213–160.0515%17 May
mirage5–13-0.0514%17 May
ancient13–7-0.035%17 May
anubis9–10.0350%17 May
dust211–130.0317%17 May
dust24–13-0.046%17 May
ancient13–90.066%17 May
ancient8–13-0.029%16 May
mirage13–8-0.0014%16 May
train12–12-0.0027%16 May
cache10–13-0.0110%16 May
nuke12–120.027%16 May
inferno5–13-0.0510%16 May
dust25–13-0.0311%16 May
cache13–50.047%16 May
dust211–130.0215%16 May
mirage3–13-0.0321%16 May
cache12–12-0.040%16 May
cache9–13-0.016%9 May
dust26–13-0.090%2 May
cache13–11-0.0017%2 May
mirage11–13-0.005%2 May
inferno13–16-0.036%2 May
mirage13–11-0.0025%2 May
mirage5–130.0211%30 Apr
cache7–130.0115%30 Apr
inferno13–90.0715%30 Apr
anubis13–100.069%30 Apr
dust213–3-0.0111%29 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →