KURttU

KURttU — CS2 Stats

FI76561197960701207[U:1:435479]Steam profile ↗✓ No bans

1,406Tracked matches43%Win rate2020Tracked since
6,167Hours in CS16Hrs last 2 wks
CSDB Rating5.0 DevelopingSupport
Premier CS Rating24,432Top 25% of 213,211 CSDB-tracked playersPink band · top ~3.6% of ranked players (population est.)
CSDB Leaderboard#28732 of 259895 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,432 +5,684 25 Jul – 23 Oct · 47 days played
18,74825,816peak 25,81625 Jul23 Oct
25,816Peak Premier in tracked matches
47Days played since 2026-07-25

Premier CS Rating

  • 1,384 below peak (25,816)
  • -567 over 30 days · declining
  • +5,684 over 90 days
  • Next: Red band at 25,000 — 568 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-10-04
  • Pink band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3130+1
Win rate55%60%−5pp
K/D1.010.76+0.25
Headshot %65%58%+7pp

Measured 4 Oct 2026 → 4 Nov 2026; previous 5 Sep 2026 → 4 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate51.4%46.9%49.3%above
Shot accuracy18.1%13.0%13.4%above
Kill/death ratio1.301.081.12above
Match win rate86.4%46.7%48.5%above

Across every metric we can compare, this profile already matches the typical Red band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGKURttUPREMIER24,432 · Pink bandcsdb.gg/stats

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Performance scores

Aim53
Positioning49
Utility62

0–100 skill scores via Leetify.

Recent form

COLD57–42–1Last 10057%Win rateLWLLLWLLWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −4.4pp headshot accuracy · +6ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 589ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 613ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.4 against its own average).

Aim5.3
Utility6.2
Positioning4.9
Opening Duels0.0
Clutch0.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning4.9
Utility6.2
Mechanics6.6
Opening Duels0.9
Win Impact2.8

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time598ms−32ms
first ⅓ avg 630ms → last ⅓ avg 598ms
Headshot accuracy22.3%+1.3%
first ⅓ avg 21.1% → last ⅓ avg 22.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–7 · inferno, 18 Aug →
50%Best headshot accuracy · 1–5 · inferno, 2 Oct →
281msFastest reaction time · 1–5 · inferno, 2 Oct →
13–1Biggest win · dust2, 9 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

nukeBest map · 78% over 23infernoWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
nukeS2318–578%-0.00
infernoC176–1135%-0.01
cacheS1711–665%-0.02
ancientA1610–663%-0.02
dust2A117–464%-0.02
anubisB105–550%-0.03
mirage—40–40%-0.08
office—10–10%-0.03
overpass—10–10%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (35% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

206,510Lifetime kills
1.30K/D · Top 25% of Pink band
31,620Matches
86.4%Match win rate · Top 1% of Pink band
51.4%Headshot % · Top 50% of Pink band
18.1%Shot accuracy · Top 10% of Pink band
18,824MVPs
3,694Hours (in match)
12,011Bombs planted
1,829Bombs defused

Most-used weapons

AK-4781,076
FAMAS7,261
AWP5,700
P2505,341
XM10144,178

Lifetime map wins

17,761dust2
16,515inferno
8,711train
7,420nuke
2,676cbble
683vertigo
243office
156dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,081Matches
51%Win rate
1.09Avg K/D
68.0ADR
42%Headshot %

Clutches & streaks

0%1v1 clutch win
38%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke1267%1.1313.5
Anubis743%0.9014.4
Overpass650%0.9613.5
Ancient633%1.0615.5
Inferno650%1.0216.0
Mirage250%1.0116.0
Dust21100%1.3811.0
Cache1100%0.7014.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
26.9%Accuracy (enemy spotted)
27.6%Spray accuracy
79.6%Counter-strafing
10.1°Preaim
597msReaction time
37.0%T opening success
26.3%CT opening success
0.79Enemies flashed / flash
5.9%Flash assists
8.83HE damage / grenade
8.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.037% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–13-0.0219%23 Oct →
nuke13–90.0020%23 Oct →
ancient7–13-0.0822%22 Oct →
inferno9–13-0.0517%22 Oct →
nuke11–130.0124%18 Oct →
cache13–30.0519%18 Oct →
ancient3–13-0.0618%16 Oct →
mirage9–13-0.0624%16 Oct →
anubis13–10-0.0110%14 Oct →
cache7–13-0.0220%12 Oct →
anubis13–7-0.0315%12 Oct →
office7–13-0.0328%8 Oct →
dust20–13-0.1138%8 Oct →
mirage3–13-0.117%5 Oct →
cache13–100.0129%3 Oct →
nuke7–20.0031%3 Oct →
nuke13–30.0725%3 Oct →
inferno13–5-0.0319%3 Oct →
anubis8–13-0.0027%3 Oct →
cache5–13-0.0719%3 Oct →
inferno1–5-0.0550%2 Oct →
nuke13–100.0231%2 Oct →
inferno6–13-0.0720%2 Oct →
nuke13–110.0117%2 Oct →
ancient13–80.0725%1 Oct →
inferno11–13-0.0515%1 Oct →
mirage7–13-0.0813%1 Oct →
dust213–3-0.0514%27 Sept →
dust213–7-0.0029%20 Sept →
inferno0–13-0.0233%20 Sept →
cache13–11-0.0124%18 Sept →
ancient13–5-0.0710%17 Sept →
cache13–7-0.0226%17 Sept →
nuke13–40.0229%16 Sept →
anubis9–13-0.0514%16 Sept →
nuke13–11-0.0413%13 Sept →
dust29–13-0.036%13 Sept →
anubis13–9-0.0017%9 Sept →
nuke6–13-0.0219%9 Sept →
nuke2–13-0.0831%8 Sept →
mirage7–13-0.0743%5 Sept →
nuke10–30.0432%4 Sept →
ancient13–7-0.0517%4 Sept →
ancient13–5-0.0121%4 Sept →
nuke15–15-0.0316%3 Sept →
anubis13–4-0.0516%3 Sept →
cache13–7-0.0414%2 Sept →
anubis9–13-0.0718%1 Sept →
cache13–4-0.0115%1 Sept →
dust213–70.0431%1 Sept →
anubis2–13-0.0326%31 Aug →
cache13–8-0.0831%31 Aug →
cache13–11-0.0825%30 Aug →
nuke13–20.0427%30 Aug →
cache9–13-0.0524%23 Aug →
inferno5–130.0019%23 Aug →
overpass0–13-0.0211%23 Aug →
inferno13–10-0.0212%22 Aug →
nuke13–110.0123%22 Aug →
dust213–40.0416%21 Aug →
ancient16–13-0.0133%21 Aug →
nuke13–8-0.0019%21 Aug →
ancient13–110.0120%18 Aug →
inferno13–70.1114%18 Aug →
nuke4–13-0.0346%17 Aug →
inferno13–70.0732%14 Aug →
dust210–13-0.0619%13 Aug →
nuke13–4-0.0422%13 Aug →
cache13–9-0.0319%10 Aug →
nuke13–8-0.0412%10 Aug →
ancient6–13-0.0221%10 Aug →
dust213–10.0019%9 Aug →
ancient13–9-0.0119%8 Aug →
inferno13–10.0217%8 Aug →
anubis2–7-0.0715%8 Aug →
dust213–40.0121%8 Aug →
ancient6–130.018%7 Aug →
cache10–130.0213%7 Aug →
ancient13–3-0.0619%6 Aug →
inferno13–9-0.0211%6 Aug →
inferno11–13-0.0624%5 Aug →
ancient13–11-0.0214%3 Aug →
anubis13–6-0.0126%3 Aug →
nuke13–100.0130%2 Aug →
inferno0–9-0.0133%2 Aug →
nuke13–4-0.0714%1 Aug →
ancient11–13-0.0730%1 Aug →
cache9–13-0.0818%1 Aug →
dust211–13-0.0424%31 Jul →
nuke13–80.0027%31 Jul →
cache11–130.0123%31 Jul →
ancient13–90.0118%28 Jul →
inferno5–130.0036%28 Jul →
nuke13–100.0119%28 Jul →
inferno4–13-0.0630%27 Jul →
dust216–120.0027%27 Jul →
nuke13–80.0226%26 Jul →
cache13–20.0526%26 Jul →
ancient6–130.0315%25 Jul →
cache13–9-0.0019%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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